// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "SqPruningStructure.h" #include "SqAABBPruner.h" #include "SqAABBTree.h" #include "SqBounds.h" #include "NpRigidDynamic.h" #include "NpRigidStatic.h" #include "NpShape.h" #include "GuBounds.h" #include "CmTransformUtils.h" #include "CmUtils.h" #include "ScbShape.h" using namespace physx; using namespace Sq; using namespace Gu; ////////////////////////////////////////////////////////////////////////// #define NB_OBJECTS_PER_NODE 4 ////////////////////////////////////////////////////////////////////////// PruningStructure::PruningStructure(PxBaseFlags baseFlags) : PxPruningStructure(baseFlags) { } ////////////////////////////////////////////////////////////////////////// PruningStructure::PruningStructure() : PxPruningStructure(PxConcreteType::ePRUNING_STRUCTURE, PxBaseFlag::eOWNS_MEMORY | PxBaseFlag::eIS_RELEASABLE), mNbActors(0), mActors(0), mValid(true) { for (PxU32 i = 0; i < 2; i++) { mNbNodes[i] = 0; mNbObjects[i] = 0; mAABBTreeIndices[i] = NULL; mAABBTreeNodes[i] = NULL; } } ////////////////////////////////////////////////////////////////////////// PruningStructure::~PruningStructure() { if(getBaseFlags() & PxBaseFlag::eOWNS_MEMORY) { for (PxU32 i = 0; i < 2; i++) { if(mAABBTreeIndices[i]) { PX_FREE(mAABBTreeIndices[i]); } if (mAABBTreeNodes[i]) { PX_FREE(mAABBTreeNodes[i]); } } if(mActors) { PX_FREE(mActors); } } } ////////////////////////////////////////////////////////////////////////// void PruningStructure::release() { // if we release the pruning structure we set the pruner structure to NUUL for (PxU32 i = 0; i < mNbActors; i++) { PX_ASSERT(mActors[i]); PxType type = mActors[i]->getConcreteType(); if (type == PxConcreteType::eRIGID_STATIC) { static_cast(mActors[i])->getShapeManager().setPruningStructure(NULL); } else if (type == PxConcreteType::eRIGID_DYNAMIC) { static_cast(mActors[i])->getShapeManager().setPruningStructure(NULL); } } if(getBaseFlags() & PxBaseFlag::eOWNS_MEMORY) { delete this; } else { this->~PruningStructure(); } } template static void getShapeBounds(PxRigidActor* actor, bool dynamic, PxBounds3* bounds, PxU32& numShapes) { PruningIndex::Enum treeStructure = dynamic ? PruningIndex::eDYNAMIC : PruningIndex::eSTATIC; ActorType& a = *static_cast(actor); const PxU32 nbShapes = a.getNbShapes(); for (PxU32 iShape = 0; iShape < nbShapes; iShape++) { NpShape* shape = a.getShapeManager().getShapes()[iShape]; if (shape->getFlags() & PxShapeFlag::eSCENE_QUERY_SHAPE) { const Scb::Shape& scbShape = shape->getScbShape(); const Scb::Actor& scbActor = a.getScbActorFast(); (gComputeBoundsTable[treeStructure])(*bounds, scbShape, scbActor); bounds++; numShapes++; } } } ////////////////////////////////////////////////////////////////////////// bool PruningStructure::build(PxRigidActor*const* actors, PxU32 nbActors) { PX_ASSERT(actors); PX_ASSERT(nbActors > 0); PxU32 numShapes[2] = { 0, 0 }; // parse the actors first to get the shapes size for (PxU32 actorsDone = 0; actorsDone < nbActors; actorsDone++) { if (actorsDone + 1 < nbActors) Ps::prefetch(actors[actorsDone + 1], sizeof(NpRigidDynamic)); // worst case: PxRigidStatic is smaller PxType type = actors[actorsDone]->getConcreteType(); const PxRigidActor& actor = *(actors[actorsDone]); Scb::ControlState::Enum cs = NpActor::getScbFromPxActor(actor).getControlState(); if (!