// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef CCT_BOX_CONTROLLER #define CCT_BOX_CONTROLLER /* Exclude from documentation */ /** \cond */ #include "characterkinematic/PxBoxController.h" #include "CctController.h" namespace physx { class PxPhysics; namespace Cct { class BoxController : public PxBoxController, public Controller { public: BoxController(const PxControllerDesc& desc, PxPhysics& sdk, PxScene* scene); virtual ~BoxController(); // Controller virtual PxF32 getHalfHeightInternal() const { return mHalfHeight; } virtual bool getWorldBox(PxExtendedBounds3& box) const; virtual PxController* getPxController() { return this; } //~Controller // PxController virtual PxControllerShapeType::Enum getType() const { return mType; } virtual void release() { releaseInternal(); } virtual PxControllerCollisionFlags move(const PxVec3& disp, PxF32 minDist, PxF32 elapsedTime, const PxControllerFilters& filters, const PxObstacleContext* obstacles); virtual bool setPosition(const PxExtendedVec3& position) { return setPos(position); } virtual const PxExtendedVec3& getPosition() const { return mPosition; } virtual bool setFootPosition(const PxExtendedVec3& position); virtual PxExtendedVec3 getFootPosition() const; virtual PxRigidDynamic* getActor() const { return mKineActor; } virtual void setStepOffset(const float offset) { if(offset>=0.0f) mUserParams.mStepOffset = offset; } virtual PxF32 getStepOffset() const { return mUserParams.mStepOffset; } virtual void setNonWalkableMode(PxControllerNonWalkableMode::Enum flag) { mUserParams.mNonWalkableMode = flag; } virtual PxControllerNonWalkableMode::Enum getNonWalkableMode() const { return mUserParams.mNonWalkableMode; } virtual PxF32 getContactOffset() const { return mUserParams.mContactOffset; } virtual void setContactOffset(PxF32 offset) { if(offset>0.0f) mUserParams.mContactOffset = offset;} virtual PxVec3 getUpDirection() const { return mUserParams.mUpDirection; } virtual void setUpDirection(const PxVec3& up) { setUpDirectionInternal(up); } virtual PxF32 getSlopeLimit() const { return mUserParams.mSlopeLimit; } virtual void setSlopeLimit(PxF32 slopeLimit) { if(slopeLimit>0.0f) mUserParams.mSlopeLimit = slopeLimit;} virtual void invalidateCache(); virtual PxScene* getScene() { return mScene; } virtual void* getUserData() const { return mUserData; } virtual void setUserData(void* userData) { mUserData = userData; } virtual void getState(PxControllerState& state) const { return getInternalState(state); } virtual void getStats(PxControllerStats& stats) const { return getInternalStats(stats); } virtual void resize(PxReal height); //~PxController // PxBoxController virtual PxF32 getHalfHeight() const; virtual PxF32 getHalfSideExtent() const; virtual PxF32 getHalfForwardExtent() const; virtual bool setHalfHeight(PxF32 halfHeight); virtual bool setHalfSideExtent(PxF32 halfSideExtent); virtual bool setHalfForwardExtent(PxF32 halfForwardExtent); //~ PxBoxController PxF32 mHalfHeight; PxF32 mHalfSideExtent; PxF32 mHalfForwardExtent; bool updateKinematicProxy(); void getOBB(PxExtendedBox& obb) const; }; } // namespace Cct } /** \endcond */ #endif