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All rights reserved. #ifndef PX_META_DATA_PVD_BINDING_H #define PX_META_DATA_PVD_BINDING_H #if PX_SUPPORT_PVD #include "PxPhysXConfig.h" #include "PsArray.h" namespace physx { namespace pvdsdk { class PsPvd; class PvdDataStream; struct PvdMetaDataBindingData; } } namespace physx { namespace Sc { struct Contact; } namespace Vd { using namespace physx::pvdsdk; class PvdVisualizer { protected: virtual ~PvdVisualizer() { } public: virtual void visualize(PxArticulationLink& link) = 0; }; class PvdMetaDataBinding { PvdMetaDataBindingData* mBindingData; public: PvdMetaDataBinding(); ~PvdMetaDataBinding(); void registerSDKProperties(PvdDataStream& inStream); void sendAllProperties(PvdDataStream& inStream, const PxPhysics& inPhysics); void sendAllProperties(PvdDataStream& inStream, const PxScene& inScene); // per frame update void sendBeginFrame(PvdDataStream& inStream, const PxScene* inScene, PxReal simulateElapsedTime); void sendContacts(PvdDataStream& inStream, const PxScene& inScene, shdfnd::Array& inContacts); void sendContacts(PvdDataStream& inStream, const PxScene& inScene); void sendStats(PvdDataStream& inStream, const PxScene* inScene); void sendSceneQueries(PvdDataStream& inStream, const PxScene& inScene, PsPvd* pvd); void sendEndFrame(PvdDataStream& inStream, const PxScene* inScene); void createInstance(PvdDataStream& inStream, const PxMaterial& inMaterial, const PxPhysics& ownerPhysics); void sendAllProperties(PvdDataStream& inStream, const PxMaterial& inMaterial); void destroyInstance(PvdDataStream& inStream, const PxMaterial& inMaterial, const PxPhysics& ownerPhysics); void createInstance(PvdDataStream& inStream, const PxHeightField& inData, const PxPhysics& ownerPhysics); void sendAllProperties(PvdDataStream& inStream, const PxHeightField& inData); void destroyInstance(PvdDataStream& inStream, const PxHeightField& inData, const PxPhysics& ownerPhysics); void createInstance(PvdDataStream& inStream, const PxConvexMesh& inData, const PxPhysics& ownerPhysics); void destroyInstance(PvdDataStream& inStream, const PxConvexMesh& inData, const PxPhysics& ownerPhysics); void createInstance(PvdDataStream& inStream, const PxTriangleMesh& inData, const PxPhysics& ownerPhysics); void destroyInstance(PvdDataStream& inStream, const PxTriangleMesh& inData, const PxPhysics& ownerPhysics); void createInstance(PvdDataStream& inStream, const PxRigidStatic& inObj, const PxScene& ownerScene, const PxPhysics& ownerPhysics, PsPvd* pvd); void sendAllProperties(PvdDataStream& inStream, const PxRigidStatic& inObj); void destroyInstance(PvdDataStream& inStream, const PxRigidStatic& inObj, const PxScene& ownerScene); void createInstance(PvdDataStream& inStream, const PxRigidDynamic& inObj, const PxScene& ownerScene, const PxPhysics& ownerPhysics, PsPvd* pvd); void sendAllProperties(PvdDataStream& inStream, const PxRigidDynamic& inObj); void destroyInstance(PvdDataStream& inStream, const PxRigidDynamic& inObj, const PxScene& ownerScene); void createInstance(PvdDataStream& inStream, const PxArticulationBase& inObj, const PxScene& ownerScene, const PxPhysics& ownerPhysics, PsPvd* pvd); void sendAllProperties(PvdDataStream& inStream, const PxArticulationBase& inObj); void destroyInstance(PvdDataStream& inStream, const PxArticulationBase& inObj, const PxScene& ownerScene); void createInstance(PvdDataStream& inStream, const PxArticulationLink& inObj, const PxPhysics& ownerPhysics, PsPvd* pvd); void sendAllProperties(PvdDataStream& inStream, const PxArticulationLink& inObj); void destroyInstance(PvdDataStream& inStream, const PxArticulationLink& inObj); void createInstance(PvdDataStream& inStream, const PxShape& inObj, const PxRigidActor& owner, const PxPhysics& ownerPhysics, PsPvd* pvd); void sendAllProperties(PvdDataStream& inStream, const PxShape& inObj); void releaseAndRecreateGeometry(PvdDataStream& inStream, const PxShape& inObj, PxPhysics& ownerPhysics, PsPvd* pvd); void updateMaterials(PvdDataStream& inStream, const PxShape& inObj, PsPvd* pvd); void destroyInstance(PvdDataStream& inStream, const PxShape& inObj, const PxRigidActor& owner); // These are created as part of the articulation link's creation process, so outside entities don't need to // create them. void sendAllProperties(PvdDataStream& inStream, const PxArticulationJointBase& inObj); // per frame update void updateDynamicActorsAndArticulations(PvdDataStream& inStream, const PxScene* inScene, PvdVisualizer* linkJointViz); // Origin Shift void originShift(PvdDataStream& inStream, const PxScene* inScene, PxVec3 shift); void createInstance(PvdDataStream& inStream, const PxAggregate& inObj, const PxScene& ownerScene); void sendAllProperties(PvdDataStream& inStream, const PxAggregate& inObj); void destroyInstance(PvdDataStream& inStream, const PxAggregate& inObj, const PxScene& ownerScene); void detachAggregateActor(PvdDataStream& inStream, const PxAggregate& inObj, const PxActor& inActor); void attachAggregateActor(PvdDataStream& inStream, const PxAggregate& inObj, const PxActor& inActor); template void registrarPhysicsObject(PvdDataStream&, const TDataType&, PsPvd*); }; } } #endif #endif