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IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "ScArticulationCore.h" #include "PsFoundation.h" #include "ScPhysics.h" #include "ScBodyCore.h" #include "ScBodySim.h" #include "ScArticulationSim.h" #include "DyArticulation.h" using namespace physx; Sc::ArticulationCore::ArticulationCore(bool reducedCoordinate) : mSim(NULL), mIsReducedCoordinate(reducedCoordinate) { const PxTolerancesScale& scale = Physics::getInstance().getTolerancesScale(); mCore.internalDriveIterations = 4; mCore.externalDriveIterations = 4; mCore.maxProjectionIterations = 4; mCore.solverIterationCounts = 1<<8 | 4; mCore.separationTolerance = 0.1f * scale.length; mCore.sleepThreshold = 5e-5f * scale.speed * scale.speed; mCore.freezeThreshold = 5e-6f * scale.speed * scale.speed; mCore.wakeCounter = Physics::sWakeCounterOnCreation; } Sc::ArticulationCore::~ArticulationCore() { } //-------------------------------------------------------------- // // ArticulationCore interface implementation // //-------------------------------------------------------------- void Sc::ArticulationCore::setWakeCounter(const PxReal v) { mCore.wakeCounter = v; #ifdef _DEBUG if(mSim) mSim->debugCheckWakeCounterOfLinks(v); #endif } bool Sc::ArticulationCore::isSleeping() const { return mSim ? mSim->isSleeping() : (mCore.wakeCounter == 0.0f); } void Sc::ArticulationCore::wakeUp(PxReal wakeCounter) { mCore.wakeCounter = wakeCounter; #ifdef _DEBUG if(mSim) mSim->debugCheckSleepStateOfLinks(false); #endif } void Sc::ArticulationCore::putToSleep() { mCore.wakeCounter = 0.0f; #ifdef _DEBUG if(mSim) mSim->debugCheckSleepStateOfLinks(true); #endif } PxArticulationBase* Sc::ArticulationCore::getPxArticulationBase() { return gOffsetTable.convertScArticulation2Px(this, isReducedCoordinate()); } const PxArticulationBase* Sc::ArticulationCore::getPxArticulationBase() const { return gOffsetTable.convertScArticulation2Px(this, isReducedCoordinate()); } Sc::ArticulationDriveCache* Sc::ArticulationCore::createDriveCache(PxReal compliance, PxU32 driveIterations) const { return mSim ? mSim->createDriveCache(compliance, driveIterations) : NULL; } void Sc::ArticulationCore::updateDriveCache(ArticulationDriveCache& cache, PxReal compliance, PxU32 driveIterations) const { if(mSim) mSim->updateDriveCache(cache, compliance, driveIterations); } void Sc::ArticulationCore::releaseDriveCache(Sc::ArticulationDriveCache& driveCache) const { if(mSim) mSim->releaseDriveCache(driveCache); } PxU32 Sc::ArticulationCore::getCacheLinkCount(const ArticulationDriveCache& cache) const { return Dy::PxvArticulationDriveCache::getLinkCount(cache); } void Sc::ArticulationCore::applyImpulse(Sc::BodyCore& link, const Sc::ArticulationDriveCache& driveCache, const PxVec3& force, const PxVec3& torque) { if(mSim) mSim->applyImpulse(link, driveCache, force, torque); } void Sc::ArticulationCore::computeImpulseResponse(Sc::BodyCore& link, PxVec3& linearResponse, PxVec3& angularResponse, const Sc::ArticulationDriveCache& driveCache, const PxVec3& force, const PxVec3& torque) const { if(mSim) mSim->computeImpulseResponse(link, linearResponse, angularResponse, driveCache, force, torque); } void Sc::ArticulationCore::setArticulationFlags(PxArticulationFlags flags) { mCore.flags = flags; if (mSim) { const bool isKinematicLink = flags & PxArticulationFlag::eFIX_BASE; mSim->setKinematicLink(isKinematicLink); } } PxU32 