// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "NpReadCheck.h" #include "NpScene.h" using namespace physx; NpReadCheck::NpReadCheck(const NpScene* scene, const char* functionName) : mScene(scene), mName(functionName), mErrorCount(0) { if (mScene) { if (!mScene->startRead()) { if (mScene->getScene().getFlags() & PxSceneFlag::eREQUIRE_RW_LOCK) { Ps::getFoundation().error(PxErrorCode::eINVALID_OPERATION, __FILE__, __LINE__, "An API read call (%s) was made from thread %d but PxScene::lockRead() was not called first, note that " "when PxSceneFlag::eREQUIRE_RW_LOCK is enabled all API reads and writes must be " "wrapped in the appropriate locks.", mName, PxU32(Ps::Thread::getId())); } else { Ps::getFoundation().error(PxErrorCode::eINVALID_OPERATION, __FILE__, __LINE__, "Overlapping API read and write call detected during %s from thread %d! Note that read operations to " "the SDK must not be overlapped with write calls, else the resulting behavior is undefined.", mName, PxU32(Ps::Thread::getId())); } } // Record the NpScene read/write error counter which is // incremented any time a NpScene::startWrite/startRead fails // (see destructor for additional error checking based on this count) mErrorCount = mScene->getReadWriteErrorCount(); } } NpReadCheck::~NpReadCheck() { if (mScene) { // By checking if the NpScene::mConcurrentErrorCount has been incremented // we can detect if an erroneous read/write was performed during // this objects lifetime. In this case we also print this function's // details so that the user can see which two API calls overlapped if (mScene->getReadWriteErrorCount() != mErrorCount && !(mScene->getScene().getFlags() & PxSceneFlag::eREQUIRE_RW_LOCK)) { Ps::getFoundation().error(PxErrorCode::eINVALID_OPERATION, __FILE__, __LINE__, "Leaving %s on thread %d, an API overlapping write on another thread was detected.", mName, PxU32(Ps::Thread::getId())); } mScene->stopRead(); } }