// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef CCT_CAPSULE_CONTROLLER #define CCT_CAPSULE_CONTROLLER /* Exclude from documentation */ /** \cond */ #include "characterkinematic/PxCapsuleController.h" #include "CctController.h" namespace physx { class PxPhysics; namespace Cct { class CapsuleController : public PxCapsuleController, public Controller { public: CapsuleController(const PxControllerDesc& desc, PxPhysics& sdk, PxScene* scene); virtual ~CapsuleController(); // Controller virtual PxF32 getHalfHeightInternal() const { return mRadius+mHeight*0.5f; } virtual bool getWorldBox(PxExtendedBounds3& box) const; virtual PxController* getPxController() { return this; } //~Controller // PxController virtual PxControllerShapeType::Enum getType() const { return mType; } virtual void release() { releaseInternal(); } virtual PxControllerCollisionFlags move(const PxVec3& disp, PxF32 minDist, PxF32 elapsedTime, const PxControllerFilters& filters, const PxObstacleContext* obstacles); virtual bool setPosition(const PxExtendedVec3& position) { return setPos(position); } virtual const PxExtendedVec3& getPosition() const { return mPosition; } virtual bool setFootPosition(const PxExtendedVec3& position); virtual PxExtendedVec3 getFootPosition() const; virtual PxRigidDynamic* getActor() const { return mKineActor; } virtual void setStepOffset(const float offset) { if(offset>=0.0f) mUserParams.mStepOffset = offset; } virtual PxF32 getStepOffset() const { return mUserParams.mStepOffset; } virtual void setNonWalkableMode(PxControllerNonWalkableMode::Enum flag) { mUserParams.mNonWalkableMode = flag; } virtual PxControllerNonWalkableMode::Enum getNonWalkableMode() const { return mUserParams.mNonWalkableMode; } virtual PxF32 getContactOffset() const { return mUserParams.mContactOffset; } virtual void setContactOffset(PxF32 offset) { if(offset>0.0f) mUserParams.mContactOffset = offset;} virtual PxVec3 getUpDirection() const { return mUserParams.mUpDirection; } virtual void setUpDirection(const PxVec3& up) { setUpDirectionInternal(up); } virtual PxF32 getSlopeLimit() const { return mUserParams.mSlopeLimit; } virtual void setSlopeLimit(PxF32 slopeLimit) { if(slopeLimit>0.0f) mUserParams.mSlopeLimit = slopeLimit;} virtual void invalidateCache(); virtual PxScene* getScene() { return mScene; } virtual void* getUserData() const { return mUserData; } virtual void setUserData(void* userData) { mUserData = userData; } virtual void getState(PxControllerState& state) const { return getInternalState(state); } virtual void getStats(PxControllerStats& stats) const { return getInternalStats(stats); } virtual void resize(PxReal height); //~PxController // PxCapsuleController virtual PxF32 getRadius() const { return mRadius; } virtual PxF32 getHeight() const { return mHeight; } virtual PxCapsuleClimbingMode::Enum getClimbingMode() const; virtual bool setRadius(PxF32 radius); virtual bool setHeight(PxF32 height); virtual bool setClimbingMode(PxCapsuleClimbingMode::Enum); //~ PxCapsuleController void getCapsule(PxExtendedCapsule& capsule) const; PxF32 mRadius; PxF32 mHeight; PxCapsuleClimbingMode::Enum mClimbingMode; }; } // namespace Cct } /** \endcond */ #endif