## ## Redistribution and use in source and binary forms, with or without ## modification, are permitted provided that the following conditions ## are met: ## * Redistributions of source code must retain the above copyright ## notice, this list of conditions and the following disclaimer. ## * Redistributions in binary form must reproduce the above copyright ## notice, this list of conditions and the following disclaimer in the ## documentation and/or other materials provided with the distribution. ## * Neither the name of NVIDIA CORPORATION nor the names of its ## contributors may be used to endorse or promote products derived ## from this software without specific prior written permission. ## ## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY ## EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE ## IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR ## PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR ## CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, ## EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, ## PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR ## PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY ## OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ## ## Copyright (c) 2018-2019 NVIDIA Corporation. All rights reserved. # # Build PhysXPvdSDK common # SET(PHYSX_SOURCE_DIR ${PHYSX_ROOT_DIR}/source) SET(LL_SOURCE_DIR ${PHYSX_SOURCE_DIR}/pvd) # Include here after the directories are defined so that the platform specific file can use the variables. include(${PHYSX_ROOT_DIR}/${PROJECT_CMAKE_FILES_DIR}/${TARGET_BUILD_PLATFORM}/PhysXPvdSDK.cmake) SET(PHYSXPVDSDK_HEADERS ${PHYSX_ROOT_DIR}/include/pvd/PxPvd.h ${PHYSX_ROOT_DIR}/include/pvd/PxPvdTransport.h ) SOURCE_GROUP(include FILES ${PHYSXPVDSDK_HEADERS}) SET(PHYSXPVDSDK_SOURCE ${LL_SOURCE_DIR}/src/PxProfileContextProvider.h ${LL_SOURCE_DIR}/src/PxProfileContextProviderImpl.h ${LL_SOURCE_DIR}/src/PxProfileDataBuffer.h ${LL_SOURCE_DIR}/src/PxProfileDataParsing.h ${LL_SOURCE_DIR}/src/PxProfileEventBuffer.h ${LL_SOURCE_DIR}/src/PxProfileEventBufferAtomic.h ${LL_SOURCE_DIR}/src/PxProfileEventBufferClient.h ${LL_SOURCE_DIR}/src/PxProfileEventBufferClientManager.h ${LL_SOURCE_DIR}/src/PxProfileEventId.h ${LL_SOURCE_DIR}/src/PxProfileEventImpl.cpp ${LL_SOURCE_DIR}/src/PxProfileEventMutex.h ${LL_SOURCE_DIR}/src/PxProfileEventNames.h ${LL_SOURCE_DIR}/src/PxProfileEvents.h ${LL_SOURCE_DIR}/src/PxProfileEventSender.h ${LL_SOURCE_DIR}/src/PxProfileEventSerialization.h ${LL_SOURCE_DIR}/src/PxProfileMemory.h ${LL_SOURCE_DIR}/src/PxProfileMemoryBuffer.h ${LL_SOURCE_DIR}/src/PxProfileMemoryEventBuffer.h ${LL_SOURCE_DIR}/src/PxProfileMemoryEvents.h ${LL_SOURCE_DIR}/src/PxProfileScopedEvent.h ${LL_SOURCE_DIR}/src/PxProfileScopedMutexLock.h ${LL_SOURCE_DIR}/src/PxPvdProfileZone.h ${LL_SOURCE_DIR}/src/PxProfileZoneImpl.h ${LL_SOURCE_DIR}/src/PxProfileZoneManager.h ${LL_SOURCE_DIR}/src/PxProfileZoneManagerImpl.h ${LL_SOURCE_DIR}/src/PxPvd.cpp ${LL_SOURCE_DIR}/src/PxPvdBits.h ${LL_SOURCE_DIR}/src/PxPvdByteStreams.h ${LL_SOURCE_DIR}/src/PxPvdCommStreamEvents.h ${LL_SOURCE_DIR}/src/PxPvdCommStreamEventSink.h ${LL_SOURCE_DIR}/src/PxPvdCommStreamTypes.h ${LL_SOURCE_DIR}/src/PxPvdDataStream.cpp ${LL_SOURCE_DIR}/src/PxPvdDefaultFileTransport.cpp ${LL_SOURCE_DIR}/src/PxPvdDefaultFileTransport.h ${LL_SOURCE_DIR}/src/PxPvdDefaultSocketTransport.cpp ${LL_SOURCE_DIR}/src/PxPvdDefaultSocketTransport.h ${LL_SOURCE_DIR}/src/PxPvdFoundation.h ${LL_SOURCE_DIR}/src/PxPvdImpl.cpp ${LL_SOURCE_DIR}/src/PxPvdImpl.h ${LL_SOURCE_DIR}/src/PxPvdInternalByteStreams.h ${LL_SOURCE_DIR}/src/PxPvdMarshalling.h ${LL_SOURCE_DIR}/src/PxPvdMemClient.cpp ${LL_SOURCE_DIR}/src/PxPvdMemClient.h ${LL_SOURCE_DIR}/src/PxPvdObjectModelInternalTypeDefs.h ${LL_SOURCE_DIR}/src/PxPvdObjectModelInternalTypes.h ${LL_SOURCE_DIR}/src/PxPvdObjectModelMetaData.cpp ${LL_SOURCE_DIR}/src/PxPvdObjectModelMetaData.h ${LL_SOURCE_DIR}/src/PxPvdObjectRegistrar.cpp ${LL_SOURCE_DIR}/src/PxPvdObjectRegistrar.h ${LL_SOURCE_DIR}/src/PxPvdProfileZoneClient.cpp ${LL_SOURCE_DIR}/src/PxPvdProfileZoneClient.h ${LL_SOURCE_DIR}/src/PxPvdUserRenderer.cpp ${LL_SOURCE_DIR}/src/PxPvdUserRenderImpl.h ${LL_SOURCE_DIR}/src/PxPvdUserRenderTypes.h ) SOURCE_GROUP(src\\src FILES ${PHYSXPVDSDK_SOURCE}) SET(PHYSXPVDSDK_INTERNAL_HEADERS ${LL_SOURCE_DIR}/include/PsPvd.h ${LL_SOURCE_DIR}/include/PxProfileAllocatorWrapper.h ${LL_SOURCE_DIR}/include/PxPvdClient.h ${LL_SOURCE_DIR}/include/PxPvdDataStream.h ${LL_SOURCE_DIR}/include/PxPvdDataStreamHelpers.h ${LL_SOURCE_DIR}/include/PxPvdErrorCodes.h ${LL_SOURCE_DIR}/include/PxPvdObjectModelBaseTypes.h ${LL_SOURCE_DIR}/include/PxPvdRenderBuffer.h ${LL_SOURCE_DIR}/include/PxPvdUserRenderer.h ) SOURCE_GROUP(src\\include FILES ${PHYSXPVDSDK_INTERNAL_HEADERS}) SET(PHYSXPVDSDK_FILEBUF_FILES ${PHYSX_SOURCE_DIR}/filebuf/include/PsAsciiConversion.h ${PHYSX_SOURCE_DIR}/filebuf/include/PsAsciiConversion.inl ${PHYSX_SOURCE_DIR}/filebuf/include/PsFileBuffer.h ${PHYSX_SOURCE_DIR}/filebuf/include/PsIOStream.h ${PHYSX_SOURCE_DIR}/filebuf/include/PsIOStream.inl ${PHYSX_SOURCE_DIR}/filebuf/include/PsMemoryBuffer.h ) SOURCE_GROUP(filebuf\\include FILES ${PHYSXPVDSDK_FILEBUF_FILES}) ADD_LIBRARY(PhysXPvdSDK ${PHYSXPVDSDK_LIBTYPE} ${PHYSXPVDSDK_HEADERS} ${PHYSXPVDSDK_FILEBUF_FILES} ${PHYSXPVDSDK_INTERNAL_HEADERS} ${PHYSXPVDSDK_SOURCE} ${PHYSXPVDSDK_PLATFORM_FILES} ) TARGET_INCLUDE_DIRECTORIES(PhysXPvdSDK PRIVATE ${PHYSXPVDSDK_PLATFORM_INCLUDES} PRIVATE ${PHYSX_ROOT_DIR}/include PRIVATE ${LL_SOURCE_DIR}/include PRIVATE ${PHYSX_SOURCE_DIR}/filebuf/include ) TARGET_COMPILE_DEFINITIONS(PhysXPvdSDK PRIVATE ${PHYSXPVDSDK_COMPILE_DEFS} ) # Add linked libraries TARGET_LINK_LIBRARIES(PhysXPvdSDK PUBLIC ${PHYSXPVDSDK_PLATFORM_LINKED_LIBS} PUBLIC PhysXFoundation ) SET_TARGET_PROPERTIES(PhysXPvdSDK PROPERTIES OUTPUT_NAME PhysXPvdSDK ) IF(NV_USE_GAMEWORKS_OUTPUT_DIRS AND PHYSXPVDSDK_LIBTYPE STREQUAL "STATIC") SET_TARGET_PROPERTIES(PhysXPvdSDK PROPERTIES ARCHIVE_OUTPUT_NAME_DEBUG "PhysXPvdSDK_static" ARCHIVE_OUTPUT_NAME_CHECKED "PhysXPvdSDK_static" ARCHIVE_OUTPUT_NAME_PROFILE "PhysXPvdSDK_static" ARCHIVE_OUTPUT_NAME_RELEASE "PhysXPvdSDK_static" ) ENDIF() IF(PHYSXPVDSDK_COMPILE_PDB_NAME_DEBUG) SET_TARGET_PROPERTIES(PhysXPvdSDK PROPERTIES COMPILE_PDB_NAME_DEBUG ${PHYSXPVDSDK_COMPILE_PDB_NAME_DEBUG} COMPILE_PDB_NAME_CHECKED ${PHYSXPVDSDK_COMPILE_PDB_NAME_CHECKED} COMPILE_PDB_NAME_PROFILE ${PHYSXPVDSDK_COMPILE_PDB_NAME_PROFILE} COMPILE_PDB_NAME_RELEASE ${PHYSXPVDSDK_COMPILE_PDB_NAME_RELEASE} ) ENDIF() IF(PX_GENERATE_SOURCE_DISTRO) LIST(APPEND SOURCE_DISTRO_FILE_LIST ${PHYSXPVDSDK_HEADERS}) LIST(APPEND SOURCE_DISTRO_FILE_LIST ${PHYSXPVDSDK_INTERNAL_HEADERS}) LIST(APPEND SOURCE_DISTRO_FILE_LIST ${PHYSXPVDSDK_SOURCE}) LIST(APPEND SOURCE_DISTRO_FILE_LIST ${PHYSXPVDSDK_PLATFORM_FILES}) LIST(APPEND SOURCE_DISTRO_FILE_LIST ${PHYSXPVDSDK_FILEBUF_FILES}) ENDIF() # enable -fPIC so we can link static libs with the editor SET_TARGET_PROPERTIES(PhysXPvdSDK PROPERTIES POSITION_INDEPENDENT_CODE TRUE)