// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef SQ_COMPOUNDPRUNING_POOL_H #define SQ_COMPOUNDPRUNING_POOL_H #include "SqPrunerMergeData.h" #include "SqIncrementalAABBTree.h" #include "PsArray.h" namespace physx { namespace Sq { class PruningPool; /////////////////////////////////////////////////////////////////////////////////////////////// typedef Ps::Array UpdateMap; /////////////////////////////////////////////////////////////////////////////////////////////// class CompoundTree { public: void updateObjectAfterManualBoundsUpdates(PrunerHandle handle); void removeObject(PrunerHandle handle); bool addObject(PrunerHandle& result, const PxBounds3& bounds, const PrunerPayload userData); private: void updateMapping(const PoolIndex poolIndex, IncrementalAABBTreeNode* node, const NodeList& changedLeaves); public: IncrementalAABBTree* mTree; PruningPool* mPruningPool; UpdateMap* mUpdateMap; PxTransform mGlobalPose; CompoundFlag::Enum mFlags; }; /////////////////////////////////////////////////////////////////////////////////////////////// class CompoundTreePool { public: CompoundTreePool(); ~CompoundTreePool(); void preallocate(PxU32 newCapacity); PoolIndex addCompound(PrunerHandle* results, const Gu::BVHStructure& bvhStructure, const PxBounds3& compoundBounds, const PxTransform& transform, CompoundFlag::Enum flags, const PrunerPayload* userData); PoolIndex removeCompound(PoolIndex index); void shiftOrigin(const PxVec3& shift); PX_FORCE_INLINE const PxBounds3* getCurrentCompoundBounds() const { return mCompoundBounds; } PX_FORCE_INLINE PxBounds3* getCurrentCompoundBounds() { return mCompoundBounds; } PX_FORCE_INLINE const CompoundTree* getCompoundTrees() const { return mCompoundTrees; } PX_FORCE_INLINE CompoundTree* getCompoundTrees() { return mCompoundTrees; } PX_FORCE_INLINE PxU32 getNbObjects() const { return mNbObjects; } private: bool resize(PxU32 newCapacity); private: PxU32 mNbObjects; //!< Current number of objects PxU32 mMaxNbObjects; //!< Max. number of objects (capacity for mWorldBoxes, mObjects) //!< these arrays are parallel PxBounds3* mCompoundBounds; //!< List of compound world boxes, stores mNbObjects, capacity=mMaxNbObjects CompoundTree* mCompoundTrees; }; } } #endif