## ## Redistribution and use in source and binary forms, with or without ## modification, are permitted provided that the following conditions ## are met: ## * Redistributions of source code must retain the above copyright ## notice, this list of conditions and the following disclaimer. ## * Redistributions in binary form must reproduce the above copyright ## notice, this list of conditions and the following disclaimer in the ## documentation and/or other materials provided with the distribution. ## * Neither the name of NVIDIA CORPORATION nor the names of its ## contributors may be used to endorse or promote products derived ## from this software without specific prior written permission. ## ## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY ## EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE ## IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR ## PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR ## CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, ## EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, ## PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR ## PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY ## OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ## ## Copyright (c) 2018-2019 NVIDIA Corporation. All rights reserved. # # Build LowLevelDynamics common # SET(PHYSX_SOURCE_DIR ${PHYSX_ROOT_DIR}/source) SET(LL_SOURCE_DIR ${PHYSX_SOURCE_DIR}/lowleveldynamics/src) # Include here after the directories are defined so that the platform specific file can use the variables. include(${PHYSX_ROOT_DIR}/${PROJECT_CMAKE_FILES_DIR}/${TARGET_BUILD_PLATFORM}/LowLevelDynamics.cmake) SET(LLDYNAMICS_BASE_DIR ${PHYSX_ROOT_DIR}/source/lowleveldynamics) SET(LLDYNAMICS_INCLUDES ${LLDYNAMICS_BASE_DIR}/include/DyArticulationCore.h ${LLDYNAMICS_BASE_DIR}/include/DyVArticulation.h ${LLDYNAMICS_BASE_DIR}/include/DyArticulation.h ${LLDYNAMICS_BASE_DIR}/include/DyFeatherstoneArticulation.h ${LLDYNAMICS_BASE_DIR}/include/DyFeatherstoneArticulationJointData.h ${LLDYNAMICS_BASE_DIR}/include/DyFeatherstoneArticulationUtils.h ${LLDYNAMICS_BASE_DIR}/include/DyConstraint.h ${LLDYNAMICS_BASE_DIR}/include/DyConstraintWriteBack.h ${LLDYNAMICS_BASE_DIR}/include/DyContext.h ${LLDYNAMICS_BASE_DIR}/include/DySleepingConfigulation.h ${LLDYNAMICS_BASE_DIR}/include/DyThresholdTable.h ${LLDYNAMICS_BASE_DIR}/include/DyArticulationJointCore.h ) SOURCE_GROUP("Dynamics Includes" FILES ${LLDYNAMICS_INCLUDES}) SET(LLDYNAMICS_SOURCE ${LLDYNAMICS_BASE_DIR}/src/DyArticulation.cpp ${LLDYNAMICS_BASE_DIR}/src/DyArticulationContactPrep.cpp ${LLDYNAMICS_BASE_DIR}/src/DyArticulationContactPrepPF.cpp ${LLDYNAMICS_BASE_DIR}/src/DyArticulationHelper.cpp ${LLDYNAMICS_BASE_DIR}/src/DyArticulationScalar.cpp ${LLDYNAMICS_BASE_DIR}/src/DyArticulationSIMD.cpp ${LLDYNAMICS_BASE_DIR}/src/DyFeatherstoneArticulation.cpp ${LLDYNAMICS_BASE_DIR}/src/DyFeatherstoneForwardDynamic.cpp ${LLDYNAMICS_BASE_DIR}/src/DyFeatherstoneInverseDynamic.cpp ${LLDYNAMICS_BASE_DIR}/src/DyConstraintPartition.cpp ${LLDYNAMICS_BASE_DIR}/src/DyConstraintSetup.cpp ${LLDYNAMICS_BASE_DIR}/src/DyConstraintSetupBlock.cpp ${LLDYNAMICS_BASE_DIR}/src/DyContactPrep.cpp ${LLDYNAMICS_BASE_DIR}/src/DyContactPrep4.cpp ${LLDYNAMICS_BASE_DIR}/src/DyContactPrep4PF.cpp ${LLDYNAMICS_BASE_DIR}/src/DyContactPrepPF.cpp ${LLDYNAMICS_BASE_DIR}/src/DyDynamics.cpp ${LLDYNAMICS_BASE_DIR}/src/DyFrictionCorrelation.cpp ${LLDYNAMICS_BASE_DIR}/src/DyRigidBodyToSolverBody.cpp ${LLDYNAMICS_BASE_DIR}/src/DySolverConstraints.cpp ${LLDYNAMICS_BASE_DIR}/src/DySolverConstraintsBlock.cpp ${LLDYNAMICS_BASE_DIR}/src/DySolverControl.cpp ${LLDYNAMICS_BASE_DIR}/src/DySolverControlPF.cpp ${LLDYNAMICS_BASE_DIR}/src/DySolverPFConstraints.cpp ${LLDYNAMICS_BASE_DIR}/src/DySolverPFConstraintsBlock.cpp ${LLDYNAMICS_BASE_DIR}/src/DySolverConstraint1DStep.h ${LLDYNAMICS_BASE_DIR}/src/DyThreadContext.cpp ${LLDYNAMICS_BASE_DIR}/src/DyThresholdTable.cpp ${LLDYNAMICS_BASE_DIR}/src/DyTGSDynamics.cpp ${LLDYNAMICS_BASE_DIR}/src/DyTGSContactPrep.cpp ${LLDYNAMICS_BASE_DIR}/src/DyTGSContactPrepBlock.cpp ) SOURCE_GROUP("Dynamics Source" FILES ${LLDYNAMICS_SOURCE}) SET(LLDYNAMICS_INTERNAL_INCLUDES ${LLDYNAMICS_BASE_DIR}/src/DyArticulationContactPrep.h ${LLDYNAMICS_BASE_DIR}/src/DyArticulationFnsDebug.h ${LLDYNAMICS_BASE_DIR}/src/DyArticulationFnsScalar.h ${LLDYNAMICS_BASE_DIR}/src/DyArticulationFnsSimd.h ${LLDYNAMICS_BASE_DIR}/src/DyArticulationHelper.h ${LLDYNAMICS_BASE_DIR}/src/DyArticulationPImpl.h ${LLDYNAMICS_BASE_DIR}/src/DyArticulationReference.h ${LLDYNAMICS_BASE_DIR}/src/DyArticulationScalar.h ${LLDYNAMICS_BASE_DIR}/src/DyArticulationUtils.h ${LLDYNAMICS_BASE_DIR}/src/DyFeatherstoneArticulationLink.h ${LLDYNAMICS_BASE_DIR}/src/DyBodyCoreIntegrator.h ${LLDYNAMICS_BASE_DIR}/src/DyConstraintPartition.h ${LLDYNAMICS_BASE_DIR}/src/DyConstraintPrep.h ${LLDYNAMICS_BASE_DIR}/src/DyContactPrep.h ${LLDYNAMICS_BASE_DIR}/src/DyContactPrepShared.h ${LLDYNAMICS_BASE_DIR}/src/DyContactReduction.h ${LLDYNAMICS_BASE_DIR}/src/DyCorrelationBuffer.h ${LLDYNAMICS_BASE_DIR}/src/DyDynamics.h ${LLDYNAMICS_BASE_DIR}/src/DyFrictionPatch.h ${LLDYNAMICS_BASE_DIR}/src/DyFrictionPatchStreamPair.h ${LLDYNAMICS_BASE_DIR}/src/DySolverBody.h ${LLDYNAMICS_BASE_DIR}/src/DySolverConstraint1D.h ${LLDYNAMICS_BASE_DIR}/src/DySolverConstraint1D4.h ${LLDYNAMICS_BASE_DIR}/src/DySolverConstraintDesc.h ${LLDYNAMICS_BASE_DIR}/src/DySolverConstraintExtShared.h ${LLDYNAMICS_BASE_DIR}/src/DySolverConstraintsShared.h ${LLDYNAMICS_BASE_DIR}/src/DySolverConstraintTypes.h ${LLDYNAMICS_BASE_DIR}/src/DySolverContact.h ${LLDYNAMICS_BASE_DIR}/src/DySolverContact4.h ${LLDYNAMICS_BASE_DIR}/src/DySolverContactPF.h ${LLDYNAMICS_BASE_DIR}/src/DySolverContactPF4.h ${LLDYNAMICS_BASE_DIR}/src/DySolverContext.h ${LLDYNAMICS_BASE_DIR}/src/DySolverControl.h ${LLDYNAMICS_BASE_DIR}/src/DySolverControlPF.h ${LLDYNAMICS_BASE_DIR}/src/DySolverCore.h ${LLDYNAMICS_BASE_DIR}/src/DySolverExt.h ${LLDYNAMICS_BASE_DIR}/src/DySpatial.h ${LLDYNAMICS_BASE_DIR}/src/DyThreadContext.h ${LLDYNAMICS_BASE_DIR}/src/DyTGSDynamics.h ${LLDYNAMICS_BASE_DIR}/src/DyTGSContactPrep.h ) SOURCE_GROUP("Dynamics Internal Includes" FILES ${LLDYNAMICS_INTERNAL_INCLUDES}) ADD_LIBRARY(LowLevelDynamics ${LOWLEVELDYNAMICS_LIBTYPE} ${LLDYNAMICS_INCLUDES} ${LLDYNAMICS_SOURCE} ${LLDYNAMICS_INTERNAL_INCLUDES} ) GET_TARGET_PROPERTY(PHYSXFOUNDATION_INCLUDES PhysXFoundation INTERFACE_INCLUDE_DIRECTORIES) TARGET_INCLUDE_DIRECTORIES(LowLevelDynamics PRIVATE ${LOWLEVELDYNAMICS_PLATFORM_INCLUDES} PRIVATE ${PHYSXFOUNDATION_INCLUDES} PRIVATE ${PHYSX_ROOT_DIR}/include PRIVATE ${PHYSX_SOURCE_DIR}/common/src PRIVATE ${PHYSX_SOURCE_DIR}/geomutils/src/contact PRIVATE ${PHYSX_SOURCE_DIR}/lowlevel/api/include PRIVATE ${PHYSX_SOURCE_DIR}/lowlevel/common/include PRIVATE ${PHYSX_SOURCE_DIR}/lowlevel/common/include/pipeline PRIVATE ${PHYSX_SOURCE_DIR}/lowlevel/common/include/utils PRIVATE ${PHYSX_SOURCE_DIR}/lowlevel/software/include PRIVATE ${PHYSX_SOURCE_DIR}/lowleveldynamics/include PRIVATE ${PHYSX_SOURCE_DIR}/lowleveldynamics/src PRIVATE ${PHYSX_SOURCE_DIR}/physxgpu/include ) # Use generator expressions to set config specific preprocessor definitions TARGET_COMPILE_DEFINITIONS(LowLevelDynamics # Common to all configurations PRIVATE ${LOWLEVELDYNAMICS_COMPILE_DEFS} ) IF(NV_USE_GAMEWORKS_OUTPUT_DIRS) SET_TARGET_PROPERTIES(LowLevelDynamics PROPERTIES ARCHIVE_OUTPUT_NAME_DEBUG "LowLevelDynamics_static" ARCHIVE_OUTPUT_NAME_CHECKED "LowLevelDynamics_static" ARCHIVE_OUTPUT_NAME_PROFILE "LowLevelDynamics_static" ARCHIVE_OUTPUT_NAME_RELEASE "LowLevelDynamics_static" ) ENDIF() IF(LOWLEVELDYNAMICS_COMPILE_PDB_NAME_DEBUG) SET_TARGET_PROPERTIES(LowLevelDynamics PROPERTIES COMPILE_PDB_NAME_DEBUG "${LOWLEVELDYNAMICS_COMPILE_PDB_NAME_DEBUG}" COMPILE_PDB_NAME_CHECKED "${LOWLEVELDYNAMICS_COMPILE_PDB_NAME_CHECKED}" COMPILE_PDB_NAME_PROFILE "${LOWLEVELDYNAMICS_COMPILE_PDB_NAME_PROFILE}" COMPILE_PDB_NAME_RELEASE "${LOWLEVELDYNAMICS_COMPILE_PDB_NAME_RELEASE}" ) ENDIF() IF(PX_GENERATE_SOURCE_DISTRO) LIST(APPEND SOURCE_DISTRO_FILE_LIST ${LLDYNAMICS_INCLUDES}) LIST(APPEND SOURCE_DISTRO_FILE_LIST ${LLDYNAMICS_INTERNAL_INCLUDES}) LIST(APPEND SOURCE_DISTRO_FILE_LIST ${LLDYNAMICS_SOURCE}) ENDIF() # enable -fPIC so we can link static libs with the editor SET_TARGET_PROPERTIES(LowLevelDynamics PROPERTIES POSITION_INDEPENDENT_CODE TRUE)