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All rights reserved. #ifndef PXD_ARTICULATION_H #define PXD_ARTICULATION_H #include "foundation/PxVec3.h" #include "foundation/PxQuat.h" #include "foundation/PxTransform.h" #include "PsVecMath.h" #include "CmUtils.h" #include "CmSpatialVector.h" #include "PxArticulationJoint.h" #include "DyVArticulation.h" namespace physx { class PxConstraintAllocator; class PxcConstraintBlockStream; struct PxSolverConstraintDesc; class PxsConstraintBlockManager; #define DY_DEBUG_ARTICULATION 0 namespace Dy { struct ArticulationJointTransforms; struct FsInertia; struct FsData; #if PX_VC #pragma warning(push) #pragma warning( disable : 4324 ) // Padding was added at the end of a structure because of a __declspec(align) value. #endif PX_ALIGN_PREFIX(64) class Articulation : public ArticulationV { public: // public interface Articulation(void*); ~Articulation(); virtual bool resize(const PxU32 linkCount); virtual void onUpdateSolverDesc() { PxMemZero(mExternalLoads.begin(), sizeof(Ps::aos::Mat33V) * mExternalLoads.size()); PxMemZero(mInternalLoads.begin(), sizeof(Ps::aos::Mat33V) * mExternalLoads.size()); } FsData* getFsDataPtr() const { return reinterpret_cast(mFsDataBytes.begin()); } //void setFsDataPtr(FsData* data) { mFsData = data; } // get data sizes for allocation at higher levels virtual void getDataSizes(PxU32 linkCount, PxU32& solverDataSize, PxU32& totalSize, PxU32& scratchSize); virtual void getImpulseResponse( PxU32 linkID, Cm::SpatialVectorF* Z, const Cm::SpatialVector& impulse, Cm::SpatialVector& deltaV) const; virtual void getImpulseResponse( PxU32 linkID, Cm::SpatialVectorV* Z, const Cm::SpatialVectorV& impulse, Cm::SpatialVectorV& deltaV) const; virtual void getImpulseSelfResponse( PxU32 linkID0, PxU32 linkID1, Cm::SpatialVectorF* Z, const Cm::SpatialVector& impulse0, const Cm::SpatialVector& impulse1, Cm::SpatialVector& deltaV0, Cm::SpatialVector& deltaV1) const; virtual Cm::SpatialVectorV getLinkVelocity(const PxU32 linkID) const; virtual Cm::SpatialVectorV getLinkMotionVector(const PxU32 linkID) const; //this is called by island gen to determine whether the articulation should be awake or sleep virtual Cm::SpatialVector getMotionVelocity(const PxU32 linkID) const; virtual Cm::SpatialVector getMotionAcceleration(const PxU32 linkID) const; virtual void fillIndexedManager(const PxU32 linkId, Dy::ArticulationLinkHandle& handle, PxU8& indexType); virtual PxReal getLinkMaxPenBias(const PxU32 linkID) const; static PxU32 computeUnconstrainedVelocities( const ArticulationSolverDesc& desc, PxReal dt, PxConstraintAllocator& allocator, PxSolverConstraintDesc* constraintDesc, PxU32& acCount, const PxVec3& gravity, PxU64 contextID, Cm::SpatialVectorF* Z, Cm::SpatialVectorF* deltaV); static void computeUnconstrainedVelocitiesTGS( const ArticulationSolverDesc& desc, PxReal dt, const PxVec3& gravity, PxU64 contextID, Cm::SpatialVectorF* Z, Cm::SpatialVectorF* deltaV); static PxU32 setupSolverConstraintsTGS(const ArticulationSolverDesc& articDesc, PxcConstraintBlockStream& stream, PxSolverConstraintDesc* constraintDesc, PxReal dt, PxReal invDt, PxReal totalDt, PxU32& acCount, PxsConstraintBlockManager& constraintBlockManager, Cm::SpatialVectorF* /*Z*/); static void saveVelocity(const ArticulationSolverDesc& d, Cm::SpatialVectorF* deltaV); static void saveVelocityTGS(const ArticulationSolverDesc& d, PxReal invDtF32); static void updateBodies(const ArticulationSolverDesc& desc, PxReal dt); static void recordDeltaMotion(const ArticulationSolverDesc &desc, const PxReal dt, Cm::SpatialVectorF* deltaV); static void deltaMotionToMotionVelocity(const ArticulationSolverDesc& desc, PxReal invDt); virtual void pxcFsApplyImpulse(PxU32 linkID, Ps::aos::Vec3V linear, Ps::aos::Vec3V