// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_PHYSICS_NP_PHYSICS #define PX_PHYSICS_NP_PHYSICS #include "PxPhysics.h" #include "PsUserAllocated.h" #include "GuMeshFactory.h" #include "NpMaterial.h" #include "NpPhysicsInsertionCallback.h" #include "NpMaterialManager.h" #include "ScPhysics.h" #include "PsHashSet.h" #include "PsHashMap.h" #ifdef LINUX #include #endif #if PX_SUPPORT_GPU_PHYSX #include "device/PhysXIndicator.h" #endif #include "PsPvd.h" namespace physx { #if PX_SUPPORT_PVD namespace Vd { class PvdPhysicsClient; } #endif struct NpMaterialIndexTranslator { NpMaterialIndexTranslator() : indicesNeedTranslation(false) {} Ps::HashMap map; bool indicesNeedTranslation; }; class NpScene; struct PxvOffsetTable; #if PX_VC #pragma warning(push) #pragma warning(disable:4996) // We have to implement deprecated member functions, do not warn. #endif class NpPhysics : public PxPhysics, public Ps::UserAllocated { NpPhysics& operator=(const NpPhysics&); NpPhysics(const NpPhysics &); struct NpDelListenerEntry : public UserAllocated { NpDelListenerEntry(const PxDeletionEventFlags& de, bool restrictedObjSet) : flags(de) , restrictedObjectSet(restrictedObjSet) { } Ps::HashSet registeredObjects; // specifically registered objects for deletion events PxDeletionEventFlags flags; bool restrictedObjectSet; }; NpPhysics( const PxTolerancesScale& scale, const PxvOffsetTable& pxvOffsetTable, bool trackOutstandingAllocations, physx::pvdsdk::PsPvd* pvd); virtual ~NpPhysics(); public: static NpPhysics* createInstance( PxU32 version, PxFoundation& foundation, const PxTolerancesScale& scale, bool trackOutstandingAllocations, physx::pvdsdk::PsPvd* pvd); static PxU32 releaseInstance(); static NpPhysics& getInstance() { return *mInstance; } virtual void release(); virtual PxScene* createScene(const PxSceneDesc&); void releaseSceneInternal(PxScene&); virtual PxU32 getNbScenes() const; virtual PxU32 getScenes(PxScene** userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const; virtual PxRigidStatic* createRigidStatic(const PxTransform&); virtual PxRigidDynamic* createRigidDynamic(const PxTransform&); virtual PxArticulation* createArticulation(); virtual PxArticulationReducedCoordinate* createArticulationReducedCoordinate(); virtual PxConstraint* createConstraint(PxRigidActor* actor0, PxRigidActor* actor1, PxConstraintConnector& connector, const PxConstraintShaderTable& shaders, PxU32 dataSize); virtual PxAggregate* createAggregate(PxU32 maxSize, bool selfCollision); virtual PxShape* createShape(const PxGeometry&, PxMaterial*const *, PxU16, bool, PxShapeFlags shapeFlags); virtual PxU32 getNbShapes() const; virtual PxU32 getShapes(PxShape** userBuffer, PxU32 bufferSize, PxU32 startIndex) const; virtual PxMaterial* createMaterial(PxReal staticFriction, PxReal dynamicFriction, PxReal restitution); virtual PxU32 getNbMaterials() const; virtual PxU32 getMaterials(PxMaterial** userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const; virtual PxTriangleMesh* createTriangleMesh(PxInputStream&); virtual PxU32 getNbTriangleMeshes() const; virtual PxU32 getTriangleMeshes(PxTriangleMesh** userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const; virtual PxHeightField* createHeightField(PxInputStream& stream); virtual PxU32 getNbHeightFields() const; virtual PxU32 getHeightFields(PxHeightField** userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const; virtual PxConvexMesh* createConvexMesh(PxInputStream&); virtual PxU32 