// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved. #ifndef PSFILEBUFFER_PSASCIICONVERSION_H #define PSFILEBUFFER_PSASCIICONVERSION_H /*! \file \brief PxAsciiConversion namespace contains string/value helper functions */ #include "PxMath.h" #include "PsString.h" #include #include #include #include #include namespace physx { namespace general_string_parsing2 { namespace PxAsc { const uint32_t PxF32StrLen = 24; const uint32_t PxF64StrLen = 32; const uint32_t IntStrLen = 32; PX_INLINE bool isWhiteSpace(char c); PX_INLINE const char * skipNonWhiteSpace(const char *scan); PX_INLINE const char * skipWhiteSpace(const char *scan); ////////////////////////// // str to value functions ////////////////////////// PX_INLINE bool strToBool(const char *str, const char **endptr); PX_INLINE int8_t strToI8(const char *str, const char **endptr); PX_INLINE int16_t strToI16(const char *str, const char **endptr); PX_INLINE int32_t strToI32(const char *str, const char **endptr); PX_INLINE int64_t strToI64(const char *str, const char **endptr); PX_INLINE uint8_t strToU8(const char *str, const char **endptr); PX_INLINE uint16_t strToU16(const char *str, const char **endptr); PX_INLINE uint32_t strToU32(const char *str, const char **endptr); PX_INLINE uint64_t strToU64(const char *str, const char **endptr); PX_INLINE float strToF32(const char *str, const char **endptr); PX_INLINE double strToF64(const char *str, const char **endptr); PX_INLINE void strToF32s(float *v,uint32_t count,const char *str, const char**endptr); ////////////////////////// // value to str functions ////////////////////////// PX_INLINE const char * valueToStr( bool val, char *buf, uint32_t n ); PX_INLINE const char * valueToStr( int8_t val, char *buf, uint32_t n ); PX_INLINE const char * valueToStr( int16_t val, char *buf, uint32_t n ); PX_INLINE const char * valueToStr( int32_t val, char *buf, uint32_t n ); PX_INLINE const char * valueToStr( int64_t val, char *buf, uint32_t n ); PX_INLINE const char * valueToStr( uint8_t val, char *buf, uint32_t n ); PX_INLINE const char * valueToStr( uint16_t val, char *buf, uint32_t n ); PX_INLINE const char * valueToStr( uint32_t val, char *buf, uint32_t n ); PX_INLINE const char * valueToStr( uint64_t val, char *buf, uint32_t n ); PX_INLINE const char * valueToStr( float val, char *buf, uint32_t n ); PX_INLINE const char * valueToStr( double val, char *buf, uint32_t n ); #include "PsAsciiConversion.inl" } // end of namespace } // end of namespace using namespace general_string_parsing2; } // end of namespace #endif // PSFILEBUFFER_PSASCIICONVERSION_H