// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PSFOUNDATION_PSALLOCA_H #define PSFOUNDATION_PSALLOCA_H #include "PsTempAllocator.h" namespace physx { namespace shdfnd { template class ScopedPointer : private Alloc { public: ~ScopedPointer() { if(mOwned) Alloc::deallocate(mPointer); } operator T*() const { return mPointer; } T* mPointer; bool mOwned; }; } // namespace shdfnd } // namespace physx /*! Stack allocation for \c count instances of \c type. Falling back to temp allocator if using more than 1kB. */ #ifdef __SPU__ #define PX_ALLOCA(var, type, count) type* var = reinterpret_cast(PxAlloca(sizeof(type) * (count))) #else #define PX_ALLOCA(var, type, count) \ physx::shdfnd::ScopedPointer var; \ { \ uint32_t size = sizeof(type) * (count); \ var.mOwned = size > 1024; \ if(var.mOwned) \ var.mPointer = reinterpret_cast(physx::shdfnd::TempAllocator().allocate(size, __FILE__, __LINE__)); \ else \ var.mPointer = reinterpret_cast(PxAlloca(size)); \ } #endif #endif // #ifndef PSFOUNDATION_PSALLOCA_H