// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_PHYSICS_NP_QUERYSHARED #define PX_PHYSICS_NP_QUERYSHARED #include "foundation/PxMemory.h" namespace physx { using namespace Cm; PX_FORCE_INLINE bool applyFilterEquation(const Scb::Shape& scbShape, const PxFilterData& queryFd) { // if the filterData field is non-zero, and the bitwise-AND value of filterData AND the shape's // queryFilterData is zero, the shape is skipped. if(queryFd.word0 | queryFd.word1 | queryFd.word2 | queryFd.word3) { const PxFilterData& objFd = scbShape.getScShape().getQueryFilterData(); const PxU32 keep = (queryFd.word0 & objFd.word0) | (queryFd.word1 & objFd.word1) | (queryFd.word2 & objFd.word2) | (queryFd.word3 & objFd.word3); if(!keep) return false; } return true; } //======================================================================================================================== // these partial template specializations are used to generalize the query code to be reused for all permutations of // hit type=(raycast, overlap, sweep) x query type=(ANY, SINGLE, MULTIPLE) template struct HitTypeSupport { enum { IsRaycast = 0, IsSweep = 0, IsOverlap = 0 }; }; template <> struct HitTypeSupport { enum { IsRaycast = 1, IsSweep = 0, IsOverlap = 0 }; static PX_FORCE_INLINE PxReal getDistance(const PxQueryHit& hit) { return static_cast(hit).distance; } }; template <> struct HitTypeSupport { enum { IsRaycast = 0, IsSweep = 1, IsOverlap = 0 }; static PX_FORCE_INLINE PxReal getDistance(const PxQueryHit& hit) { return static_cast(hit).distance; } }; template <> struct HitTypeSupport { enum { IsRaycast = 0, IsSweep = 0, IsOverlap = 1 }; static PX_FORCE_INLINE PxReal getDistance(const PxQueryHit&) { return -1.0f; } }; #define HITDIST(hit) HitTypeSupport::getDistance(hit) template static PxU32 clipHitsToNewMaxDist(HitType* ppuHits, PxU32 count, PxReal newMaxDist) { PxU32 i=0; while(i!=count) { if(HITDIST(ppuHits[i]) > newMaxDist) ppuHits[i] = ppuHits[--count]; else i++; } return count; } } // namespace physx #endif // PX_PHYSICS_NP_QUERYSHARED