// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "NpWriteCheck.h" #include "NpScene.h" using namespace physx; NpWriteCheck::NpWriteCheck(NpScene* scene, const char* functionName, bool allowReentry) : mScene(scene), mName(functionName), mAllowReentry(allowReentry), mErrorCount(0) { if (mScene) { switch (mScene->startWrite(mAllowReentry)) { case NpScene::StartWriteResult::eOK: break; case NpScene::StartWriteResult::eNO_LOCK: Ps::getFoundation().error(PxErrorCode::eINVALID_OPERATION, __FILE__, __LINE__, "An API write call (%s) was made from thread %d but PxScene::lockWrite() was not called first, note that " "when PxSceneFlag::eREQUIRE_RW_LOCK is enabled all API reads and writes must be " "wrapped in the appropriate locks.", mName, PxU32(Ps::Thread::getId())); break; case NpScene::StartWriteResult::eRACE_DETECTED: Ps::getFoundation().error(PxErrorCode::eINVALID_OPERATION, __FILE__, __LINE__, "Concurrent API write call or overlapping API read and write call detected during %s from thread %d! " "Note that write operations to the SDK must be sequential, i.e., no overlap with " "other write or read calls, else the resulting behavior is undefined. " "Also note that API writes during a callback function are not permitted.", mName, PxU32(Ps::Thread::getId())); break; case NpScene::StartWriteResult::eIN_FETCHRESULTS: Ps::getFoundation().error(PxErrorCode::eINVALID_OPERATION, __FILE__, __LINE__, "Illegal write call detected in %s from thread %d during split fetchResults! " "Note that write operations to the SDK are not permitted between the start of fetchResultsStart() and end of fetchResultsFinish(). " "Behavior will be undefined. ", mName, PxU32(Ps::Thread::getId())); break; } // Record the NpScene read/write error counter which is // incremented any time a NpScene::startWrite/startRead fails // (see destructor for additional error checking based on this count) mErrorCount = mScene->getReadWriteErrorCount(); } } NpWriteCheck::~NpWriteCheck() { if (mScene) { // By checking if the NpScene::mConcurrentErrorCount has been incremented // we can detect if an erroneous read/write was performed during // this objects lifetime. In this case we also print this function's // details so that the user can see which two API calls overlapped if (mScene->getReadWriteErrorCount() != mErrorCount && !(mScene->getScene().getFlags() & PxSceneFlag::eREQUIRE_RW_LOCK)) { Ps::getFoundation().error(PxErrorCode::eINVALID_OPERATION, __FILE__, __LINE__, "Leaving %s on thread %d, an overlapping API read or write by another thread was detected.", mName, PxU32(Ps::Thread::getId())); } mScene->stopWrite(mAllowReentry); } }