## ## Redistribution and use in source and binary forms, with or without ## modification, are permitted provided that the following conditions ## are met: ## * Redistributions of source code must retain the above copyright ## notice, this list of conditions and the following disclaimer. ## * Redistributions in binary form must reproduce the above copyright ## notice, this list of conditions and the following disclaimer in the ## documentation and/or other materials provided with the distribution. ## * Neither the name of NVIDIA CORPORATION nor the names of its ## contributors may be used to endorse or promote products derived ## from this software without specific prior written permission. ## ## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY ## EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE ## IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR ## PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR ## CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, ## EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, ## PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR ## PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY ## OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ## ## Copyright (c) 2018-2019 NVIDIA Corporation. All rights reserved. # # Build SimulationController # SET(SIMULATIONCONTROLLER_PLATFORM_INCLUDES ${PHYSX_SOURCE_DIR}/Common/src/windows ${PHYSX_SOURCE_DIR}/LowLevel/windows/include ) IF(PX_GENERATE_STATIC_LIBRARIES) SET(SIMULATIONCONTROLLER_LIBTYPE OBJECT) ELSE() SET(SIMULATIONCONTROLLER_LIBTYPE STATIC) ENDIF() # Use generator expressions to set config specific preprocessor definitions SET(SIMULATIONCONTROLLER_COMPILE_DEFS # Common to all configurations ${PHYSX_WINDOWS_COMPILE_DEFS};${PHYSX_LIBTYPE_DEFS};${PHYSXGPU_LIBTYPE_DEFS} $<$:${PHYSX_WINDOWS_DEBUG_COMPILE_DEFS};> $<$:${PHYSX_WINDOWS_CHECKED_COMPILE_DEFS};> $<$:${PHYSX_WINDOWS_PROFILE_COMPILE_DEFS};> $<$:${PHYSX_WINDOWS_RELEASE_COMPILE_DEFS};> ) IF(NV_USE_GAMEWORKS_OUTPUT_DIRS AND SIMULATIONCONTROLLER_LIBTYPE STREQUAL "STATIC") SET(SC_COMPILE_PDB_NAME_DEBUG "SimulationController_static${CMAKE_DEBUG_POSTFIX}") SET(SC_COMPILE_PDB_NAME_CHECKED "SimulationController_static${CMAKE_CHECKED_POSTFIX}") SET(SC_COMPILE_PDB_NAME_PROFILE "SimulationController_static${CMAKE_PROFILE_POSTFIX}") SET(SC_COMPILE_PDB_NAME_RELEASE "SimulationController_static${CMAKE_RELEASE_POSTFIX}") ELSE() SET(SC_COMPILE_PDB_NAME_DEBUG "SimulationController${CMAKE_DEBUG_POSTFIX}") SET(SC_COMPILE_PDB_NAME_CHECKED "SimulationController${CMAKE_CHECKED_POSTFIX}") SET(SC_COMPILE_PDB_NAME_PROFILE "SimulationController${CMAKE_PROFILE_POSTFIX}") SET(SC_COMPILE_PDB_NAME_RELEASE "SimulationController${CMAKE_RELEASE_POSTFIX}") ENDIF() IF(PX_EXPORT_LOWLEVEL_PDB) SET(SIMULATIONCONTROLLER_COMPILE_PDB_NAME_DEBUG "${PHYSX_ROOT_DIR}/${PX_ROOT_LIB_DIR}/debug/${SC_COMPILE_PDB_NAME_DEBUG}") SET(SIMULATIONCONTROLLER_COMPILE_PDB_NAME_CHECKED "${PHYSX_ROOT_DIR}/${PX_ROOT_LIB_DIR}/checked/${SC_COMPILE_PDB_NAME_CHECKED}") SET(SIMULATIONCONTROLLER_COMPILE_PDB_NAME_PROFILE "${PHYSX_ROOT_DIR}/${PX_ROOT_LIB_DIR}/profile/${SC_COMPILE_PDB_NAME_PROFILE}") SET(SIMULATIONCONTROLLER_COMPILE_PDB_NAME_RELEASE "${PHYSX_ROOT_DIR}/${PX_ROOT_LIB_DIR}/release/${SC_COMPILE_PDB_NAME_RELEASE}") INSTALL(FILES ${PHYSX_ROOT_DIR}/$<$:${PX_ROOT_LIB_DIR}/debug>$<$:${PX_ROOT_LIB_DIR}/release>$<$:${PX_ROOT_LIB_DIR}/checked>$<$:${PX_ROOT_LIB_DIR}/profile>/$<$:${SC_COMPILE_PDB_NAME_DEBUG}>$<$:${SC_COMPILE_PDB_NAME_CHECKED}>$<$:${SC_COMPILE_PDB_NAME_PROFILE}>$<$:${SC_COMPILE_PDB_NAME_RELEASE}>.pdb DESTINATION $<$:${PX_ROOT_LIB_DIR}/debug>$<$:${PX_ROOT_LIB_DIR}/release>$<$:${PX_ROOT_LIB_DIR}/checked>$<$:${PX_ROOT_LIB_DIR}/profile> OPTIONAL) ELSE() SET(SIMULATIONCONTROLLER_COMPILE_PDB_NAME_DEBUG "${SC_COMPILE_PDB_NAME_DEBUG}") SET(SIMULATIONCONTROLLER_COMPILE_PDB_NAME_CHECKED "${SC_COMPILE_PDB_NAME_CHECKED}") SET(SIMULATIONCONTROLLER_COMPILE_PDB_NAME_PROFILE "${SC_COMPILE_PDB_NAME_PROFILE}") SET(SIMULATIONCONTROLLER_COMPILE_PDB_NAME_RELEASE "${SC_COMPILE_PDB_NAME_RELEASE}") ENDIF()