// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "vehicle/PxVehicleDriveTank.h" #include "vehicle/PxVehicleWheels.h" #include "vehicle/PxVehicleSDK.h" #include "PxRigidDynamic.h" #include "PxVehicleDefaults.h" #include "CmPhysXCommon.h" #include "CmUtils.h" #include "PsFoundation.h" namespace physx { extern PxF32 gToleranceScaleLength; bool PxVehicleDriveTank::isValid() const { PX_CHECK_AND_RETURN_VAL(PxVehicleDrive::isValid(), "invalid PxVehicleDrive", false); PX_CHECK_AND_RETURN_VAL(mDriveSimData.isValid(), "Invalid PxVehicleDriveTank.mCoreSimData", false); return true; } PxVehicleDriveTank* PxVehicleDriveTank::allocate(const PxU32 numWheels) { PX_CHECK_AND_RETURN_NULL(numWheels>0, "Cars with zero wheels are illegal"); PX_CHECK_AND_RETURN_NULL(0 == (numWheels % 2), "PxVehicleDriveTank::allocate - needs to have even number of wheels"); PX_CHECK_AND_RETURN_NULL(gToleranceScaleLength > 0, "PxVehicleDriveTank::allocate - need to call PxInitVehicleSDK"); //Compute the bytes needed. const PxU32 byteSize = sizeof(PxVehicleDriveTank) + PxVehicleDrive::computeByteSize(numWheels); //Allocate the memory. PxVehicleDriveTank* veh = static_cast(PX_ALLOC(byteSize, "PxVehicleDriveTank")); Cm::markSerializedMem(veh, byteSize); new(veh) PxVehicleDriveTank(); //Patch up the pointers. PxU8* ptr = reinterpret_cast(veh) + sizeof(PxVehicleDriveTank); PxVehicleDrive::patchupPointers(numWheels, veh, ptr); //Initialise. veh->init(numWheels); //Set the vehicle type. veh->mType = PxVehicleTypes::eDRIVETANK; //Set the default drive model. veh->mDriveModel = PxVehicleDriveTankControlModel::eSTANDARD; return veh; } void PxVehicleDriveTank::free() { PxVehicleDrive::free(); } void PxVehicleDriveTank::setup (PxPhysics* physics, PxRigidDynamic* vehActor, const PxVehicleWheelsSimData& wheelsData, const PxVehicleDriveSimData& driveData, const PxU32 numDrivenWheels) { PX_CHECK_AND_RETURN(driveData.isValid(), "PxVehicleDriveTank::setup - illegal drive data"); //Set up the wheels. PxVehicleDrive::setup(physics,vehActor,wheelsData,numDrivenWheels,0); //Start setting up the drive. PX_CHECK_MSG(driveData.isValid(), "PxVehicle4WDrive - invalid driveData"); //Copy the simulation data. mDriveSimData = driveData; } PxVehicleDriveTank* PxVehicleDriveTank::create (PxPhysics* physics, PxRigidDynamic* vehActor, const PxVehicleWheelsSimData& wheelsData, const PxVehicleDriveSimData& driveData, const PxU32 numDrivenWheels) { PxVehicleDriveTank* tank=PxVehicleDriveTank::allocate(numDrivenWheels); tank->setup(physics,vehActor,wheelsData,driveData,numDrivenWheels); return tank; } void PxVehicleDriveTank::setToRestState() { //Set core to rest state. PxVehicleDrive::setToRestState(); } } //namespace physx