// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef GU_SEGMENT_H #define GU_SEGMENT_H /** \addtogroup geomutils @{ */ #include "foundation/PxVec3.h" #include "Ps.h" #include "CmPhysXCommon.h" namespace physx { namespace Gu { /** \brief Represents a line segment. Line segment geometry In some cases this structure will be used to represent the infinite line that passes point0 and point1. */ class Segment { public: /** \brief Constructor */ PX_INLINE Segment() { } /** \brief Constructor */ PX_INLINE Segment(const PxVec3& _p0, const PxVec3& _p1) : p0(_p0), p1(_p1) { } /** \brief Copy constructor */ PX_INLINE Segment(const Segment& seg) : p0(seg.p0), p1(seg.p1) { } /** \brief Destructor */ PX_INLINE ~Segment() { } //! Assignment operator PX_INLINE Segment& operator=(const Segment& other) { p0 = other.p0; p1 = other.p1; return *this; } //! Equality operator PX_INLINE bool operator==(const Segment& other) const { return (p0==other.p0 && p1==other.p1); } //! Inequality operator PX_INLINE bool operator!=(const Segment& other) const { return (p0!=other.p0 || p1!=other.p1); } PX_INLINE const PxVec3& getOrigin() const { return p0; } //! Return the vector from point0 to point1 PX_INLINE PxVec3 computeDirection() const { return p1 - p0; } //! Return the vector from point0 to point1 PX_INLINE void computeDirection(PxVec3& dir) const { dir = p1 - p0; } //! Return the center of the segment segment PX_INLINE PxVec3 computeCenter() const { return (p0 + p1)*0.5f; } PX_INLINE PxF32 computeLength() const { return (p1-p0).magnitude(); } PX_INLINE PxF32 computeSquareLength() const { return (p1-p0).magnitudeSquared(); } // PT: TODO: remove this one //! Return the square of the length of vector from point0 to point1 PX_INLINE PxReal lengthSquared() const { return ((p1 - p0).magnitudeSquared()); } // PT: TODO: remove this one //! Return the length of vector from point0 to point1 PX_INLINE PxReal length() const { return ((p1 - p0).magnitude()); } /* PX_INLINE void setOriginDirection(const PxVec3& origin, const PxVec3& direction) { p0 = p1 = origin; p1 += direction; }*/ /** \brief Computes a point on the segment \param[out] pt point on segment \param[in] t point's parameter [t=0 => pt = mP0, t=1 => pt = mP1] */ PX_INLINE void computePoint(PxVec3& pt, PxF32 t) const { pt = p0 + t * (p1 - p0); } // PT: TODO: remove this one //! Return the point at parameter t along the line: point0 + t*(point1-point0) PX_INLINE PxVec3 getPointAt(PxReal t) const { return (p1 - p0)*t + p0; } PxVec3 p0; //!< Start of segment PxVec3 p1; //!< End of segment }; PX_COMPILE_TIME_ASSERT(sizeof(Gu::Segment) == 24); } } /** @} */ #endif