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All rights reserved. #include "ExtFixedJoint.h" #include "ExtConstraintHelper.h" #include "PxPhysics.h" using namespace physx; using namespace Ext; PxFixedJoint* physx::PxFixedJointCreate(PxPhysics& physics, PxRigidActor* actor0, const PxTransform& localFrame0, PxRigidActor* actor1, const PxTransform& localFrame1) { PX_CHECK_AND_RETURN_NULL(localFrame0.isSane(), "PxFixedJointCreate: local frame 0 is not a valid transform"); PX_CHECK_AND_RETURN_NULL(localFrame1.isSane(), "PxFixedJointCreate: local frame 1 is not a valid transform"); PX_CHECK_AND_RETURN_NULL((actor0 && actor0->is()) || (actor1 && actor1->is()), "PxFixedJointCreate: at least one actor must be dynamic"); PX_CHECK_AND_RETURN_NULL(actor0 != actor1, "PxFixedJointCreate: actors must be different"); FixedJoint* j; PX_NEW_SERIALIZED(j, FixedJoint)(physics.getTolerancesScale(), actor0, localFrame0, actor1, localFrame1); if(j->attach(physics, actor0, actor1)) return j; PX_DELETE(j); return NULL; } PxReal FixedJoint::getProjectionLinearTolerance() const { return data().projectionLinearTolerance; } void FixedJoint::setProjectionLinearTolerance(PxReal tolerance) { PX_CHECK_AND_RETURN(PxIsFinite(tolerance) && tolerance >=0, "PxFixedJoint::setProjectionLinearTolerance: invalid parameter"); data().projectionLinearTolerance = tolerance; markDirty(); } PxReal FixedJoint::getProjectionAngularTolerance() const { return data().projectionAngularTolerance; } void FixedJoint::setProjectionAngularTolerance(PxReal tolerance) { PX_CHECK_AND_RETURN(PxIsFinite(tolerance) && tolerance >=0 && tolerance <= PxPi, "PxFixedJoint::setProjectionAngularTolerance: invalid parameter"); data().projectionAngularTolerance = tolerance; markDirty(); } bool FixedJoint::attach(PxPhysics &physics, PxRigidActor* actor0, PxRigidActor* actor1) { mPxConstraint = physics.createConstraint(actor0, actor1, *this, sShaders, sizeof(FixedJointData)); return mPxConstraint!=NULL; } void FixedJoint::exportExtraData(PxSerializationContext& stream) const { if(mData) { stream.alignData(PX_SERIAL_ALIGN); stream.writeData(mData, sizeof(FixedJointData)); } stream.writeName(mName); } void FixedJoint::importExtraData(PxDeserializationContext& context) { if(mData) mData = context.readExtraData(); context.readName(mName); } void FixedJoint::resolveReferences(PxDeserializationContext& context) { setPxConstraint(resolveConstraintPtr(context, getPxConstraint(), getConnector(), sShaders)); } FixedJoint* FixedJoint::createObject(PxU8*& address, PxDeserializationContext& context) { FixedJoint* obj = new (address) FixedJoint(PxBaseFlag::eIS_RELEASABLE); address += sizeof(FixedJoint); obj->importExtraData(context); obj->resolveReferences(context); return obj; } // global function to share the joint shaders with API capture const PxConstraintShaderTable* Ext::GetFixedJointShaderTable() { return &FixedJoint::getConstraintShaderTable(); } //~PX_SERIALIZATION static void FixedJointProject(const void* constantBlock, PxTransform& bodyAToWorld, PxTransform& bodyBToWorld, bool projectToA) { const FixedJointData &data = *reinterpret_cast(constantBlock); PxTransform cA2w, cB2w, cB2cA, projected; joint::computeDerived(data, bodyAToWorld, bodyBToWorld, cA2w, cB2w, cB2cA); bool linearTrunc, angularTrunc; projected.p = joint::truncateLinear(cB2cA.p, data.projectionLinearTolerance, linearTrunc); projected.q = joint::truncateAngular(cB2cA.q, PxSin(data.projectionAngularTolerance/2), PxCos(data.projectionAngularTolerance/2), angularTrunc); if(linearTrunc || angularTrunc) joint::projectTransforms(bodyAToWorld, bodyBToWorld, cA2w, cB2w, projected, data, projectToA); } static void FixedJointVisualize(PxConstraintVisualizer& viz, const void* constantBlock, const PxTransform& body0Transform, const PxTransform& body1Transform, PxU32 flags) { if(flags & PxConstraintVisualizationFlag::eLOCAL_FRAMES) { const FixedJointData& data = *reinterpret_cast(constantBlock); PxTransform cA2w, cB2w; joint::computeJointFrames(cA2w, cB2w, data, body0Transform, body1Transform); viz.visualizeJointFrames(cA2w, cB2w); } } static PxU32 FixedJointSolverPrep(Px1DConstraint* constraints, PxVec3& body0WorldOffset, PxU32 /*maxConstraints*/, PxConstraintInvMassScale& invMassScale, const void* constantBlock, const PxTransform& bA2w, const PxTransform& bB2w, bool /*useExtendedLimits*/, PxVec3& cA2wOut, PxVec3& cB2wOut) { const FixedJointData& data = *reinterpret_cast(constantBlock); PxTransform cA2w, cB2w; joint::ConstraintHelper ch(constraints, invMassScale, cA2w, cB2w, body0WorldOffset, data, bA2w, bB2w); if (cA2w.q.dot(cB2w.q)<0.0f) // minimum dist quat (equiv to flipping cB2bB.q, which we don't use anywhere) cB2w.q = -cB2w.q; PxVec3 ra, rb; ch.prepareLockedAxes(cA2w.q, cB2w.q, cA2w.transformInv(cB2w.p), 7, 7, ra, rb); cA2wOut = ra + bA2w.p; cB2wOut = rb + bB2w.p; return ch.getCount(); } PxConstraintShaderTable Ext::FixedJoint::sShaders = { FixedJointSolverPrep, FixedJointProject, FixedJointVisualize, PxConstraintFlag::Enum(0) };