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IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "NpMaterial.h" #include "NpPhysics.h" #include "CmUtils.h" using namespace physx; NpMaterial::NpMaterial(const Sc::MaterialCore& desc) : PxMaterial(PxConcreteType::eMATERIAL, PxBaseFlag::eOWNS_MEMORY | PxBaseFlag::eIS_RELEASABLE) , mMaterial(desc) { mMaterial.setNxMaterial(this); // back-reference } NpMaterial::~NpMaterial() { NpPhysics::getInstance().removeMaterialFromTable(*this); } // PX_SERIALIZATION void NpMaterial::resolveReferences(PxDeserializationContext&) { // ### this one could be automated if NpMaterial would inherit from MaterialCore // ### well actually in that case the pointer would not even be needed.... mMaterial.setNxMaterial(this); // Resolve MaterialCore::mNxMaterial // Maybe not the best place to do it but it has to be done before the shapes resolve material indices // since the material index translation table is needed there. This requires that the materials have // been added to the table already. NpPhysics::getInstance().addMaterial(this); } void NpMaterial::onRefCountZero() { void* ud = userData; if(getBaseFlags() & PxBaseFlag::eOWNS_MEMORY) NpFactory::getInstance().releaseMaterialToPool(*this); else this->~NpMaterial(); NpPhysics::getInstance().notifyDeletionListenersMemRelease(this, ud); } NpMaterial* NpMaterial::createObject(PxU8*& address, PxDeserializationContext& context) { NpMaterial* obj = new (address) NpMaterial(PxBaseFlag::eIS_RELEASABLE); address += sizeof(NpMaterial); obj->importExtraData(context); obj->resolveReferences(context); return obj; } //~PX_SERIALIZATION void NpMaterial::release() { decRefCount(); } void NpMaterial::acquireReference() { incRefCount(); } PxU32 NpMaterial::getReferenceCount() const { return getRefCount(); } PX_INLINE void NpMaterial::updateMaterial() { NpPhysics::getInstance().updateMaterial(*this); } /////////////////////////////////////////////////////////////////////////////// void NpMaterial::setDynamicFriction(PxReal x) { PX_CHECK_AND_RETURN(PxIsFinite(x), "PxMaterial::setDynamicFriction: invalid float"); mMaterial.dynamicFriction = x; updateMaterial(); } PxReal NpMaterial::getDynamicFriction() const { return mMaterial.dynamicFriction; } /////////////////////////////////////////////////////////////////////////////// void NpMaterial::setStaticFriction(PxReal x) { PX_CHECK_AND_RETURN(PxIsFinite(x), "PxMaterial::setStaticFriction: invalid float"); mMaterial.staticFriction = x; updateMaterial(); } PxReal NpMaterial::getStaticFriction() const { return mMaterial.staticFriction; } /////////////////////////////////////////////////////////////////////////////// void NpMaterial::setRestitution(PxReal x) { PX_CHECK_AND_RETURN(PxIsFinite(x), "PxMaterial::setRestitution: invalid float"); PX_CHECK_MSG(((x >= 0.0f) && (x <= 1.0f)), "PxMaterial::setRestitution: Restitution value has to be in [0,1]!"); if ((x < 0.0f) || (x > 1.0f)) { PxClamp(x, 0.0f, 1.0f); Ps::getFoundation().error(PxErrorCode::eINVALID_PARAMETER, __FILE__, __LINE__, "PxMaterial::setRestitution: Invalid value %f was clamped to [0,1]!", PxF64(x)); } mMaterial.restitution = x; updateMaterial(); } PxReal NpMaterial::getRestitution() const { return mMaterial.restitution; } ///////////////////////////////////////////////////////////////////////////////// void NpMaterial::setFlag(PxMaterialFlag::Enum flag, bool value) { if (value) mMaterial.flags |= flag; else mMaterial.flags &= ~PxMaterialFlags(flag); updateMaterial(); } void NpMaterial::setFlags(PxMaterialFlags inFlags) { mMaterial.flags = inFlags; updateMaterial(); } PxMaterialFlags NpMaterial::getFlags() const { return mMaterial.flags; } /////////////////////////////////////////////////////////////////////////////// void NpMaterial::setFrictionCombineMode(PxCombineMode::Enum x) { mMaterial.setFrictionCombineMode(x); updateMaterial(); } PxCombineMode::Enum NpMaterial::getFrictionCombineMode() const { return mMaterial.getFrictionCombineMode(); } /////////////////////////////////////////////////////////////////////////////// void NpMaterial::setRestitutionCombineMode(PxCombineMode::Enum x) { mMaterial.setRestitutionCombineMode(x); updateMaterial(); } PxCombineMode::Enum NpMaterial::getRestitutionCombineMode() const { return mMaterial.getRestitutionCombineMode(); } ///////////////////////////////////////////////////////////////////////////////