// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef NP_CONTACTJOINTCONSTRAINT_H #define NP_CONTACTJOINTCONSTRAINT_H #include "common/PxTolerancesScale.h" #include "extensions/PxContactJoint.h" #include "ExtJoint.h" #include "PsUserAllocated.h" #include "CmUtils.h" namespace physx { struct PxContactJointGeneratedValues; namespace Ext { struct ContactJointData : public JointData { PxVec3 contact; PxVec3 normal; PxReal penetration; PxReal restitution; PxReal bounceThreshold; }; typedef Joint ContactJointT; class ContactJoint : public ContactJointT { public: // PX_SERIALIZATION ContactJoint(PxBaseFlags baseFlags) : ContactJointT(baseFlags) {} virtual void exportExtraData(PxSerializationContext& context); void importExtraData(PxDeserializationContext& context); void resolveReferences(PxDeserializationContext& context); static ContactJoint* createObject(PxU8*& address, PxDeserializationContext& context); static void getBinaryMetaData(PxOutputStream& stream); //~PX_SERIALIZATION ContactJoint(const PxTolerancesScale& scale, PxRigidActor* actor0, const PxTransform& localFrame0, PxRigidActor* actor1, const PxTransform& localFrame1) : ContactJointT(PxJointConcreteType::eCONTACT, PxBaseFlag::eOWNS_MEMORY | PxBaseFlag::eIS_RELEASABLE, actor0, localFrame0, actor1, localFrame1, sizeof(ContactJointData), "ContactJointData") { PX_UNUSED(scale); ContactJointData* data = static_cast(mData); data->contact = PxVec3(0.f); data->normal = PxVec3(0.f); data->penetration = 0.f; data->restitution = 0.f; data->bounceThreshold = 0.f; } // PxContactJoint virtual PxVec3 getContact() const; virtual void setContact(const PxVec3& contact); virtual PxVec3 getContactNormal() const; virtual void setContactNormal(const PxVec3& normal); virtual PxReal getPenetration() const; virtual void setPenetration(const PxReal penetration); virtual PxReal getResititution() const; virtual void setResititution(const PxReal resititution); virtual PxReal getBounceThreshold() const; virtual void setBounceThreshold(const PxReal bounceThreshold); virtual void computeJacobians(PxJacobianRow* jacobian) const; virtual PxU32 getNbJacobianRows() const; //~PxContactJoint bool attach(PxPhysics &physics, PxRigidActor* actor0, PxRigidActor* actor1); static const PxConstraintShaderTable& getConstraintShaderTable() { return sShaders; } virtual PxConstraintSolverPrep getPrep()const { return sShaders.solverPrep; } private: static PxConstraintShaderTable sShaders; PX_FORCE_INLINE ContactJointData& data() const { return *static_cast(mData); } }; }// namespace Ext namespace Ext { // global function to share the joint shaders with API capture extern "C" const PxConstraintShaderTable* GetContactJointShaderTable(); } }//physx #endif