((cs == Scb::ControlState::eNOT_IN_SCENE) || ((cs == Scb::ControlState::eREMOVE_PENDING)))) { Ps::getFoundation().error(PxErrorCode::eINVALID_PARAMETER, __FILE__, __LINE__, "PrunerStructure::build: Actor already assigned to a scene!"); return false; } const PxU32 nbShapes = actor.getNbShapes(); bool hasQueryShape = false; for (PxU32 iShape = 0; iShape < nbShapes; iShape++) { PxShape* shape; actor.getShapes(&shape, 1, iShape); if(shape->getFlags() & PxShapeFlag::eSCENE_QUERY_SHAPE) { hasQueryShape = true; if (type == PxConcreteType::eRIGID_STATIC) numShapes[PruningIndex::eSTATIC]++; else numShapes[PruningIndex::eDYNAMIC]++; } } // each provided actor must have a query shape if(!hasQueryShape) { Ps::getFoundation().error(PxErrorCode::eINVALID_PARAMETER, __FILE__, __LINE__, "PrunerStructure::build: Provided actor has no scene query shape!"); return false; } if (type == PxConcreteType::eRIGID_STATIC) { NpRigidStatic* rs = static_cast(actors[actorsDone]); if(rs->getShapeManager().getPruningStructure()) { Ps::getFoundation().error(PxErrorCode::eINVALID_PARAMETER, __FILE__, __LINE__, "PrunerStructure::build: Provided actor has already a pruning structure!"); return false; } rs->getShapeManager().setPruningStructure(this); } else if (type == PxConcreteType::eRIGID_DYNAMIC) { NpRigidDynamic* rd = static_cast(actors[actorsDone]); if (rd->getShapeManager().getPruningStructure()) { Ps::getFoundation().error(PxErrorCode::eINVALID_PARAMETER, __FILE__, __LINE__, "PrunerStructure::build: Provided actor has already a pruning structure!"); return false; } rd->getShapeManager().setPruningStructure(this); } else { Ps::getFoundation().error(PxErrorCode::eINVALID_PARAMETER, __FILE__, __LINE__, "PrunerStructure::build: Provided actor is not a rigid actor!"); return false; } } PxBounds3* bounds[2] = { NULL, NULL }; for (PxU32 i = 0; i < 2; i++) { if(numShapes[i]) { bounds[i] = reinterpret_cast(PX_ALLOC(sizeof(PxBounds3)*(numShapes[i] + 1), "Pruner bounds")); } } // now I go again and gather bounds and payload numShapes[PruningIndex::eSTATIC] = 0; numShapes[PruningIndex::eDYNAMIC] = 0; for (PxU32 actorsDone = 0; actorsDone < nbActors; actorsDone++) { PxType type = actors[actorsDone]->getConcreteType(); if (type == PxConcreteType::eRIGID_STATIC) { getShapeBounds(actors[actorsDone], false, &bounds[PruningIndex::eSTATIC][numShapes[PruningIndex::eSTATIC]], numShapes[PruningIndex::eSTATIC]); } else if (type == PxConcreteType::eRIGID_DYNAMIC) { getShapeBounds(actors[actorsDone], true, &bounds[PruningIndex::eDYNAMIC][numShapes[PruningIndex::eDYNAMIC]], numShapes[PruningIndex::eDYNAMIC]); } } AABBTree aabbTrees[2]; for (PxU32 i = 0; i < 2; i++) { mNbObjects[i] = numShapes[i]; if (numShapes[i]) { // create the AABB tree AABBTreeBuildParams sTB; sTB.mNbPrimitives = numShapes[i]; sTB.mAABBArray = bounds[i]; sTB.mLimit = NB_OBJECTS_PER_NODE; bool status = aabbTrees[i].build(sTB); PX_UNUSED(status); PX_ASSERT(status); // store the tree nodes mNbNodes[i] = aabbTrees[i].getNbNodes(); mAABBTreeNodes[i] = reinterpret_cast(PX_ALLOC(sizeof(AABBTreeRuntimeNode)*mNbNodes[i], "AABBTreeRuntimeNode")); PxMemCopy(mAABBTreeNodes[i], aabbTrees[i].getNodes(), sizeof(AABBTreeRuntimeNode)*mNbNodes[i]); mAABBTreeIndices[i] = reinterpret_cast(PX_ALLOC(sizeof(PxU32)*mNbObjects[i], "PxU32")); PxMemCopy(mAABBTreeIndices[i], aabbTrees[i].getIndices(), sizeof(PxU32)*mNbObjects[i]); // discard the data PX_FREE(bounds[i]); } } // store the actors for verification and serialization mNbActors = nbActors; mActors = reinterpret_cast(PX_ALLOC(sizeof(PxActor*)*mNbActors, "PxActor*")); PxMemCopy(mActors, actors, sizeof(PxActor*)*mNbActors); return