// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_PHYSICS_SN_SERIALIZATION_REGISTRY #define PX_PHYSICS_SN_SERIALIZATION_REGISTRY #include "extensions/PxSerialization.h" #include "extensions/PxRepXSerializer.h" #include "CmPhysXCommon.h" #include "PsUserAllocated.h" #include "PsArray.h" #include "PsHashMap.h" namespace physx { namespace Cm { class Collection; } namespace Sn { class SerializationRegistry : public PxSerializationRegistry, public Ps::UserAllocated { public: SerializationRegistry(PxPhysics& physics); virtual ~SerializationRegistry(); virtual void release(){ PX_DELETE(this); } PxPhysics& getPhysics() const { return mPhysics; } //binary void registerSerializer(PxType type, PxSerializer& serializer); PxSerializer* unregisterSerializer(PxType type); void registerBinaryMetaDataCallback(PxBinaryMetaDataCallback callback); void getBinaryMetaData(PxOutputStream& stream) const; const PxSerializer* getSerializer(PxType type) const; const char* getSerializerName(PxU32 index) const; PxType getSerializerType(PxU32 index) const; PxU32 getNbSerializers() const { return mSerializers.size(); } //repx void registerRepXSerializer(PxType type, PxRepXSerializer& serializer); PxRepXSerializer* getRepXSerializer(const char* typeName) const; PxRepXSerializer* unregisterRepXSerializer(PxType type); protected: SerializationRegistry &operator=(const SerializationRegistry &); private: typedef Ps::CoalescedHashMap SerializerMap; typedef Ps::HashMap RepXSerializerMap; PxPhysics& mPhysics; SerializerMap mSerializers; RepXSerializerMap mRepXSerializers; Ps::Array mMetaDataCallbacks; }; void sortCollection(Cm::Collection& collection, SerializationRegistry& sr, bool isRepx); } // Sn } // physx #endif