## ## Redistribution and use in source and binary forms, with or without ## modification, are permitted provided that the following conditions ## are met: ## * Redistributions of source code must retain the above copyright ## notice, this list of conditions and the following disclaimer. ## * Redistributions in binary form must reproduce the above copyright ## notice, this list of conditions and the following disclaimer in the ## documentation and/or other materials provided with the distribution. ## * Neither the name of NVIDIA CORPORATION nor the names of its ## contributors may be used to endorse or promote products derived ## from this software without specific prior written permission. ## ## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY ## EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE ## IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR ## PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR ## CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, ## EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, ## PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR ## PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY ## OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ## ## Copyright (c) 2018-2019 NVIDIA Corporation. All rights reserved. # # Build PhysXFoundation common # SET(PHYSX_SOURCE_DIR ${PHYSX_ROOT_DIR}/source) SET(LL_SOURCE_DIR ${PHYSX_SOURCE_DIR}/foundation) # Include here after the directories are defined so that the platform specific file can use the variables. include(${PHYSX_ROOT_DIR}/${PROJECT_CMAKE_FILES_DIR}/${TARGET_BUILD_PLATFORM}/PhysXFoundation.cmake) SET(PHYSXFOUNDATION_HEADERS ${PHYSX_ROOT_DIR}/include/PxFoundation.h ) SOURCE_GROUP(include FILES ${PHYSXFOUNDATION_HEADERS}) SET(PHYSXFOUNDATION_HEADERS_2 ${PHYSX_ROOT_DIR}/include/foundation/PxAssert.h ${PHYSX_ROOT_DIR}/include/foundation/PxFoundationConfig.h ${PHYSX_ROOT_DIR}/include/foundation/PxMathUtils.h ) SOURCE_GROUP(include\\foundation FILES ${PHYSXFOUNDATION_HEADERS_2}) SET(PXSHARED_HEADERS ${PXSHARED_PATH}/include/foundation/Px.h ${PXSHARED_PATH}/include/foundation/PxAllocatorCallback.h ${PXSHARED_PATH}/include/foundation/PxProfiler.h ${PXSHARED_PATH}/include/foundation/PxSharedAssert.h ${PXSHARED_PATH}/include/foundation/PxBitAndData.h ${PXSHARED_PATH}/include/foundation/PxBounds3.h ${PXSHARED_PATH}/include/foundation/PxErrorCallback.h ${PXSHARED_PATH}/include/foundation/PxErrors.h ${PXSHARED_PATH}/include/foundation/PxFlags.h ${PXSHARED_PATH}/include/foundation/PxIntrinsics.h ${PXSHARED_PATH}/include/foundation/PxIO.h ${PXSHARED_PATH}/include/foundation/PxMat33.h ${PXSHARED_PATH}/include/foundation/PxMat44.h ${PXSHARED_PATH}/include/foundation/PxMath.h ${PXSHARED_PATH}/include/foundation/PxMemory.h ${PXSHARED_PATH}/include/foundation/PxPlane.h ${PXSHARED_PATH}/include/foundation/PxPreprocessor.h ${PXSHARED_PATH}/include/foundation/PxQuat.h ${PXSHARED_PATH}/include/foundation/PxSimpleTypes.h ${PXSHARED_PATH}/include/foundation/PxStrideIterator.h ${PXSHARED_PATH}/include/foundation/PxTransform.h ${PXSHARED_PATH}/include/foundation/PxUnionCast.h ${PXSHARED_PATH}/include/foundation/PxVec2.h ${PXSHARED_PATH}/include/foundation/PxVec3.h ${PXSHARED_PATH}/include/foundation/PxVec4.h ) SOURCE_GROUP(shared\\include FILES ${PXSHARED_HEADERS}) SET(PHYSXFOUNDATION_SOURCE ${LL_SOURCE_DIR}/src/PsAllocator.cpp ${LL_SOURCE_DIR}/src/PsAssert.cpp ${LL_SOURCE_DIR}/src/PsFoundation.cpp ${LL_SOURCE_DIR}/src/PsMathUtils.cpp ${LL_SOURCE_DIR}/src/PsString.cpp ${LL_SOURCE_DIR}/src/PsTempAllocator.cpp ${LL_SOURCE_DIR}/src/PsUtilities.cpp ) SOURCE_GROUP(src\\src FILES ${PHYSXFOUNDATION_SOURCE}) SET(PHYSXFOUNDATION_SOURCE_HEADERS ${LL_SOURCE_DIR}/include/Ps.h ${LL_SOURCE_DIR}/include/PsAlignedMalloc.h ${LL_SOURCE_DIR}/include/PsAlloca.h ${LL_SOURCE_DIR}/include/PsAllocator.h ${LL_SOURCE_DIR}/include/PsAoS.h ${LL_SOURCE_DIR}/include/PsArray.h ${LL_SOURCE_DIR}/include/PsAtomic.h ${LL_SOURCE_DIR}/include/PsBasicTemplates.h ${LL_SOURCE_DIR}/include/PsBitUtils.h ${LL_SOURCE_DIR}/include/PsBroadcast.h ${LL_SOURCE_DIR}/include/PsCpu.h ${LL_SOURCE_DIR}/include/PsFoundation.h ${LL_SOURCE_DIR}/include/PsFPU.h ${LL_SOURCE_DIR}/include/PsHash.h ${LL_SOURCE_DIR}/include/PsHashInternals.h ${LL_SOURCE_DIR}/include/PsHashMap.h ${LL_SOURCE_DIR}/include/PsHashSet.h ${LL_SOURCE_DIR}/include/PsInlineAllocator.h ${LL_SOURCE_DIR}/include/PsInlineAoS.h ${LL_SOURCE_DIR}/include/PsInlineArray.h ${LL_SOURCE_DIR}/include/PsIntrinsics.h ${LL_SOURCE_DIR}/include/PsMathUtils.h ${LL_SOURCE_DIR}/include/PsMutex.h ${LL_SOURCE_DIR}/include/PsPool.h ${LL_SOURCE_DIR}/include/PsSList.h ${LL_SOURCE_DIR}/include/PsSocket.h ${LL_SOURCE_DIR}/include/PsSort.h ${LL_SOURCE_DIR}/include/PsSortInternals.h ${LL_SOURCE_DIR}/include/PsString.h ${LL_SOURCE_DIR}/include/PsSync.h ${LL_SOURCE_DIR}/include/PsTempAllocator.h ${LL_SOURCE_DIR}/include/PsThread.h ${LL_SOURCE_DIR}/include/PsTime.h ${LL_SOURCE_DIR}/include/PsUserAllocated.h ${LL_SOURCE_DIR}/include/PsUtilities.h ${LL_SOURCE_DIR}/include/PsVecMath.h ${LL_SOURCE_DIR}/include/PsVecMathAoSScalar.h ${LL_SOURCE_DIR}/include/PsVecMathAoSScalarInline.h ${LL_SOURCE_DIR}/include/PsVecMathSSE.h ${LL_SOURCE_DIR}/include/PsVecMathUtilities.h ${LL_SOURCE_DIR}/include/PsVecQuat.h ${LL_SOURCE_DIR}/include/PsVecTransform.h ) SOURCE_GROUP("src\\include" FILES ${PHYSXFOUNDATION_SOURCE_HEADERS}) ADD_LIBRARY(PhysXFoundation ${PHYSXFOUNDATION_LIBTYPE} ${PHYSXFOUNDATION_SOURCE} ${PHYSXFOUNDATION_SOURCE_HEADERS} ${PHYSXFOUNDATION_HEADERS} ${PHYSXFOUNDATION_HEADERS_2} ${PHYSXFOUNDATION_PLATFORM_FILES} ${PXSHARED_HEADERS} ${PXSHARED_PLATFORM_HEADERS} ) # Add the headers to the install INSTALL(FILES ${PHYSXFOUNDATION_HEADERS} DESTINATION include) INSTALL(FILES ${PHYSXFOUNDATION_HEADERS_2} DESTINATION include/foundation) INSTALL(FILES ${PHYSXFOUNDATION_SOURCE_HEADERS} DESTINATION source/foundation/include) INSTALL(FILES ${PXSHARED_HEADERS} DESTINATION ${PXSHARED_INSTALL_PREFIX}/include/foundation) TARGET_INCLUDE_DIRECTORIES(PhysXFoundation PRIVATE ${PHYSX_ROOT_DIR}/include PRIVATE ${PXSHARED_PATH}/include PRIVATE ${LL_SOURCE_DIR}/include PRIVATE ${PHYSXFOUNDATION_PLATFORM_INCLUDES} INTERFACE $$ INTERFACE $$ # FIXME: This is really terrible! Don't export src directories INTERFACE $$ ) TARGET_COMPILE_DEFINITIONS(PhysXFoundation PRIVATE ${PHYSXFOUNDATION_COMPILE_DEFS} ) SET_TARGET_PROPERTIES(PhysXFoundation PROPERTIES OUTPUT_NAME PhysXFoundation ) IF(NV_USE_GAMEWORKS_OUTPUT_DIRS AND PHYSXFOUNDATION_LIBTYPE STREQUAL "STATIC") SET_TARGET_PROPERTIES(PhysXFoundation PROPERTIES ARCHIVE_OUTPUT_NAME_DEBUG "PhysXFoundation_static" ARCHIVE_OUTPUT_NAME_CHECKED "PhysXFoundation_static" ARCHIVE_OUTPUT_NAME_PROFILE "PhysXFoundation_static" ARCHIVE_OUTPUT_NAME_RELEASE "PhysXFoundation_static" ) ENDIF() IF(PHYSXFOUNDATION_COMPILE_PDB_NAME_DEBUG) SET_TARGET_PROPERTIES(PhysXFoundation PROPERTIES COMPILE_PDB_NAME_DEBUG ${PHYSXFOUNDATION_COMPILE_PDB_NAME_DEBUG} COMPILE_PDB_NAME_CHECKED ${PHYSXFOUNDATION_COMPILE_PDB_NAME_CHECKED} COMPILE_PDB_NAME_PROFILE ${PHYSXFOUNDATION_COMPILE_PDB_NAME_PROFILE} COMPILE_PDB_NAME_RELEASE ${PHYSXFOUNDATION_COMPILE_PDB_NAME_RELEASE} ) ENDIF() # Add linked libraries TARGET_LINK_LIBRARIES(PhysXFoundation PRIVATE ${PHYSXFOUNDATION_PLATFORM_LINKED_LIBS} ) IF(PX_GENERATE_SOURCE_DISTRO) LIST(APPEND SOURCE_DISTRO_FILE_LIST ${PHYSXFOUNDATION_SOURCE}) LIST(APPEND SOURCE_DISTRO_FILE_LIST ${PHYSXFOUNDATION_SOURCE_HEADERS}) LIST(APPEND SOURCE_DISTRO_FILE_LIST ${PHYSXFOUNDATION_HEADERS}) LIST(APPEND SOURCE_DISTRO_FILE_LIST ${PHYSXFOUNDATION_HEADERS_2}) LIST(APPEND SOURCE_DISTRO_FILE_LIST ${PHYSXFOUNDATION_PLATFORM_FILES}) LIST(APPEND SOURCE_DISTRO_FILE_LIST ${PXSHARED_HEADERS}) LIST(APPEND SOURCE_DISTRO_FILE_LIST ${PXSHARED_PLATFORM_HEADERS}) ENDIF() # enable -fPIC so we can link static libs with the editor SET_TARGET_PROPERTIES(PhysXFoundation PROPERTIES POSITION_INDEPENDENT_CODE TRUE) IF(PLATFORM_COMPILE_FLAGS) SET_TARGET_PROPERTIES(PhysXFoundation PROPERTIES COMPILE_FLAGS ${PLATFORM_COMPILE_FLAGS}) ENDIF()