true; } ////////////////////////////////////////////////////////////////////////// PruningStructure* PruningStructure::createObject(PxU8*& address, PxDeserializationContext& context) { PruningStructure* obj = new (address)PruningStructure(PxBaseFlag::eIS_RELEASABLE); address += sizeof(PruningStructure); obj->importExtraData(context); obj->resolveReferences(context); return obj; } ////////////////////////////////////////////////////////////////////////// void PruningStructure::resolveReferences(PxDeserializationContext& context) { if (!isValid()) return; for (PxU32 i = 0; i < mNbActors; i++) { context.translatePxBase(mActors[i]); } } ////////////////////////////////////////////////////////////////////////// void PruningStructure::requiresObjects(PxProcessPxBaseCallback& c) { if (!isValid()) return; for (PxU32 i = 0; i < mNbActors; i++) { c.process(*mActors[i]); } } ////////////////////////////////////////////////////////////////////////// void PruningStructure::exportExtraData(PxSerializationContext& stream) { if (!isValid()) { Ps::getFoundation().error(PxErrorCode::eDEBUG_WARNING, __FILE__, __LINE__, "PrunerStructure::exportExtraData: Pruning structure is invalid!"); return; } for (PxU32 i = 0; i < 2; i++) { if (mAABBTreeNodes[i]) { // store nodes stream.alignData(PX_SERIAL_ALIGN); stream.writeData(mAABBTreeNodes[i], mNbNodes[i] * sizeof(AABBTreeRuntimeNode)); } if(mAABBTreeIndices[i]) { // store indices stream.alignData(PX_SERIAL_ALIGN); stream.writeData(mAABBTreeIndices[i], mNbObjects[i] * sizeof(PxU32)); } } if(mActors) { // store actor pointers stream.alignData(PX_SERIAL_ALIGN); stream.writeData(mActors, mNbActors * sizeof(PxActor*)); } } ////////////////////////////////////////////////////////////////////////// void PruningStructure::importExtraData(PxDeserializationContext& context) { if (!isValid()) { Ps::getFoundation().error(PxErrorCode::eDEBUG_WARNING, __FILE__, __LINE__, "PrunerStructure::importExtraData: Pruning structure is invalid!"); return; } for (PxU32 i = 0; i < 2; i++) { if (mAABBTreeNodes[i]) { mAABBTreeNodes[i] = context.readExtraData(mNbNodes[i]); } if(mAABBTreeIndices[i]) { mAABBTreeIndices[i] = context.readExtraData(mNbObjects[i]); } } if (mActors) { // read actor pointers mActors = context.readExtraData(mNbActors); } } ////////////////////////////////////////////////////////////////////////// PxU32 PruningStructure::getRigidActors(PxRigidActor** userBuffer, PxU32 bufferSize, PxU32 startIndex/* =0 */) const { if(!isValid()) { Ps::getFoundation().error(PxErrorCode::eDEBUG_WARNING, __FILE__, __LINE__, "PrunerStructure::getRigidActors: Pruning structure is invalid!"); return 0; } return Cm::getArrayOfPointers(userBuffer, bufferSize, startIndex, mActors, mNbActors); } ////////////////////////////////////////////////////////////////////////// void PruningStructure::invalidate(PxActor* actor) { PX_ASSERT(actor); // remove actor from the actor list to avoid mem corruption // this slow, but should be called only with error msg send to user about invalid behavior for (PxU32 i = 0; i < mNbActors; i++) { if(mActors[i] == actor) { // set pruning structure to NULL and remove the actor from the list PxType type = mActors[i]->getConcreteType(); if (type == PxConcreteType::eRIGID_STATIC) { static_cast(mActors[i])->getShapeManager().setPruningStructure(NULL); } else if (type == PxConcreteType::eRIGID_DYNAMIC) { static_cast(mActors[i])->getShapeManager().setPruningStructure(NULL); } mActors[i] = mActors[mNbActors--]; break; } } mValid = false; }