// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved. #ifndef PXPVDSDK_PXPVDDATASTREAMHELPERS_H #define PXPVDSDK_PXPVDDATASTREAMHELPERS_H /** \addtogroup pvd @{ */ #include "PxPvdObjectModelBaseTypes.h" #if !PX_DOXYGEN namespace physx { namespace pvdsdk { #endif class PvdPropertyDefinitionHelper { protected: virtual ~PvdPropertyDefinitionHelper() { } public: /** Push a name c such that it appends such as a.b.c. */ virtual void pushName(const char* inName, const char* inAppendStr = ".") = 0; /** Push a name c such that it appends like a.b[c] */ virtual void pushBracketedName(const char* inName, const char* leftBracket = "[", const char* rightBracket = "]") = 0; /** * Pop the current name */ virtual void popName() = 0; virtual void clearNameStack() = 0; /** * Get the current name at the top of the name stack. * Would return "a.b.c" or "a.b[c]" in the above examples. */ virtual const char* getTopName() = 0; virtual void addNamedValue(const char* name, uint32_t value) = 0; virtual void clearNamedValues() = 0; virtual DataRef getNamedValues() = 0; /** * Define a property using the top of the name stack and the passed-in semantic */ virtual void createProperty(const NamespacedName& clsName, const char* inSemantic, const NamespacedName& dtypeName, PropertyType::Enum propType = PropertyType::Scalar) = 0; template void createProperty(const char* inSemantic = "", PropertyType::Enum propType = PropertyType::Scalar) { createProperty(getPvdNamespacedNameForType(), inSemantic, getPvdNamespacedNameForType(), propType); } // The datatype used for instances needs to be pointer unless you actually have pvdsdk::InstanceId members on your // value structs. virtual void addPropertyMessageArg(const NamespacedName& inDatatype, uint32_t inOffset, uint32_t inSize) = 0; template void addPropertyMessageArg(uint32_t offset) { addPropertyMessageArg(getPvdNamespacedNameForType(), offset, static_cast(sizeof(TDataType))); } virtual void addPropertyMessage(const NamespacedName& clsName, const NamespacedName& msgName, uint32_t inStructSizeInBytes) = 0; template void addPropertyMessage() { addPropertyMessage(getPvdNamespacedNameForType(), getPvdNamespacedNameForType(), static_cast(sizeof(TMsgType))); } virtual void clearPropertyMessageArgs() = 0; void clearBufferedData() { clearNameStack(); clearPropertyMessageArgs(); clearNamedValues(); } }; #if !PX_DOXYGEN } // pvdsdk } // physx #endif /** @} */ #endif // PXPVDSDK_PXPVDDATASTREAMHELPERS_H