// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "vehicle/PxVehicleDriveNW.h" #include "vehicle/PxVehicleDrive.h" #include "vehicle/PxVehicleSDK.h" #include "PxRigidDynamic.h" #include "PxShape.h" #include "PxScene.h" #include "PxVehicleSuspWheelTire4.h" #include "PxVehicleSuspLimitConstraintShader.h" #include "PxVehicleDefaults.h" #include "PsFoundation.h" #include "PsUtilities.h" #include "CmPhysXCommon.h" #include "CmUtils.h" namespace physx { extern PxF32 gToleranceScaleLength; void PxVehicleDriveSimDataNW::setDiffData(const PxVehicleDifferentialNWData& diff) { PX_CHECK_AND_RETURN(diff.isValid(), "Invalid PxVehicleCoreSimulationData.mDiff"); mDiff=diff; } bool PxVehicleDriveSimDataNW::isValid() const { PX_CHECK_AND_RETURN_VAL(mDiff.isValid(), "Invalid PxVehicleDifferentialNWData", false); PX_CHECK_AND_RETURN_VAL(PxVehicleDriveSimData::isValid(), "Invalid PxVehicleDriveSimDataNW", false); return true; } /////////////////////////////////// bool PxVehicleDriveNW::isValid() const { PX_CHECK_AND_RETURN_VAL(PxVehicleDrive::isValid(), "invalid PxVehicleDrive", false); PX_CHECK_AND_RETURN_VAL(mDriveSimData.isValid(), "Invalid PxVehicleNW.mCoreSimData", false); return true; } PxVehicleDriveNW* PxVehicleDriveNW::allocate(const PxU32 numWheels) { PX_CHECK_AND_RETURN_NULL(numWheels>0, "Cars with zero wheels are illegal"); PX_CHECK_AND_RETURN_NULL(gToleranceScaleLength > 0, "PxVehicleDriveNW::allocate - need to call PxInitVehicleSDK"); //Compute the bytes needed. const PxU32 byteSize = sizeof(PxVehicleDriveNW) + PxVehicleDrive::computeByteSize(numWheels); //Allocate the memory. PxVehicleDriveNW* veh = static_cast(PX_ALLOC(byteSize, "PxVehicleDriveNW")); Cm::markSerializedMem(veh, byteSize); new(veh) PxVehicleDriveNW(); //Patch up the pointers. PxU8* ptr = reinterpret_cast(veh) + sizeof(PxVehicleDriveNW); ptr=PxVehicleDrive::patchupPointers(numWheels, veh, ptr); //Initialise veh->init(numWheels); //Set the vehicle type. veh->mType = PxVehicleTypes::eDRIVENW; return veh; } void PxVehicleDriveNW::free() { PxVehicleDrive::free(); } void PxVehicleDriveNW::setup (PxPhysics* physics, PxRigidDynamic* vehActor, const PxVehicleWheelsSimData& wheelsData, const PxVehicleDriveSimDataNW& driveData, const PxU32 numWheels) { PX_CHECK_AND_RETURN(driveData.isValid(), "PxVehicleDriveNW::setup - invalid driveData"); //Set up the wheels. PxVehicleDrive::setup(physics,vehActor,wheelsData,numWheels,0); //Start setting up the drive. PX_CHECK_MSG(driveData.isValid(), "PxVehicleNWDrive - invalid driveData"); //Copy the simulation data. mDriveSimData = driveData; } PxVehicleDriveNW* PxVehicleDriveNW::create (PxPhysics* physics, PxRigidDynamic* vehActor, const PxVehicleWheelsSimData& wheelsData, const PxVehicleDriveSimDataNW& driveData, const PxU32 numWheels) { PxVehicleDriveNW* vehNW=PxVehicleDriveNW::allocate(numWheels); vehNW->setup(physics,vehActor,wheelsData,driveData,numWheels); return vehNW; } void PxVehicleDriveNW::setToRestState() { //Set core to rest state. PxVehicleDrive::setToRestState(); } } //namespace physx