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All rights reserved. #ifndef PXS_SIMULATION_CONTROLLER_H #define PXS_SIMULATION_CONTROLLER_H #include "foundation/PxSimpleTypes.h" #include "foundation/PxPreprocessor.h" #include "foundation/PxTransform.h" #include "CmBitMap.h" #include "PsArray.h" namespace physx { namespace Dy { class Context; struct Constraint; class ArticulationV; class FeatherstoneArticulation; struct ArticulationJointCore; } namespace Cm { class EventProfiler; } namespace Bp { class BoundsArray; class BroadPhase; } namespace IG { class SimpleIslandManager; class IslandSim; class NodeIndex; } class PxsTransformCache; class PxvNphaseImplementationContext; class PxBaseTask; struct PxsBodySim; struct PxsShapeSim; class PxsRigidBody; class PxsKernelWranglerManager; class PxsHeapMemoryAllocatorManager; template class PxgIterator; struct PxgSolverConstraintManagerConstants; class PxsSimulationControllerCallback { public: virtual void updateScBodyAndShapeSim(PxBaseTask* continuation) = 0; virtual PxU32 getNbCcdBodies() = 0; virtual ~PxsSimulationControllerCallback() {} }; class PxsSimulationController { public: PxsSimulationController(PxsSimulationControllerCallback* callback): mCallback(callback){} virtual ~PxsSimulationController(){} virtual void addJoint(const PxU32 edgeIndex, Dy::Constraint* constraint, IG::IslandSim& islandSim, Ps::Array& jointIndices, Ps::Array& managerIter, PxU32 uniqueId) = 0; virtual void removeJoint(const PxU32 edgeIndex, Dy::Constraint* constraint, Ps::Array& jointIndices, IG::IslandSim& islandSim) = 0; virtual void addShape(PxsShapeSim* shapeSim, const PxU32 index) = 0; virtual void removeShape(const PxU32 index) = 0; virtual void addDynamic(PxsRigidBody* rigidBody, const IG::NodeIndex& nodeIndex) = 0; virtual void addDynamics(PxsRigidBody** rigidBody, const PxU32* nodeIndex, PxU32 nbToProcess) = 0; virtual void addArticulation(Dy::ArticulationV* articulation, const IG::NodeIndex& nodeIndex) = 0; virtual void releaseArticulation(Dy::ArticulationV* articulation, const IG::NodeIndex& nodeIndex) = 0; virtual void releaseDeferredArticulationIds() = 0; virtual void updateDynamic(const bool isArticulationLink, const IG::NodeIndex&) = 0; virtual void updateJoint(const PxU32 edgeIndex, Dy::Constraint* constraint) = 0; virtual void updateBodies(PxsRigidBody** rigidBodies, PxU32* nodeIndices, const PxU32 nbBodies) = 0; virtual void updateBodiesAndShapes(PxBaseTask* continuation) = 0; virtual void update(const PxU32 bitMapWordCounts) = 0; virtual void updateArticulation(Dy::ArticulationV* articulation, const IG::NodeIndex& nodeIndex) = 0; virtual void updateArticulationJoint(Dy::ArticulationV* articulation, const IG::NodeIndex& nodeIndex) = 0; virtual void gpuDmabackData(PxsTransformCache& cache, Bp::BoundsArray& boundArray, Cm::BitMapPinned& changedAABBMgrHandles) = 0; virtual void udpateScBodyAndShapeSim(PxsTransformCache& cache, Bp::BoundsArray& boundArray, PxBaseTask* continuation) = 0; virtual PxU32* getActiveBodies() = 0; virtual PxU32* getDeactiveBodies() = 0; virtual void** getRigidBodies() = 0; virtual PxU32 getNbBodies() = 0; virtual PxU32* getUnfrozenShapes() = 0; virtual PxU32* getFrozenShapes() = 0; virtual PxsShapeSim** getShapeSims() = 0; virtual PxU32 getNbFrozenShapes() = 0; virtual PxU32 getNbUnfrozenShapes() = 0; virtual void clear() = 0; virtual void setBounds(Bp::BoundsArray* boundArray) = 0; virtual void reserve(const PxU32 nbBodies) = 0; virtual PxU32 getArticulationRemapIndex(const PxU32 nodeIndex) = 0; protected: PxsSimulationControllerCallback* mCallback; }; PxsSimulationController* createSimulationController(PxsSimulationControllerCallback* callback); } #endif