// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef GU_CAPSULE_H #define GU_CAPSULE_H /** \addtogroup geomutils @{ */ #include "GuSegment.h" namespace physx { namespace Gu { /** \brief Represents a capsule. */ class Capsule : public Segment { public: /** \brief Constructor */ PX_INLINE Capsule() { } /** \brief Constructor \param seg Line segment to create capsule from. \param _radius Radius of the capsule. */ PX_INLINE Capsule(const Segment& seg, PxF32 _radius) : Segment(seg), radius(_radius) { } /** \brief Constructor \param _p0 First segment point \param _p1 Second segment point \param _radius Radius of the capsule. */ PX_INLINE Capsule(const PxVec3& _p0, const PxVec3& _p1, PxF32 _radius) : Segment(_p0, _p1), radius(_radius) { } /** \brief Destructor */ PX_INLINE ~Capsule() { } PxF32 radius; }; } } /** @} */ #endif