// Microsoft Visual C++ generated resource script. // #include "resource.h" #define APSTUDIO_READONLY_SYMBOLS ///////////////////////////////////////////////////////////////////////////// // // Generated from the TEXTINCLUDE 2 resource. // #include "windows.h" ///////////////////////////////////////////////////////////////////////////// #undef APSTUDIO_READONLY_SYMBOLS ///////////////////////////////////////////////////////////////////////////// // English (U.S.) resources #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU) #ifdef _WIN32 LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US #pragma code_page(1252) #endif //_WIN32 #ifdef APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// // // TEXTINCLUDE // 1 TEXTINCLUDE BEGIN "resource.h\0" END 2 TEXTINCLUDE BEGIN "#include ""windows.h""\r\r\r\0" END 3 TEXTINCLUDE BEGIN "\0" END #endif // APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// // // Version // VS_VERSION_INFO VERSIONINFO FILEVERSION 4,1,1,0 PRODUCTVERSION 4,1,1,0 FILEFLAGSMASK 0x17L #ifdef _DEBUG FILEFLAGS 0x1L #else FILEFLAGS 0x0L #endif FILEOS 0x4L FILETYPE 0x2L FILESUBTYPE 0x0L BEGIN BLOCK "StringFileInfo" BEGIN BLOCK "040904b0" BEGIN VALUE "CompanyName", "NVIDIA Corporation" VALUE "FileDescription", "PhysXCommon 64bit Dynamic Link Library" VALUE "FileVersion", "4.1.1.0" VALUE "InternalName", "PhysXCommon_64" VALUE "LegalCopyright", "Copyright (C) 2019 NVIDIA Corporation" VALUE "OriginalFilename", "PhysXCommon_64.dll" VALUE "ProductName", "PhysX" VALUE "ProductVersion", "4.1.1.0" END END BLOCK "VarFileInfo" BEGIN VALUE "Translation", 0x409, 1200 END END #endif // English (U.S.) resources /////////////////////////////////////////////////////////////////////////////