// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PXPVDSDK_PXPVDRENDERBUFFER_H #define PXPVDSDK_PXPVDRENDERBUFFER_H /** \addtogroup pvd @{ */ #include "foundation/PxVec3.h" #if !PX_DOXYGEN namespace physx { namespace pvdsdk { #endif /** \brief Default color values used for debug rendering. */ struct PvdDebugColor { enum Enum { eARGB_BLACK = 0xff000000, eARGB_RED = 0xffff0000, eARGB_GREEN = 0xff00ff00, eARGB_BLUE = 0xff0000ff, eARGB_YELLOW = 0xffffff00, eARGB_MAGENTA = 0xffff00ff, eARGB_CYAN = 0xff00ffff, eARGB_WHITE = 0xffffffff, eARGB_GREY = 0xff808080, eARGB_DARKRED = 0x88880000, eARGB_DARKGREEN = 0x88008800, eARGB_DARKBLUE = 0x88000088 }; }; /** \brief Used to store a single point and colour for debug rendering. */ struct PvdDebugPoint { PvdDebugPoint(const PxVec3& p, const uint32_t& c) : pos(p), color(c) { } PxVec3 pos; uint32_t color; }; /** \brief Used to store a single line and colour for debug rendering. */ struct PvdDebugLine { PvdDebugLine(const PxVec3& p0, const PxVec3& p1, const uint32_t& c) : pos0(p0), color0(c), pos1(p1), color1(c) { } PxVec3 pos0; uint32_t color0; PxVec3 pos1; uint32_t color1; }; /** \brief Used to store a single triangle and colour for debug rendering. */ struct PvdDebugTriangle { PvdDebugTriangle(const PxVec3& p0, const PxVec3& p1, const PxVec3& p2, const uint32_t& c) : pos0(p0), color0(c), pos1(p1), color1(c), pos2(p2), color2(c) { } PxVec3 pos0; uint32_t color0; PxVec3 pos1; uint32_t color1; PxVec3 pos2; uint32_t color2; }; /** \brief Used to store a text for debug rendering. Doesn't own 'string' array. */ struct PvdDebugText { PvdDebugText() : string(0) { } PvdDebugText(const PxVec3& p, const float& s, const uint32_t& c, const char* str) : position(p), size(s), color(c), string(str) { } PxVec3 position; float size; uint32_t color; const char* string; }; #if !PX_DOXYGEN } } // namespace physx #endif /** @} */ #endif // PXPVDSDK_PXPVDRENDERBUFFER_H