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IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef NP_DISTANCEJOINTCONSTRAINT_H #define NP_DISTANCEJOINTCONSTRAINT_H #include "common/PxTolerancesScale.h" #include "extensions/PxDistanceJoint.h" #include "ExtJoint.h" #include "PsUserAllocated.h" #include "CmUtils.h" namespace physx { struct PxDistanceJointGeneratedValues; namespace Ext { struct DistanceJointData : public JointData { //= ATTENTION! ===================================================================================== // Changing the data layout of this class breaks the binary serialization format. See comments for // PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData // function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION // accordingly. //================================================================================================== PxReal minDistance; PxReal maxDistance; PxReal tolerance; PxReal stiffness; PxReal damping; PxDistanceJointFlags jointFlags; }; typedef Joint DistanceJointT; class DistanceJoint : public DistanceJointT { //= ATTENTION! ===================================================================================== // Changing the data layout of this class breaks the binary serialization format. See comments for // PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData // function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION // accordingly. //================================================================================================== public: // PX_SERIALIZATION DistanceJoint(PxBaseFlags baseFlags) : DistanceJointT(baseFlags) {} virtual void exportExtraData(PxSerializationContext& context); void importExtraData(PxDeserializationContext& context); void resolveReferences(PxDeserializationContext& context); static DistanceJoint* createObject(PxU8*& address, PxDeserializationContext& context); static void getBinaryMetaData(PxOutputStream& stream); //~PX_SERIALIZATION DistanceJoint(const PxTolerancesScale& scale, PxRigidActor* actor0, const PxTransform& localFrame0, PxRigidActor* actor1, const PxTransform& localFrame1) : DistanceJointT(PxJointConcreteType::eDISTANCE, PxBaseFlag::eOWNS_MEMORY | PxBaseFlag::eIS_RELEASABLE, actor0, localFrame0, actor1, localFrame1, sizeof(DistanceJointData), "DistanceJointData") { DistanceJointData* data = static_cast(mData); data->stiffness = 0.0f; data->damping = 0.0f; data->minDistance = 0.0f; data->maxDistance = 0.0f; data->tolerance = 0.025f * scale.length; data->jointFlags = PxDistanceJointFlag::eMAX_DISTANCE_ENABLED; } // PxDistanceJoint virtual PxReal getDistance() const; virtual void setMinDistance(PxReal distance); virtual PxReal getMinDistance() const; virtual void setMaxDistance(PxReal distance); virtual PxReal getMaxDistance() const; virtual void setTolerance(PxReal tolerance); virtual PxReal getTolerance() const; virtual void setStiffness(PxReal spring); virtual PxReal getStiffness() const; virtual void setDamping(PxReal damping); virtual PxReal getDamping() const; virtual void setDistanceJointFlags(PxDistanceJointFlags flags); virtual void setDistanceJointFlag(PxDistanceJointFlag::Enum flag, bool value); virtual PxDistanceJointFlags getDistanceJointFlags() const; //~PxDistanceJoint bool attach(PxPhysics &physics, PxRigidActor* actor0, PxRigidActor* actor1); static const PxConstraintShaderTable& getConstraintShaderTable() { return sShaders; } virtual PxConstraintSolverPrep getPrep()const {return sShaders.solverPrep;} private: static PxConstraintShaderTable sShaders; PX_FORCE_INLINE DistanceJointData& data() const { return *static_cast(mData); } }; } // namespace Ext namespace Ext { // global function to share the joint shaders with API capture extern "C" const PxConstraintShaderTable* GetDistanceJointShaderTable(); } } #endif