getNbConvexMeshes() const; virtual PxU32 getConvexMeshes(PxConvexMesh** userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const; virtual PxBVHStructure* createBVHStructure(PxInputStream&); virtual PxU32 getNbBVHStructures() const; virtual PxU32 getBVHStructures(PxBVHStructure** userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const; #if PX_SUPPORT_GPU_PHYSX void registerPhysXIndicatorGpuClient(); void unregisterPhysXIndicatorGpuClient(); #else PX_FORCE_INLINE void registerPhysXIndicatorGpuClient() {} PX_FORCE_INLINE void unregisterPhysXIndicatorGpuClient() {} #endif virtual PxPruningStructure* createPruningStructure(PxRigidActor*const* actors, PxU32 nbActors); virtual const PxTolerancesScale& getTolerancesScale() const; virtual PxFoundation& getFoundation(); PX_INLINE NpScene* getScene(PxU32 i) const { return mSceneArray[i]; } PX_INLINE PxU32 getNumScenes() const { return mSceneArray.size(); } #if PX_CHECKED static PX_INLINE void heightfieldsAreRegistered() { mHeightFieldsRegistered = true; } #endif virtual void registerDeletionListener(PxDeletionListener& observer, const PxDeletionEventFlags& deletionEvents, bool restrictedObjectSet); virtual void unregisterDeletionListener(PxDeletionListener& observer); virtual void registerDeletionListenerObjects(PxDeletionListener& observer, const PxBase* const* observables, PxU32 observableCount); virtual void unregisterDeletionListenerObjects(PxDeletionListener& observer, const PxBase* const* observables, PxU32 observableCount); void notifyDeletionListeners(const PxBase*, void* userData, PxDeletionEventFlag::Enum deletionEvent); PX_FORCE_INLINE void notifyDeletionListenersUserRelease(const PxBase* b, void* userData) { notifyDeletionListeners(b, userData, PxDeletionEventFlag::eUSER_RELEASE); } PX_FORCE_INLINE void notifyDeletionListenersMemRelease(const PxBase* b, void* userData) { notifyDeletionListeners(b, userData, PxDeletionEventFlag::eMEMORY_RELEASE); } virtual PxPhysicsInsertionCallback& getPhysicsInsertionCallback() { return mObjectInsertion; } void removeMaterialFromTable(NpMaterial&); void updateMaterial(NpMaterial&); bool sendMaterialTable(NpScene&); NpMaterialManager& getMaterialManager() { return mMasterMaterialManager; } NpMaterial* addMaterial(NpMaterial* np); static void initOffsetTables(PxvOffsetTable& pxvOffsetTable); static bool apiReentryLock; private: typedef Ps::CoalescedHashMap DeletionListenerMap; Ps::Array mSceneArray; Sc::Physics mPhysics; NpMaterialManager mMasterMaterialManager; NpPhysicsInsertionCallback mObjectInsertion; struct MeshDeletionListener: public GuMeshFactoryListener { void onGuMeshFactoryBufferRelease(const PxBase* object, PxType type) { PX_UNUSED(type); NpPhysics::getInstance().notifyDeletionListeners(object, NULL, PxDeletionEventFlag::eMEMORY_RELEASE); } }; Ps::Mutex mDeletionListenerMutex; DeletionListenerMap mDeletionListenerMap; MeshDeletionListener mDeletionMeshListener; bool mDeletionListenersExist; Ps::Mutex mSceneAndMaterialMutex; // guarantees thread safety for API calls related to scene and material containers #if PX_SUPPORT_GPU_PHYSX PhysXIndicator mPhysXIndicator; PxU32 mNbRegisteredGpuClients; Ps::Mutex mPhysXIndicatorMutex; #endif #if PX_SUPPORT_PVD physx::pvdsdk::PsPvd* mPvd; Vd::PvdPhysicsClient* mPvdPhysicsClient; #endif static PxU32 mRefCount; static NpPhysics* mInstance; #if PX_CHECKED static bool mHeightFieldsRegistered; //just for error checking #endif friend class NpCollection; }; #if PX_VC #pragma warning(pop) #endif } #endif