// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef NP_REVOLUTEJOINTCONSTRAINT_H #define NP_REVOLUTEJOINTCONSTRAINT_H #include "extensions/PxRevoluteJoint.h" #include "ExtJoint.h" #include "PsIntrinsics.h" #include "CmUtils.h" namespace physx { class PxConstraintSolverPrepKernel; class PxConstraintProjectionKernel; struct PxRevoluteJointGeneratedValues; namespace Ext { struct RevoluteJointData : public JointData { //= ATTENTION! ===================================================================================== // Changing the data layout of this class breaks the binary serialization format. See comments for // PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData // function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION // accordingly. //================================================================================================== PxReal driveVelocity; PxReal driveForceLimit; PxReal driveGearRatio; PxJointAngularLimitPair limit; PxReal projectionLinearTolerance; PxReal projectionAngularTolerance; PxRevoluteJointFlags jointFlags; // forestall compiler complaints about not being able to generate a constructor private: RevoluteJointData(const PxJointAngularLimitPair &pair): limit(pair) {} }; typedef Joint RevoluteJointT; class RevoluteJoint : public RevoluteJointT { //= ATTENTION! ===================================================================================== // Changing the data layout of this class breaks the binary serialization format. See comments for // PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData // function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION // accordingly. //================================================================================================== public: // PX_SERIALIZATION RevoluteJoint(PxBaseFlags baseFlags) : RevoluteJointT(baseFlags) {} void resolveReferences(PxDeserializationContext& context); virtual void exportExtraData(PxSerializationContext& context); void importExtraData(PxDeserializationContext& context); static RevoluteJoint* createObject(PxU8*& address, PxDeserializationContext& context); static void getBinaryMetaData(PxOutputStream& stream); //~PX_SERIALIZATION RevoluteJoint(const PxTolerancesScale& /*scale*/, PxRigidActor* actor0, const PxTransform& localFrame0, PxRigidActor* actor1, const PxTransform& localFrame1) : RevoluteJointT(PxJointConcreteType::eREVOLUTE, PxBaseFlag::eOWNS_MEMORY | PxBaseFlag::eIS_RELEASABLE, actor0, localFrame0, actor1, localFrame1, sizeof(RevoluteJointData), "RevoluteJointData") { RevoluteJointData* data = static_cast(mData); data->projectionLinearTolerance = 1e10f; data->projectionAngularTolerance = PxPi; data->driveForceLimit = PX_MAX_F32; data->driveVelocity = 0.0f; data->driveGearRatio = 1.0f; data->limit = PxJointAngularLimitPair(-PxPi/2, PxPi/2); data->jointFlags = PxRevoluteJointFlags(); } // PxRevoluteJoint virtual PxReal getAngle() const; virtual PxReal getVelocity() const; virtual void setLimit(const PxJointAngularLimitPair& limit); virtual PxJointAngularLimitPair getLimit() const; virtual void setDriveVelocity(PxReal velocity, bool autowake = true); virtual PxReal getDriveVelocity() const; virtual void setDriveForceLimit(PxReal forceLimit); virtual PxReal getDriveForceLimit() const; virtual void setDriveGearRatio(PxReal gearRatio); virtual PxReal getDriveGearRatio() const; virtual void setRevoluteJointFlags(PxRevoluteJointFlags flags); virtual void setRevoluteJointFlag(PxRevoluteJointFlag::Enum flag, bool value); virtual PxRevoluteJointFlags getRevoluteJointFlags() const; virtual void setProjectionLinearTolerance(PxReal distance); virtual PxReal getProjectionLinearTolerance() const; virtual void setProjectionAngularTolerance(PxReal tolerance); virtual PxReal getProjectionAngularTolerance() const; //~PxRevoluteJoint bool attach(PxPhysics &physics, PxRigidActor* actor0, PxRigidActor* actor1); static const PxConstraintShaderTable& getConstraintShaderTable() { return sShaders; } virtual PxConstraintSolverPrep getPrep() const { return sShaders.solverPrep; } private: static PxConstraintShaderTable sShaders; PX_FORCE_INLINE RevoluteJointData& data() const { return *static_cast(mData); } }; } // namespace Ext namespace Ext { // global function to share the joint shaders with API capture extern "C" const PxConstraintShaderTable* GetRevoluteJointShaderTable(); } } #endif