// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PSFOUNDATION_PS_H #define PSFOUNDATION_PS_H /*! \file top level include file for shared foundation */ #include "foundation/Px.h" /** Platform specific defines */ #if PX_WINDOWS_FAMILY || PX_XBOXONE #pragma intrinsic(memcmp) #pragma intrinsic(memcpy) #pragma intrinsic(memset) #pragma intrinsic(abs) #pragma intrinsic(labs) #endif // An expression that should expand to nothing in non PX_CHECKED builds. // We currently use this only for tagging the purpose of containers for memory use tracking. #if PX_CHECKED #define PX_DEBUG_EXP(x) (x) #else #define PX_DEBUG_EXP(x) #endif #define PX_SIGN_BITMASK 0x80000000 namespace physx { namespace shdfnd { // Int-as-bool type - has some uses for efficiency and with SIMD typedef int IntBool; static const IntBool IntFalse = 0; static const IntBool IntTrue = 1; } } // namespace physx #endif // #ifndef PSFOUNDATION_PS_H