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IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef NP_SPHERICALJOINTCONSTRAINT_H #define NP_SPHERICALJOINTCONSTRAINT_H #include "extensions/PxSphericalJoint.h" #include "ExtJoint.h" #include "CmUtils.h" namespace physx { struct PxSphericalJointGeneratedValues; namespace Ext { struct SphericalJointData: public JointData { //= ATTENTION! ===================================================================================== // Changing the data layout of this class breaks the binary serialization format. See comments for // PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData // function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION // accordingly. //================================================================================================== PxJointLimitCone limit; PxReal projectionLinearTolerance; PxSphericalJointFlags jointFlags; // forestall compiler complaints about not being able to generate a constructor private: SphericalJointData(const PxJointLimitCone &cone): limit(cone) {} }; typedef Joint SphericalJointT; class SphericalJoint : public SphericalJointT { //= ATTENTION! ===================================================================================== // Changing the data layout of this class breaks the binary serialization format. See comments for // PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData // function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION // accordingly. //================================================================================================== public: // PX_SERIALIZATION SphericalJoint(PxBaseFlags baseFlags) : SphericalJointT(baseFlags) {} virtual void exportExtraData(PxSerializationContext& context); void importExtraData(PxDeserializationContext& context); void resolveReferences(PxDeserializationContext& context); static SphericalJoint* createObject(PxU8*& address, PxDeserializationContext& context); static void getBinaryMetaData(PxOutputStream& stream); //~PX_SERIALIZATION SphericalJoint(const PxTolerancesScale& /*scale*/, PxRigidActor* actor0, const PxTransform& localFrame0, PxRigidActor* actor1, const PxTransform& localFrame1) : SphericalJointT(PxJointConcreteType::eSPHERICAL, PxBaseFlag::eOWNS_MEMORY | PxBaseFlag::eIS_RELEASABLE, actor0, localFrame0, actor1, localFrame1, sizeof(SphericalJointData), "SphericalJointData") { SphericalJointData* data = static_cast(mData); data->projectionLinearTolerance = 1e10f; data->limit = PxJointLimitCone(PxPi/2, PxPi/2); data->jointFlags = PxSphericalJointFlags(); } // PxSphericalJoint virtual void setLimitCone(const PxJointLimitCone &limit); virtual PxJointLimitCone getLimitCone() const; virtual void setSphericalJointFlags(PxSphericalJointFlags flags); virtual void setSphericalJointFlag(PxSphericalJointFlag::Enum flag, bool value); virtual PxSphericalJointFlags getSphericalJointFlags(void) const; virtual void setProjectionLinearTolerance(PxReal distance); virtual PxReal getProjectionLinearTolerance() const; virtual PxReal getSwingYAngle() const; virtual PxReal getSwingZAngle() const; //~PxSphericalJoint bool attach(PxPhysics &physics, PxRigidActor* actor0, PxRigidActor* actor1); static const PxConstraintShaderTable& getConstraintShaderTable() { return sShaders; } virtual PxConstraintSolverPrep getPrep() const { return sShaders.solverPrep; } private: static PxConstraintShaderTable sShaders; PX_FORCE_INLINE SphericalJointData& data() const { return *static_cast(mData); } }; } // namespace Ext namespace Ext { // global function to share the joint shaders with API capture extern "C" const PxConstraintShaderTable* GetSphericalJointShaderTable(); } } #endif