// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved. #ifndef PXPVDSDK_PXPVDUSERRENDERER_H #define PXPVDSDK_PXPVDUSERRENDERER_H /** \addtogroup pvd @{ */ #include "foundation/PxVec3.h" #include "foundation/PxTransform.h" #include "pvd/PxPvd.h" #include "PxPvdDataStream.h" #include "PxPvdRenderBuffer.h" #include "PsUserAllocated.h" #if !PX_DOXYGEN namespace physx { #endif class PxPvd; #if !PX_DOXYGEN namespace pvdsdk { #endif class RendererEventClient; class PvdUserRenderer : public shdfnd::UserAllocated { protected: virtual ~PvdUserRenderer() { } public: virtual void release() = 0; virtual void setClient(RendererEventClient* client) = 0; // Instance to associate the further rendering with. virtual void setInstanceId(const void* instanceId) = 0; // Draw these points associated with this instance virtual void drawPoints(const PvdDebugPoint* points, uint32_t count) = 0; // Draw these lines associated with this instance virtual void drawLines(const PvdDebugLine* lines, uint32_t count) = 0; // Draw these triangles associated with this instance virtual void drawTriangles(const PvdDebugTriangle* triangles, uint32_t count) = 0; // Draw this text associated with this instance virtual void drawText(const PvdDebugText& text) = 0; // Draw SDK debug render virtual void drawRenderbuffer(const PvdDebugPoint* pointData, uint32_t pointCount, const PvdDebugLine* lineData, uint32_t lineCount, const PvdDebugTriangle* triangleData, uint32_t triangleCount) = 0; // Constraint visualization routines virtual void visualizeJointFrames(const PxTransform& parent, const PxTransform& child) = 0; virtual void visualizeLinearLimit(const PxTransform& t0, const PxTransform& t1, float value, bool active) = 0; virtual void visualizeAngularLimit(const PxTransform& t0, float lower, float upper, bool active) = 0; virtual void visualizeLimitCone(const PxTransform& t, float tanQSwingY, float tanQSwingZ, bool active) = 0; virtual void visualizeDoubleCone(const PxTransform& t, float angle, bool active) = 0; // Clear the immedate buffer. virtual void flushRenderEvents() = 0; static PvdUserRenderer* create(uint32_t bufferSize = 0x2000); }; class RendererEventClient { public: virtual ~RendererEventClient(){} virtual void handleBufferFlush(const uint8_t* inData, uint32_t inLength) = 0; }; #if !PX_DOXYGEN } } #endif /** @} */ #endif // PXPVDSDK_PXPVDUSERRENDERER_H