## ## Redistribution and use in source and binary forms, with or without ## modification, are permitted provided that the following conditions ## are met: ## * Redistributions of source code must retain the above copyright ## notice, this list of conditions and the following disclaimer. ## * Redistributions in binary form must reproduce the above copyright ## notice, this list of conditions and the following disclaimer in the ## documentation and/or other materials provided with the distribution. ## * Neither the name of NVIDIA CORPORATION nor the names of its ## contributors may be used to endorse or promote products derived ## from this software without specific prior written permission. ## ## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY ## EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE ## IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR ## PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR ## CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, ## EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, ## PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR ## PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY ## OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ## ## Copyright (c) 2018-2019 NVIDIA Corporation. All rights reserved. # # Build SimulationController common # SET(PHYSX_SOURCE_DIR ${PHYSX_ROOT_DIR}/source) SET(LL_SOURCE_DIR ${PHYSX_SOURCE_DIR}/simulationcontroller/src) # Include here after the directories are defined so that the platform specific file can use the variables. include(${PHYSX_ROOT_DIR}/${PROJECT_CMAKE_FILES_DIR}/${TARGET_BUILD_PLATFORM}/SimulationController.cmake) SET(SIMULATIONCONTROLLER_BASE_DIR ${PHYSX_ROOT_DIR}/source/simulationcontroller) SET(SIMULATIONCONTROLLER_HEADERS ${SIMULATIONCONTROLLER_BASE_DIR}/include/ScActorCore.h ${SIMULATIONCONTROLLER_BASE_DIR}/include/ScArticulationCore.h ${SIMULATIONCONTROLLER_BASE_DIR}/include/ScArticulationJointCore.h ${SIMULATIONCONTROLLER_BASE_DIR}/include/ScBodyCore.h ${SIMULATIONCONTROLLER_BASE_DIR}/include/ScConstraintCore.h ${SIMULATIONCONTROLLER_BASE_DIR}/include/ScIterators.h ${SIMULATIONCONTROLLER_BASE_DIR}/include/ScMaterialCore.h ${SIMULATIONCONTROLLER_BASE_DIR}/include/ScPhysics.h ${SIMULATIONCONTROLLER_BASE_DIR}/include/ScRigidCore.h ${SIMULATIONCONTROLLER_BASE_DIR}/include/ScScene.h ${SIMULATIONCONTROLLER_BASE_DIR}/include/ScShapeCore.h ${SIMULATIONCONTROLLER_BASE_DIR}/include/ScStaticCore.h ) SOURCE_GROUP(include FILES ${SIMULATIONCONTROLLER_HEADERS}) SET(SIMULATIONCONTROLLER_SOURCE ${SIMULATIONCONTROLLER_BASE_DIR}/src/ScActorCore.cpp ${SIMULATIONCONTROLLER_BASE_DIR}/src/ScActorPair.h ${SIMULATIONCONTROLLER_BASE_DIR}/src/ScActorSim.cpp ${SIMULATIONCONTROLLER_BASE_DIR}/src/ScActorSim.h ${SIMULATIONCONTROLLER_BASE_DIR}/src/ScArticulationCore.cpp ${SIMULATIONCONTROLLER_BASE_DIR}/src/ScArticulationJointCore.cpp ${SIMULATIONCONTROLLER_BASE_DIR}/src/ScArticulationJointSim.cpp ${SIMULATIONCONTROLLER_BASE_DIR}/src/ScArticulationJointSim.h ${SIMULATIONCONTROLLER_BASE_DIR}/src/ScArticulationSim.cpp ${SIMULATIONCONTROLLER_BASE_DIR}/src/ScArticulationSim.h ${SIMULATIONCONTROLLER_BASE_DIR}/src/ScBodyCore.cpp ${SIMULATIONCONTROLLER_BASE_DIR}/src/ScBodySim.cpp ${SIMULATIONCONTROLLER_BASE_DIR}/src/ScBodySim.h ${SIMULATIONCONTROLLER_BASE_DIR}/src/ScClient.h ${SIMULATIONCONTROLLER_BASE_DIR}/src/ScConstraintCore.cpp ${SIMULATIONCONTROLLER_BASE_DIR}/src/ScConstraintGroupNode.cpp ${SIMULATIONCONTROLLER_BASE_DIR}/src/ScConstraintGroupNode.h ${SIMULATIONCONTROLLER_BASE_DIR}/src/ScConstraintInteraction.cpp ${SIMULATIONCONTROLLER_BASE_DIR}/src/ScConstraintInteraction.h ${SIMULATIONCONTROLLER_BASE_DIR}/src/ScConstraintProjectionManager.cpp ${SIMULATIONCONTROLLER_BASE_DIR}/src/ScConstraintProjectionManager.h ${SIMULATIONCONTROLLER_BASE_DIR}/src/ScConstraintProjectionTree.cpp ${SIMULATIONCONTROLLER_BASE_DIR}/src/ScConstraintProjectionTree.h ${SIMULATIONCONTROLLER_BASE_DIR}/src/ScConstraintSim.cpp ${SIMULATIONCONTROLLER_BASE_DIR}/src/ScConstraintSim.h ${SIMULATIONCONTROLLER_BASE_DIR}/src/ScContactReportBuffer.h ${SIMULATIONCONTROLLER_BASE_DIR}/src/ScContactStream.h ${SIMULATIONCONTROLLER_BASE_DIR}/src/ScElementInteractionMarker.cpp ${SIMULATIONCONTROLLER_BASE_DIR}/src/ScElementInteractionMarker.h ${SIMULATIONCONTROLLER_BASE_DIR}/src/ScElementSim.cpp ${SIMULATIONCONTROLLER_BASE_DIR}/src/ScElementSim.h ${SIMULATIONCONTROLLER_BASE_DIR}/src/ScElementSimInteraction.h ${SIMULATIONCONTROLLER_BASE_DIR}/src/ScInteraction.cpp ${SIMULATIONCONTROLLER_BASE_DIR}/src/ScInteraction.h ${SIMULATIONCONTROLLER_BASE_DIR}/src/ScInteractionFlags.h ${SIMULATIONCONTROLLER_BASE_DIR}/src/ScIterators.cpp ${SIMULATIONCONTROLLER_BASE_DIR}/src/ScMetaData.cpp ${SIMULATIONCONTROLLER_BASE_DIR}/src/ScNPhaseCore.cpp ${SIMULATIONCONTROLLER_BASE_DIR}/src/ScNPhaseCore.h ${SIMULATIONCONTROLLER_BASE_DIR}/src/ScObjectIDTracker.h ${SIMULATIONCONTROLLER_BASE_DIR}/src/ScPhysics.cpp ${SIMULATIONCONTROLLER_BASE_DIR}/src/ScRigidCore.cpp ${SIMULATIONCONTROLLER_BASE_DIR}/src/ScRigidSim.cpp ${SIMULATIONCONTROLLER_BASE_DIR}/src/ScRigidSim.h ${SIMULATIONCONTROLLER_BASE_DIR}/src/ScScene.cpp ${SIMULATIONCONTROLLER_BASE_DIR}/src/ScShapeCore.cpp ${SIMULATIONCONTROLLER_BASE_DIR}/src/ScShapeInteraction.cpp ${SIMULATIONCONTROLLER_BASE_DIR}/src/ScShapeInteraction.h ${SIMULATIONCONTROLLER_BASE_DIR}/src/ScShapeSim.cpp ${SIMULATIONCONTROLLER_BASE_DIR}/src/ScShapeSim.h ${SIMULATIONCONTROLLER_BASE_DIR}/src/ScSimStateData.h ${SIMULATIONCONTROLLER_BASE_DIR}/src/ScSimStats.cpp ${SIMULATIONCONTROLLER_BASE_DIR}/src/ScSimStats.h ${SIMULATIONCONTROLLER_BASE_DIR}/src/ScSimulationController.cpp ${SIMULATIONCONTROLLER_BASE_DIR}/src/ScSimulationController.h ${SIMULATIONCONTROLLER_BASE_DIR}/src/ScSqBoundsManager.cpp ${SIMULATIONCONTROLLER_BASE_DIR}/src/ScSqBoundsManager.h ${SIMULATIONCONTROLLER_BASE_DIR}/src/ScStaticCore.cpp ${SIMULATIONCONTROLLER_BASE_DIR}/src/ScStaticSim.h ${SIMULATIONCONTROLLER_BASE_DIR}/src/ScTriggerInteraction.cpp ${SIMULATIONCONTROLLER_BASE_DIR}/src/ScTriggerInteraction.h ${SIMULATIONCONTROLLER_BASE_DIR}/src/ScTriggerPairs.h ) SOURCE_GROUP(src FILES ${SIMULATIONCONTROLLER_SOURCE}) ADD_LIBRARY(SimulationController ${SIMULATIONCONTROLLER_LIBTYPE} ${SIMULATIONCONTROLLER_HEADERS} ${SIMULATIONCONTROLLER_SOURCE} ) GET_TARGET_PROPERTY(PHYSXFOUNDATION_INCLUDES PhysXFoundation INTERFACE_INCLUDE_DIRECTORIES) TARGET_INCLUDE_DIRECTORIES(SimulationController PRIVATE ${SIMULATIONCONTROLLER_PLATFORM_INCLUDES} PRIVATE ${PHYSXFOUNDATION_INCLUDES} PRIVATE ${PHYSX_ROOT_DIR}/include PRIVATE ${PHYSX_SOURCE_DIR}/common/include PRIVATE ${PHYSX_SOURCE_DIR}/common/src PRIVATE ${PHYSX_SOURCE_DIR}/physxgpu/include PRIVATE ${PHYSX_SOURCE_DIR}/geomutils/include PRIVATE ${PHYSX_SOURCE_DIR}/geomutils/src PRIVATE ${PHYSX_SOURCE_DIR}/geomutils/src/contact PRIVATE ${PHYSX_SOURCE_DIR}/geomutils/src/common PRIVATE ${PHYSX_SOURCE_DIR}/geomutils/src/convex PRIVATE ${PHYSX_SOURCE_DIR}/geomutils/src/distance PRIVATE ${PHYSX_SOURCE_DIR}/geomutils/src/sweep PRIVATE ${PHYSX_SOURCE_DIR}/geomutils/src/gjk PRIVATE ${PHYSX_SOURCE_DIR}/geomutils/src/intersection PRIVATE ${PHYSX_SOURCE_DIR}/geomutils/src/mesh PRIVATE ${PHYSX_SOURCE_DIR}/geomutils/src/hf PRIVATE ${PHYSX_SOURCE_DIR}/geomutils/src/pcm PRIVATE ${PHYSX_SOURCE_DIR}/geomutils/src/ccd PRIVATE ${PHYSX_SOURCE_DIR}/simulationcontroller/include PRIVATE ${PHYSX_SOURCE_DIR}/simulationcontroller/src PRIVATE ${PHYSX_SOURCE_DIR}/lowlevel/api/include PRIVATE ${PHYSX_SOURCE_DIR}/lowlevel/common/include PRIVATE ${PHYSX_SOURCE_DIR}/lowlevel/common/include/collision PRIVATE ${PHYSX_SOURCE_DIR}/lowlevel/common/include/pipeline PRIVATE ${PHYSX_SOURCE_DIR}/lowlevel/common/include/utils PRIVATE ${PHYSX_SOURCE_DIR}/lowlevel/software/include PRIVATE ${PHYSX_SOURCE_DIR}/lowleveldynamics/include PRIVATE ${PHYSX_SOURCE_DIR}/lowlevelaabb/include ) # Use generator expressions to set config specific preprocessor definitions TARGET_COMPILE_DEFINITIONS(SimulationController # Common to all configurations PRIVATE ${SIMULATIONCONTROLLER_COMPILE_DEFS} ) IF(NV_USE_GAMEWORKS_OUTPUT_DIRS AND SIMULATIONCONTROLLER_LIBTYPE STREQUAL "STATIC") SET_TARGET_PROPERTIES(SimulationController PROPERTIES ARCHIVE_OUTPUT_NAME_DEBUG "SimulationController_static" ARCHIVE_OUTPUT_NAME_CHECKED "SimulationController_static" ARCHIVE_OUTPUT_NAME_PROFILE "SimulationController_static" ARCHIVE_OUTPUT_NAME_RELEASE "SimulationController_static" ) ENDIF() IF(SIMULATIONCONTROLLER_COMPILE_PDB_NAME_DEBUG) SET_TARGET_PROPERTIES(SimulationController PROPERTIES COMPILE_PDB_NAME_DEBUG "${SIMULATIONCONTROLLER_COMPILE_PDB_NAME_DEBUG}" COMPILE_PDB_NAME_CHECKED "${SIMULATIONCONTROLLER_COMPILE_PDB_NAME_CHECKED}" COMPILE_PDB_NAME_PROFILE "${SIMULATIONCONTROLLER_COMPILE_PDB_NAME_PROFILE}" COMPILE_PDB_NAME_RELEASE "${SIMULATIONCONTROLLER_COMPILE_PDB_NAME_RELEASE}" ) ENDIF() IF(PX_GENERATE_SOURCE_DISTRO) LIST(APPEND SOURCE_DISTRO_FILE_LIST ${SIMULATIONCONTROLLER_HEADERS}) LIST(APPEND SOURCE_DISTRO_FILE_LIST ${SIMULATIONCONTROLLER_SOURCE}) ENDIF() # enable -fPIC so we can link static libs with the editor SET_TARGET_PROPERTIES(SimulationController PROPERTIES POSITION_INDEPENDENT_CODE TRUE)