Sc::ArticulationCore::getDofs() const { return mSim ? mSim->getDofs() : 0; } PxArticulationCache* Sc::ArticulationCore::createCache() const { return mSim ? mSim->createCache() : NULL; } PxU32 Sc::ArticulationCore::getCacheDataSize() const { return mSim ? mSim->getCacheDataSize() : 0; } void Sc::ArticulationCore::zeroCache(PxArticulationCache& cache) const { if(mSim) mSim->zeroCache(cache); } void Sc::ArticulationCore::applyCache(PxArticulationCache& cache, const PxArticulationCacheFlags flag) const { if(mSim) mSim->applyCache(cache, flag); } void Sc::ArticulationCore::copyInternalStateToCache(PxArticulationCache& cache, const PxArticulationCacheFlags flag) const { if(mSim) mSim->copyInternalStateToCache(cache, flag); } void Sc::ArticulationCore::releaseCache(PxArticulationCache& cache) const { if(mSim) mSim->releaseCache(cache); } void Sc::ArticulationCore::packJointData(const PxReal* maximum, PxReal* reduced) const { if(mSim) mSim->packJointData(maximum, reduced); } void Sc::ArticulationCore::unpackJointData(const PxReal* reduced, PxReal* maximum) const { if(mSim) mSim->unpackJointData(reduced, maximum); } void Sc::ArticulationCore::commonInit() const { if(mSim) mSim->commonInit(); } void Sc::ArticulationCore::computeGeneralizedGravityForce(PxArticulationCache& cache) const { if(mSim) mSim->computeGeneralizedGravityForce(cache); } void Sc::ArticulationCore::computeCoriolisAndCentrifugalForce(PxArticulationCache& cache) const { if(mSim) mSim->computeCoriolisAndCentrifugalForce(cache); } void Sc::ArticulationCore::computeGeneralizedExternalForce(PxArticulationCache& cache) const { if(mSim) mSim->computeGeneralizedExternalForce(cache); } void Sc::ArticulationCore::computeJointAcceleration(PxArticulationCache& cache) const { if(mSim) mSim->computeJointAcceleration(cache); } void Sc::ArticulationCore::computeJointForce(PxArticulationCache& cache) const { if(mSim) mSim->computeJointForce(cache); } void Sc::ArticulationCore::computeDenseJacobian(PxArticulationCache& cache, PxU32& nRows, PxU32& nCols) const { if(mSim) mSim->computeDenseJacobian(cache, nRows, nCols); } void Sc::ArticulationCore::computeCoefficientMatrix(PxArticulationCache& cache) const { if(mSim) mSim->computeCoefficientMatrix(cache); } bool Sc::ArticulationCore::computeLambda(PxArticulationCache& cache, PxArticulationCache& initialState, const PxReal* const jointTorque, const PxVec3 gravity, const PxU32 maxIter) const { return mSim ? mSim->computeLambda(cache, initialState, jointTorque, gravity, maxIter) : false; } void Sc::ArticulationCore::computeGeneralizedMassMatrix(PxArticulationCache& cache) const { if(mSim) mSim->computeGeneralizedMassMatrix(cache); } PxU32 Sc::ArticulationCore::getCoefficientMatrixSize() const { return mSim ? mSim->getCoefficientMatrixSize() : 0; } PxSpatialVelocity Sc::ArticulationCore::getLinkVelocity(const PxU32 linkId) const { return mSim ? mSim->getLinkVelocity(linkId) : PxSpatialVelocity(); } PxSpatialVelocity Sc::ArticulationCore::getLinkAcceleration(const PxU32 linkId) const { return mSim ? mSim->getLinkAcceleration(linkId) : PxSpatialVelocity(); } IG::NodeIndex Sc::ArticulationCore::getIslandNodeIndex() const { return mSim ? mSim->getIslandNodeIndex() : IG::NodeIndex(IG_INVALID_NODE); } void Sc::ArticulationCore::setGlobalPose() { if(mSim) mSim->setGlobalPose(); } void Sc::ArticulationCore::setDirty(const bool dirty) { if(mSim) mSim->setDirty(dirty); }