// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_CHARACTER_INTERNAL_STRUCTS_H #define PX_CHARACTER_INTERNAL_STRUCTS_H #include "CctController.h" namespace physx { class PxObstacle; // (*) namespace Cct { class ObstacleContext; enum UserObjectType { USER_OBJECT_CCT = 0, USER_OBJECT_BOX_OBSTACLE = 1, USER_OBJECT_CAPSULE_OBSTACLE = 2 }; PX_FORCE_INLINE PxU32 encodeUserObject(PxU32 index, UserObjectType type) { PX_ASSERT(index<=0xffff); PX_ASSERT(PxU32(type)<=0xffff); return (PxU16(index)<<16)|PxU32(type); } PX_FORCE_INLINE UserObjectType decodeType(PxU32 code) { return UserObjectType(code & 0xffff); } PX_FORCE_INLINE PxU32 decodeIndex(PxU32 code) { return code>>16; } struct PxInternalCBData_OnHit : InternalCBData_OnHit { Controller* controller; const ObstacleContext* obstacles; const PxObstacle* touchedObstacle; ObstacleHandle touchedObstacleHandle; }; struct PxInternalCBData_FindTouchedGeom : InternalCBData_FindTouchedGeom { PxScene* scene; Cm::RenderBuffer* renderBuffer; // Render buffer from controller manager, not the one from the scene Ps::HashSet* cctShapeHashSet; }; } } #endif