// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef GU_INTERSECTION_TRIANGLE_BOX_H #define GU_INTERSECTION_TRIANGLE_BOX_H #include "foundation/PxMat33.h" #include "common/PxPhysXCommonConfig.h" #include "CmPhysXCommon.h" namespace physx { namespace Gu { class Box; class BoxPadded; /** Tests if a triangle overlaps a box (AABB). This is the reference non-SIMD code. \param center [in] the box center \param extents [in] the box extents \param p0 [in] triangle's first point \param p1 [in] triangle's second point \param p2 [in] triangle's third point \return true if triangle overlaps box */ PX_PHYSX_COMMON_API Ps::IntBool intersectTriangleBox_ReferenceCode(const PxVec3& center, const PxVec3& extents, const PxVec3& p0, const PxVec3& p1, const PxVec3& p2); /** Tests if a triangle overlaps a box (AABB). This is the optimized SIMD code. WARNING: the function has various SIMD requirements, left to the calling code: - function will load 4 bytes after 'center'. Make sure it's safe to load from there. - function will load 4 bytes after 'extents'. Make sure it's safe to load from there. - function will load 4 bytes after 'p0'. Make sure it's safe to load from there. - function will load 4 bytes after 'p1'. Make sure it's safe to load from there. - function will load 4 bytes after 'p2'. Make sure it's safe to load from there. If you can't guarantee these requirements, please use the non-SIMD reference code instead. \param center [in] the box center. \param extents [in] the box extents \param p0 [in] triangle's first point \param p1 [in] triangle's second point \param p2 [in] triangle's third point \return true if triangle overlaps box */ PX_PHYSX_COMMON_API Ps::IntBool intersectTriangleBox_Unsafe(const PxVec3& center, const PxVec3& extents, const PxVec3& p0, const PxVec3& p1, const PxVec3& p2); /** Tests if a triangle overlaps a box (OBB). There are currently no SIMD-related requirements for p0, p1, p2. \param box [in] the box \param p0 [in] triangle's first point \param p1 [in] triangle's second point \param p2 [in] triangle's third point \return true if triangle overlaps box */ PX_PHYSX_COMMON_API Ps::IntBool intersectTriangleBox(const BoxPadded& box, const PxVec3& p0, const PxVec3& p1, const PxVec3& p2); } // namespace Gu } #endif