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All rights reserved. #include "ExtContactJoint.h" #include "PxPhysics.h" using namespace physx; using namespace Ext; PxContactJoint* physx::PxContactJointCreate(PxPhysics& physics, PxRigidActor* actor0, const PxTransform& localFrame0, PxRigidActor* actor1, const PxTransform& localFrame1) { PX_CHECK_AND_RETURN_NULL(localFrame0.isSane(), "PxContactJointCreate: local frame 0 is not a valid transform"); PX_CHECK_AND_RETURN_NULL(localFrame1.isSane(), "PxContactJointCreate: local frame 1 is not a valid transform"); PX_CHECK_AND_RETURN_NULL(actor0 != actor1, "PxContactJointCreate: actors must be different"); PX_CHECK_AND_RETURN_NULL((actor0 && actor0->is()) || (actor1 && actor1->is()), "PxContactJointCreate: at least one actor must be dynamic"); ContactJoint* j; PX_NEW_SERIALIZED(j, ContactJoint)(physics.getTolerancesScale(), actor0, localFrame0, actor1, localFrame1); if (j->attach(physics, actor0, actor1)) return j; PX_DELETE(j); return NULL; } PxVec3 ContactJoint::getContact() const { return data().contact; } void ContactJoint::setContact(const PxVec3& contact) { PX_CHECK_AND_RETURN(contact.isFinite(), "PxContactJoint::setContact: invalid parameter"); data().contact = contact; markDirty(); } PxVec3 ContactJoint::getContactNormal() const { return data().normal; } void ContactJoint::setContactNormal(const PxVec3& normal) { PX_CHECK_AND_RETURN(normal.isFinite(), "PxContactJoint::setContactNormal: invalid parameter"); data().normal = normal; markDirty(); } PxReal ContactJoint::getPenetration() const { return data().penetration; } void ContactJoint::setPenetration(PxReal penetration) { PX_CHECK_AND_RETURN(PxIsFinite(penetration), "ContactJoint::setPenetration: invalid parameter"); data().penetration = penetration; markDirty(); } PxReal ContactJoint::getResititution() const { return data().restitution; } void ContactJoint::setResititution(const PxReal restitution) { PX_CHECK_AND_RETURN(PxIsFinite(restitution) && restitution >= 0.f && restitution <= 1.f, "ContactJoint::setResititution: invalid parameter"); data().restitution = restitution; markDirty(); } PxReal ContactJoint::getBounceThreshold() const { return data().bounceThreshold; } void ContactJoint::setBounceThreshold(const PxReal bounceThreshold) { PX_CHECK_AND_RETURN(PxIsFinite(bounceThreshold) && bounceThreshold > 0.f, "ContactJoint::setBounceThreshold: invalid parameter"); data().bounceThreshold = bounceThreshold; markDirty(); } bool ContactJoint::attach(PxPhysics &physics, PxRigidActor* actor0, PxRigidActor* actor1) { mPxConstraint = physics.createConstraint(actor0, actor1, *this, sShaders, sizeof(ContactJointData)); return mPxConstraint != NULL; } void ContactJoint::exportExtraData(PxSerializationContext& stream) { if (mData) { stream.alignData(PX_SERIAL_ALIGN); stream.writeData(mData, sizeof(ContactJointData)); } stream.writeName(mName); } void ContactJoint::importExtraData(PxDeserializationContext& context) { if (mData) mData = context.readExtraData(); context.readName(mName); } void ContactJoint::resolveReferences(PxDeserializationContext& context) { setPxConstraint(resolveConstraintPtr(context, getPxConstraint(), getConnector(), sShaders)); } void ContactJoint::computeJacobians(PxJacobianRow* jacobian) const { const PxVec3 cp = data().contact; const PxVec3 normal = data().normal; PxRigidActor* actor0, *actor1; this->getActors(actor0, actor1); PxVec3 raXn(0.f), rbXn(0.f); if (actor0 && actor0->is()) { PxRigidBody* dyn = actor0->is(); PxTransform cmassPose = dyn->getGlobalPose() * dyn->getCMassLocalPose(); raXn = (cp - cmassPose.p).cross(normal); } if (actor1 && actor1->is()) { PxRigidBody* dyn = actor1->is(); PxTransform cmassPose = dyn->getGlobalPose() * dyn->getCMassLocalPose(); rbXn = (cp - cmassPose.p).cross(normal); } jacobian->linear0 = normal; jacobian->angular0 = raXn; jacobian->linear1 = -normal; jacobian->angular1 = -rbXn; } PxU32 ContactJoint::getNbJacobianRows() const { return 1; } ContactJoint* ContactJoint::createObject(PxU8*& address, PxDeserializationContext& context) { ContactJoint* obj = new (address) ContactJoint(PxBaseFlag::eIS_RELEASABLE); address += sizeof(ContactJoint); obj->importExtraData(context); obj->resolveReferences(context); return obj; } // global function to share the joint shaders with API capture const PxConstraintShaderTable* Ext::GetContactJointShaderTable() { return &ContactJoint::getConstraintShaderTable(); } //~PX_SERIALIZATION static void ContactJointProject(const void* /*constantBlock*/, PxTransform& /*bodyAToWorld*/, PxTransform& /*bodyBToWorld*/, bool /*projectToA*/) { // Not required } static void ContactJointVisualize(PxConstraintVisualizer& /*viz*/, const void* /*constantBlock*/, const PxTransform& /*body0Transform*/, const PxTransform& /*body1Transform*/, PxU32 /*flags*/) { //TODO } static PxU32 ContactJointSolverPrep(Px1DConstraint* constraints, PxVec3& body0WorldOffset, PxU32 /*maxConstraints*/, PxConstraintInvMassScale& /*invMassScale*/, const void* constantBlock, const PxTransform& bA2w, const PxTransform& bB2w, bool, PxVec3& cA2wOut, PxVec3& cB2wOut) { const ContactJointData& data = *reinterpret_cast(constantBlock); const PxVec3& contact = data.contact; const PxVec3& normal = data.normal; cA2wOut = contact; cB2wOut = contact; const PxVec3 ra = contact - bA2w.p; const PxVec3 rb = contact - bB2w.p; body0WorldOffset = PxVec3(0.f); Px1DConstraint& con = constraints[0]; con.linear0 = normal; con.linear1 = normal; con.angular0 = ra.cross(normal); con.angular1 = rb.cross(normal); con.geometricError = data.penetration; con.minImpulse = 0.f; con.maxImpulse = PX_MAX_F32; con.velocityTarget = 0.f; con.forInternalUse = 0.f; con.solveHint = 0; con.flags = Px1DConstraintFlag::eOUTPUT_FORCE; con.mods.bounce.restitution = data.restitution; con.mods.bounce.velocityThreshold = data.bounceThreshold; return 1; } PxConstraintShaderTable Ext::ContactJoint::sShaders = { ContactJointSolverPrep, ContactJointProject, ContactJointVisualize, PxConstraintFlag::Enum(0) };