angular, Cm::SpatialVectorF* Z, Cm::SpatialVectorF* deltaV); virtual void pxcFsApplyImpulses(PxU32 linkID, const Ps::aos::Vec3V& linear, const Ps::aos::Vec3V& angular, PxU32 linkID2, const Ps::aos::Vec3V& linear2, const Ps::aos::Vec3V& angular2, Cm::SpatialVectorF* Z, Cm::SpatialVectorF* deltaV); virtual void solveInternalConstraints(const PxReal dt, const PxReal invDt, Cm::SpatialVectorF* impulses, Cm::SpatialVectorF* DeltaV, bool velIteration, bool isTGS, const PxReal elapsedTime); virtual void writebackInternalConstraints(bool /*isTGS*/) {} virtual Cm::SpatialVectorV pxcFsGetVelocity(PxU32 linkID); virtual void pxcFsGetVelocities(PxU32 linkID, PxU32 linkID1, Cm::SpatialVectorV& v0, Cm::SpatialVectorV& v1); virtual Cm::SpatialVectorV pxcFsGetVelocityTGS(PxU32 linkID) { return Articulation::pxcFsGetVelocity(linkID); } virtual const PxTransform& getCurrentTransform(PxU32 linkID)const { return mPose[linkID]; } virtual const PxQuat& getDeltaQ(PxU32 linkID) const { return mDeltaQ[linkID]; } static void prepareDataBlock(FsData& fsData, const ArticulationLink* links, PxU16 linkCount, PxTransform* poses, PxQuat* deltaQ, FsInertia* baseInertia, ArticulationJointTransforms* jointTransforms, PxU32 expectedSize); static void prepareFsData(FsData& fsData, const ArticulationLink* links); static PxReal getResistance(PxReal compliance); static PxU32 getFsDataSize(PxU32 linkCount); static PxU32 getLtbDataSize(PxU32 linkCount); static void setInertia(FsInertia& inertia, const PxsBodyCore& body, const PxTransform& pose); static void setJointTransforms(ArticulationJointTransforms& transforms, const PxTransform& parentPose, const PxTransform& childPose, const ArticulationJointCore& joint); static void applyImpulses(const FsData& matrix, Cm::SpatialVectorV* Z, Cm::SpatialVectorV* V); private: #if DY_DEBUG_ARTICULATION // debug quantities Cm::SpatialVector computeMomentum(const FsInertia *inertia) const; void computeResiduals(const Cm::SpatialVector *, const ArticulationJointTransforms* jointTransforms, bool dump = false) const; void checkLimits() const; #endif //PX_FORCE_INLINE Cm::SpatialVectorV* getVelocity(FsData& matrix); void computeUnconstrainedVelocitiesInternal(const ArticulationSolverDesc& desc, PxReal dt, const PxVec3& gravity, PxU64 contextID, FsInertia* PX_RESTRICT baseInertia, ArticulationJointTransforms* PX_RESTRICT jointTransforms, PxcFsScratchAllocator& allocator); void prepareLtbMatrix(FsData& fsData, const FsInertia* baseInertia, const PxTransform* poses, const ArticulationJointTransforms* jointTransforms, PxReal recipDt); void computeJointDrives(FsData& fsData, Ps::aos::Vec3V* drives, const ArticulationLink* links, const PxTransform* poses, const ArticulationJointTransforms* transforms, const Ps::aos::Mat33V* loads, PxReal dt); mutable Ps::Array mFsDataBytes; // drive cache creation (which is const) can force a resize // persistent state of the articulation for warm-starting joint load computation Ps::Array mInternalLoads; Ps::Array mExternalLoads; Ps::Array mScratchMemory; // drive cache creation (which is const) can force a resize Ps::Array mPose; Ps::Array mDeltaQ; Ps::Array mMotionVelocity; // saved here in solver to communicate back to island management/sleeping } PX_ALIGN_SUFFIX(64); #if PX_VC #pragma warning(pop) #endif class PxvArticulationDriveCache { public: // drive cache stuff static void initialize( FsData &cache, PxU16 linkCount, const ArticulationLink* links, PxReal compliance, PxU32 iterations, char* scratchMemory, PxU32 scratchMemorySize); static PxU32 getLinkCount(const FsData& cache); static void applyImpulses(const FsData& cache, Cm::SpatialVectorV* Z, Cm::SpatialVectorV* V); static void getImpulseResponse(const FsData& cache, PxU32 linkID, const Cm::SpatialVectorV& impulse, Cm::SpatialVectorV& deltaV); }; void PxvRegisterArticulations(); } } #endif