// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_COOKINGUTILS #define PX_COOKINGUTILS #include "foundation/PxVec3.h" #include "PxPhysXConfig.h" namespace physx { //! Vertex cloud reduction result structure struct REDUCEDCLOUD { // Out PxVec3* RVerts; //!< Reduced list PxU32 NbRVerts; //!< Reduced number of vertices PxU32* CrossRef; //!< nb_verts remapped indices }; class ReducedVertexCloud { public: // Constructors/destructor ReducedVertexCloud(const PxVec3* verts, PxU32 nb_verts); ~ReducedVertexCloud(); // Free used bytes ReducedVertexCloud& Clean(); // Cloud reduction bool Reduce(REDUCEDCLOUD* rc=NULL); // Data access PX_INLINE PxU32 GetNbVerts() const { return mNbVerts; } PX_INLINE PxU32 GetNbReducedVerts() const { return mNbRVerts; } PX_INLINE const PxVec3* GetReducedVerts() const { return mRVerts; } PX_INLINE const PxVec3& GetReducedVertex(PxU32 i) const { return mRVerts[i]; } PX_INLINE const PxU32* GetCrossRefTable() const { return mXRef; } private: // Original vertex cloud PxU32 mNbVerts; //!< Number of vertices const PxVec3* mVerts; //!< List of vertices (pointer copy) // Reduced vertex cloud PxU32 mNbRVerts; //!< Reduced number of vertices PxVec3* mRVerts; //!< Reduced list of vertices PxU32* mXRef; //!< Cross-reference table (used to remap topologies) }; } #endif