// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_PHYSICS_NP_ARTICULATION #define PX_PHYSICS_NP_ARTICULATION #include "PxArticulation.h" #include "CmPhysXCommon.h" #if PX_ENABLE_DEBUG_VISUALIZATION #include "CmRenderOutput.h" #endif #include "ScbArticulation.h" #include "NpArticulationLink.h" #include "NpArticulationTemplate.h" #include "NpArticulationJoint.h" namespace physx { class NpArticulationLink; class NpScene; class NpAggregate; class PxAggregate; #if PX_VC #pragma warning(push) #pragma warning(disable:4250) #endif class NpArticulation : public NpArticulationTemplate { //= ATTENTION! ===================================================================================== // Changing the data layout of this class breaks the binary serialization format. See comments for // PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData // function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION // accordingly. //================================================================================================== public: virtual ~NpArticulation(); // PX_SERIALIZATION NpArticulation(PxBaseFlags baseFlags) : NpArticulationTemplate(baseFlags){} static NpArticulation* createObject(PxU8*& address, PxDeserializationContext& context); static void getBinaryMetaData(PxOutputStream& stream); //~PX_SERIALIZATION //--------------------------------------------------------------------------------- // PxArticulation implementation //--------------------------------------------------------------------------------- virtual PxU32 getInternalDriveIterations() const; virtual void setInternalDriveIterations(PxU32 iterations); virtual PxU32 getExternalDriveIterations() const; virtual void setExternalDriveIterations(PxU32 iterations); virtual PxU32 getMaxProjectionIterations() const; virtual void setMaxProjectionIterations(PxU32 iterations); virtual PxReal getSeparationTolerance() const; virtual void setSeparationTolerance(PxReal tolerance); virtual PxArticulationDriveCache* createDriveCache(PxReal compliance, PxU32 driveIterations) const; virtual void updateDriveCache(PxArticulationDriveCache& cache, PxReal compliance, PxU32 driveIterations) const; virtual void releaseDriveCache(PxArticulationDriveCache&) const; virtual void applyImpulse( PxArticulationLink*, const PxArticulationDriveCache& driveCache, const PxVec3& force, const PxVec3& torque); virtual void computeImpulseResponse( PxArticulationLink*, PxVec3& linearResponse, PxVec3& angularResponse, const PxArticulationDriveCache& driveCache, const PxVec3& force, const PxVec3& torque) const; virtual const char* getConcreteTypeName() const { return "PxArticulation"; } //--------------------------------------------------------------------------------- // Miscellaneous //--------------------------------------------------------------------------------- NpArticulation(); virtual bool isKindOf(const char* name) const { return !::strcmp("PxArticulation", name) || PxBase::isKindOf(name); } private: virtual PxArticulationJointBase* createArticulationJoint(PxArticulationLink& parent, const PxTransform& parentFrame, PxArticulationLink& child, const PxTransform& childFrame); virtual void releaseArticulationJoint(PxArticulationJointBase* joint); }; #if PX_VC #pragma warning(pop) #endif } #endif