// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PSFOUNDATION_PSSYNC_H #define PSFOUNDATION_PSSYNC_H #include "PsAllocator.h" namespace physx { namespace shdfnd { /*! Implementation notes: * - Calling set() on an already signaled Sync does not change its state. * - Calling reset() on an already reset Sync does not change its state. * - Calling set() on a reset Sync wakes all waiting threads (potential for thread contention). * - Calling wait() on an already signaled Sync will return true immediately. * - NOTE: be careful when pulsing an event with set() followed by reset(), because a * thread that is not waiting on the event will miss the signal. */ class PX_FOUNDATION_API SyncImpl { public: static const uint32_t waitForever = 0xffffffff; SyncImpl(); ~SyncImpl(); /** Wait on the object for at most the given number of ms. Returns * true if the object is signaled. Sync::waitForever will block forever * or until the object is signaled. */ bool wait(uint32_t milliseconds = waitForever); /** Signal the synchronization object, waking all threads waiting on it */ void set(); /** Reset the synchronization object */ void reset(); /** Size of this class. */ static uint32_t getSize(); }; /*! Implementation notes: * - Calling set() on an already signaled Sync does not change its state. * - Calling reset() on an already reset Sync does not change its state. * - Calling set() on a reset Sync wakes all waiting threads (potential for thread contention). * - Calling wait() on an already signaled Sync will return true immediately. * - NOTE: be careful when pulsing an event with set() followed by reset(), because a * thread that is not waiting on the event will miss the signal. */ template > class SyncT : protected Alloc { public: static const uint32_t waitForever = SyncImpl::waitForever; SyncT(const Alloc& alloc = Alloc()) : Alloc(alloc) { mImpl = reinterpret_cast(Alloc::allocate(SyncImpl::getSize(), __FILE__, __LINE__)); PX_PLACEMENT_NEW(mImpl, SyncImpl)(); } ~SyncT() { mImpl->~SyncImpl(); Alloc::deallocate(mImpl); } /** Wait on the object for at most the given number of ms. Returns * true if the object is signaled. Sync::waitForever will block forever * or until the object is signaled. */ bool wait(uint32_t milliseconds = SyncImpl::waitForever) { return mImpl->wait(milliseconds); } /** Signal the synchronization object, waking all threads waiting on it */ void set() { mImpl->set(); } /** Reset the synchronization object */ void reset() { mImpl->reset(); } private: class SyncImpl* mImpl; }; typedef SyncT<> Sync; } // namespace shdfnd } // namespace physx #endif // #ifndef PSFOUNDATION_PSSYNC_H