/* Copyright (c) 2012, Gerhard Reitmayr All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef OBJLOAD_H_ #define OBJLOAD_H_ #include #include #include #include #include #include #include #include namespace obj { struct Model { std::vector vertex; //< 3 * N entries std::vector texCoord; //< 2 * N entries std::vector normal; //< 3 * N entries std::map > faces; //< assume triangels and uniform indexing }; struct ObjModel { struct FaceVertex { FaceVertex() : v(-1), t(-1), n(-1) {} int v, t, n; bool operator<( const FaceVertex & other ) const; bool operator==( const FaceVertex & other ) const; }; typedef std::pair, std::vector > FaceList; std::vector vertex; //< 3 * N entries std::vector texCoord; //< 2 * N entries std::vector normal; //< 3 * N entries std::map faces; }; inline ObjModel parseObjModel( std::istream & in); inline void tesselateObjModel( ObjModel & obj); inline ObjModel tesselateObjModel( const ObjModel & obj ); inline Model convertToModel( const ObjModel & obj ); inline Model loadModel( std::istream & in ); inline Model loadModelFromString( const std::string & in ); inline Model loadModelFromFile( const std::string & in ); inline std::ostream & operator<<( std::ostream & out, const Model & m ); inline std::ostream & operator<<( std::ostream & out, const ObjModel::FaceVertex & f); // ---------------------------- Implementation starts here ----------------------- inline bool ObjModel::FaceVertex::operator<( const ObjModel::FaceVertex & other ) const { return (v < other.v) || (v == other.v && t < other.t ) || (v == other.v && t == other.t && n < other.n); } inline bool ObjModel::FaceVertex::operator==( const ObjModel::FaceVertex & other ) const { return (v == other.v && t == other.t && n == other.n); } template inline std::istream & operator>>(std::istream & in, std::vector & vec ){ T temp; if(in >> temp) vec.push_back(temp); return in; } template inline std::istream & operator>>(std::istream & in, std::set & vec ){ T temp; if(in >> temp) vec.insert(temp); return in; } inline std::istream & operator>>( std::istream & in, ObjModel::FaceVertex & f){ if(in >> f.v){ if(in.peek() == '/'){ in.get(); in >> f.t; in.clear(); if(in.peek() == '/'){ in.get(); in >> f.n; in.clear(); } } in.clear(); --f.v; --f.t; --f.n; } // std::cout << f << std::endl; return in; } ObjModel parseObjModel( std::istream & in ){ char line[1024]; std::string op; std::istringstream line_in; std::set groups; groups.insert("default"); ObjModel data; while(in.good()){ in.getline(line, 1023); line_in.clear(); line_in.str(line); if(!(line_in >> op)) continue; if(op == "v") line_in >> data.vertex >> data.vertex >> data.vertex; else if(op == "vt") line_in >> data.texCoord >> data.texCoord >> data.texCoord; else if(op == "vn") line_in >> data.normal >> data.normal >> data.normal; else if(op == "g"){ groups.clear(); while(line_in >> groups) ; groups.insert("default"); } else if(op == "f") { std::vector list; while(line_in >> list) ; for(std::set::const_iterator g = groups.begin(); g != groups.end(); ++g){ ObjModel::FaceList & fl = data.faces[*g]; fl.second.push_back(fl.first.size()); fl.first.insert(fl.first.end(), list.begin(), list.end()); } } } for(std::map::iterator g = data.faces.begin(); g != data.faces.end(); ++g){ ObjModel::FaceList & fl = g->second; fl.second.push_back(fl.first.size()); } return data; } inline void tesselateObjModel( std::vector & input, std::vector & input_start){ std::vector output; std::vector output_start; output.reserve(input.size()); output_start.reserve(input_start.size()); for(std::vector::const_iterator s = input_start.begin(); s != input_start.end() - 1; ++s){ const unsigned size = *(s+1) - *s; if(size > 3){ const ObjModel::FaceVertex & start_vertex = input[*s]; for( int i = 1; i < (int)size-1; ++i){ output_start.push_back(output.size()); output.push_back(start_vertex); output.push_back(input[*s+i]); output.push_back(input[*s+i+1]); } } else { output_start.push_back(output.size()); output.insert(output.end(), input.begin() + *s, input.begin() + *(s+1)); } } output_start.push_back(output.size()); input.swap(output); input_start.swap(output_start); } void tesselateObjModel( ObjModel & obj){ for(std::map::iterator g = obj.faces.begin(); g != obj.faces.end(); ++g){ ObjModel::FaceList & fl = g->second; tesselateObjModel(fl.first, fl.second); } } Model convertToModel( const ObjModel & obj ) { // insert all face vertices into a vector and make unique std::vector unique(obj.faces.find("default")->second.first); std::sort(unique.begin(), unique.end()); unique.erase( std::unique(unique.begin(), unique.end()), unique.end()); // build a new model with repeated vertices/texcoords/normals to have single indexing Model model; for(std::vector::const_iterator f = unique.begin(); f != unique.end(); ++f){ model.vertex.insert(model.vertex.end(), obj.vertex.begin() + 3*f->v, obj.vertex.begin() + 3*f->v + 3); if(!obj.texCoord.empty()){ const int index = (f->t > -1) ? f->t : f->v; model.texCoord.insert(model.texCoord.end(), obj.texCoord.begin() + 2*index, obj.texCoord.begin() + 2*index + 2); } if(!obj.normal.empty()){ const int index = (f->n > -1) ? f->n : f->v; model.normal.insert(model.normal.end(), obj.normal.begin() + 3*index, obj.normal.begin() + 3*index + 3); } } // look up unique index and transform face descriptions for(std::map::const_iterator g = obj.faces.begin(); g != obj.faces.end(); ++g){ const std::string & name = g->first; const ObjModel::FaceList & fl = g->second; std::vector & v = model.faces[g->first]; v.reserve(fl.first.size()); for(std::vector::const_iterator f = fl.first.begin(); f != fl.first.end(); ++f){ const unsigned short index = std::distance(unique.begin(), std::lower_bound(unique.begin(), unique.end(), *f)); v.push_back(index); } } return model; } ObjModel tesselateObjModel( const ObjModel & obj ){ ObjModel result = obj; tesselateObjModel(result); return result; } Model loadModel( std::istream & in ){ ObjModel model = parseObjModel(in); tesselateObjModel(model); return convertToModel(model); } Model loadModelFromString( const std::string & str ){ std::istringstream in(str); return loadModel(in); } Model loadModelFromFile( const std::string & str) { std::ifstream in(str.c_str()); return loadModel(in); } inline std::ostream & operator<<( std::ostream & out, const ObjModel::FaceVertex & f){ out << f.v << "\t" << f.t << "\t" << f.n; return out; } std::ostream & operator<<( std::ostream & out, const Model & m ){ if(!m.vertex.empty()){ out << "vertex\n"; for(int i = 0; i < (int)m.vertex.size(); ++i) out << m.vertex[i] << (((i % 3) == 2)?"\n":"\t"); } if(!m.texCoord.empty()){ out << "texCoord\n"; for(int i = 0; i < (int)m.texCoord.size(); ++i) out << m.texCoord[i] << (((i % 2) == 1)?"\n":"\t"); } if(!m.normal.empty()){ out << "normal\n"; for(int i = 0; i < (int)m.normal.size(); ++i) out << m.normal[i] << (((i % 3) == 2)?"\n":"\t"); } if(!m.faces.empty()){ out << "faces\t"; for(std::map >::const_iterator g = m.faces.begin(); g != m.faces.end(); ++g){ out << g->first << " "; } out << "\n"; // for(int i = 0; i < m.face.size(); ++i) // out << m.face[i] << (((i % 3) == 2)?"\n":"\t"); } return out; } } // namespace obj #endif // OBJLOAD_H_