// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PXD_SHADER_H #define PXD_SHADER_H #include "foundation/PxVec3.h" #include "foundation/PxTransform.h" #include "PxvConfig.h" #include "PxvDynamics.h" #include "PxConstraint.h" #include "DyConstraintWriteBack.h" namespace physx { class PxsRigidBody; namespace Dy { #if PX_VC #pragma warning(push) #pragma warning( disable : 4324 ) // Padding was added at the end of a structure because of a __declspec(align) value. #endif PX_ALIGN_PREFIX(16) struct Constraint { public: PxReal linBreakForce; //0 PxReal angBreakForce; //4 PxU16 constantBlockSize; //6 PxU16 flags; //8 PxConstraintSolverPrep solverPrep; //12 PxConstraintProject project; //16 void* constantBlock; //20 PxsRigidBody* body0; //24 PxsRigidBody* body1; //28 PxsBodyCore* bodyCore0; //32 PxsBodyCore* bodyCore1; //36 PxU32 index; //40 //this is also a constraint write back index PxReal minResponseThreshold; //44 } PX_ALIGN_SUFFIX(16); #if PX_VC #pragma warning(pop) #endif #if !PX_P64_FAMILY PX_COMPILE_TIME_ASSERT(48==sizeof(Constraint)); #endif } } #endif