// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "geometry/PxBoxGeometry.h" #include "characterkinematic/PxController.h" #include "PxRigidDynamic.h" #include "PxShape.h" #include "CctBoxController.h" #include "CctCharacterControllerManager.h" using namespace physx; using namespace Cct; static PX_FORCE_INLINE PxVec3 CCTtoProxyExtents(PxF32 halfHeight, PxF32 halfSideExtent, PxF32 halfForwardExtent, PxF32 coeff) { // PT: because we now orient the box CCT using the same quat as for capsules... // i.e. the identity quat corresponds to a up dir = 1,0,0 (which is like the worst choice we could have made, of course) return PxVec3(halfHeight * coeff, halfSideExtent * coeff, halfForwardExtent * coeff); } /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// BoxController::BoxController(const PxControllerDesc& desc, PxPhysics& sdk, PxScene* s) : Controller(desc, s) { mType = PxControllerShapeType::eBOX; const PxBoxControllerDesc& bc = static_cast(desc); mHalfHeight = bc.halfHeight; mHalfSideExtent = bc.halfSideExtent; mHalfForwardExtent = bc.halfForwardExtent; // Create kinematic actor under the hood PxBoxGeometry boxGeom; boxGeom.halfExtents = CCTtoProxyExtents(bc.halfHeight, bc.halfSideExtent, bc.halfForwardExtent, mProxyScaleCoeff); createProxyActor(sdk, boxGeom, *desc.material); } BoxController::~BoxController() { } /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void BoxController::invalidateCache() { if(mManager->mLockingEnabled) mWriteLock.lock(); mCctModule.voidTestCache(); if(mManager->mLockingEnabled) mWriteLock.unlock(); } /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// bool BoxController::getWorldBox(PxExtendedBounds3& box) const { setCenterExtents(box, mPosition, PxVec3(mHalfHeight, mHalfSideExtent, mHalfForwardExtent)); return true; } /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// PxF32 BoxController::getHalfHeight() const { return mHalfHeight; } PxF32 BoxController::getHalfSideExtent() const { return mHalfSideExtent; } PxF32 BoxController::getHalfForwardExtent() const { return mHalfForwardExtent; } /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// bool BoxController::updateKinematicProxy() { // Set extents for kinematic proxy if(mKineActor) { PxShape* shape = getKineShape(); PX_ASSERT(shape->getGeometryType() == PxGeometryType::eBOX); PxBoxGeometry bg; shape->getBoxGeometry(bg); bg.halfExtents = CCTtoProxyExtents(mHalfHeight, mHalfSideExtent, mHalfForwardExtent, mProxyScaleCoeff); shape->setGeometry(bg); } return true; } bool BoxController::setHalfHeight(PxF32 halfHeight) { if(halfHeight<=0.0f) return false; mHalfHeight = halfHeight; return updateKinematicProxy(); } bool BoxController::setHalfSideExtent(PxF32 halfSideExtent) { if(halfSideExtent<=0.0f) return false; mHalfSideExtent = halfSideExtent; return updateKinematicProxy(); } bool BoxController::setHalfForwardExtent(PxF32 halfForwardExtent) { if(halfForwardExtent<=0.0f) return false; mHalfForwardExtent = halfForwardExtent; return updateKinematicProxy(); } /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// PxExtendedVec3 BoxController::getFootPosition() const { PxExtendedVec3 groundPosition = mPosition; // Middle of the CCT groundPosition -= mUserParams.mUpDirection * (mHalfHeight + mUserParams.mContactOffset); // Ground return groundPosition; } bool BoxController::setFootPosition(const PxExtendedVec3& position) { PxExtendedVec3 centerPosition = position; centerPosition += mUserParams.mUpDirection * (mHalfHeight + mUserParams.mContactOffset); return setPosition(centerPosition); } /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void BoxController::getOBB(PxExtendedBox& obb) const { // PT: TODO: optimize this PxExtendedBounds3 worldBox; getWorldBox(worldBox); getCenter(worldBox, obb.center); getExtents(worldBox, obb.extents); obb.rot = mUserParams.mQuatFromUp; } /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void BoxController::resize(PxReal height) { const float oldHeight = getHalfHeight(); setHalfHeight(height); const float delta = height - oldHeight; PxExtendedVec3 pos = getPosition(); pos += mUserParams.mUpDirection * delta; setPosition(pos); } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////