// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PSFOUNDATION_PSSOCKET_H #define PSFOUNDATION_PSSOCKET_H #include "PsUserAllocated.h" namespace physx { namespace shdfnd { /** Socket abstraction API */ class PX_FOUNDATION_API Socket : public UserAllocated { public: static const uint32_t DEFAULT_BUFFER_SIZE; Socket(bool inEnableBuffering = true, bool blocking = true); virtual ~Socket(); /*! Opens a network socket for input and/or output \param host Name of the host to connect to. This can be an IP, URL, etc \param port The port to connect to on the remote host \param timeout Timeout in ms until the connection must be established. \return True if the connection was successful, false otherwise */ bool connect(const char* host, uint16_t port, uint32_t timeout = 1000); /*! Opens a network socket for input and/or output as a server. Put the connection in listening mode \param port The port on which the socket listens */ bool listen(uint16_t port); /*! Accept a connection on a socket that is in listening mode \note This method only supports a single connection client. Additional clients that connect to the listening port will overwrite the existing socket handle. \param block whether or not the call should block \return whether a connection was established */ bool accept(bool block); /*! Disconnects an open socket */ void disconnect(); /*! Returns whether the socket is currently open (connected) or not. \return True if the socket is connected, false otherwise */ bool isConnected() const; /*! Returns the name of the connected host. This is the same as the string that was supplied to the connect call. \return The name of the connected host */ const char* getHost() const; /*! Returns the port of the connected host. This is the same as the port that was supplied to the connect call. \return The port of the connected host */ uint16_t getPort() const; /*! Flushes the output stream. Until the stream is flushed, there is no guarantee that the written data has actually reached the destination storage. Flush forces all buffered data to be sent to the output. \note flush always blocks. If the socket is in non-blocking mode, this will result the thread spinning. \return True if the flush was successful, false otherwise */ bool flush(); /*! Writes data to the output stream. \param data Pointer to a block of data to write to the stream \param length Amount of data to write, in bytes \return Number of bytes actually written. This could be lower than length if the socket is non-blocking. */ uint32_t write(const uint8_t* data, uint32_t length); /*! Reads data from the output stream. \param data Pointer to a buffer where the read data will be stored. \param length Amount of data to read, in bytes. \return Number of bytes actually read. This could be lower than length if the stream end is encountered or the socket is non-blocking. */ uint32_t read(uint8_t* data, uint32_t length); /*! Sets blocking mode of the socket. Socket must be connected, otherwise calling this method won't take any effect. */ void setBlocking(bool blocking); /*! Returns whether read/write/flush calls to the socket are blocking. \return True if the socket is blocking. */ bool isBlocking() const; private: class SocketImpl* mImpl; }; } // namespace shdfnd } // namespace physx #endif // PSFOUNDATION_PSSOCKET_H