## ## Redistribution and use in source and binary forms, with or without ## modification, are permitted provided that the following conditions ## are met: ## * Redistributions of source code must retain the above copyright ## notice, this list of conditions and the following disclaimer. ## * Redistributions in binary form must reproduce the above copyright ## notice, this list of conditions and the following disclaimer in the ## documentation and/or other materials provided with the distribution. ## * Neither the name of NVIDIA CORPORATION nor the names of its ## contributors may be used to endorse or promote products derived ## from this software without specific prior written permission. ## ## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY ## EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE ## IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR ## PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR ## CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, ## EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, ## PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR ## PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY ## OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ## ## Copyright (c) 2018-2019 NVIDIA Corporation. All rights reserved. # # Build SceneQuery # SET(SCENEQUERY_PLATFORM_INCLUDES PRIVATE ${PHYSX_SOURCE_DIR}/Common/src/windows ) # Use generator expressions to set config specific preprocessor definitions SET(SCENEQUERY_COMPILE_DEFS # Common to all configurations ${PHYSX_UWP_COMPILE_DEFS};${PHYSX_LIBTYPE_DEFS}; $<$:${PHYSX_UWP_DEBUG_COMPILE_DEFS};> $<$:${PHYSX_UWP_CHECKED_COMPILE_DEFS};> $<$:${PHYSX_UWP_PROFILE_COMPILE_DEFS};> $<$:${PHYSX_UWP_RELEASE_COMPILE_DEFS};> ) IF(PX_GENERATE_STATIC_LIBRARIES) SET(SCENEQUERY_LIBTYPE OBJECT) ELSE() SET(SCENEQUERY_LIBTYPE STATIC) ENDIF() IF(NV_USE_GAMEWORKS_OUTPUT_DIRS AND SCENEQUERY_LIBTYPE STREQUAL "STATIC") SET(SQ_COMPILE_PDB_NAME_DEBUG "SceneQuery_static${CMAKE_DEBUG_POSTFIX}") SET(SQ_COMPILE_PDB_NAME_CHECKED "SceneQuery_static${CMAKE_CHECKED_POSTFIX}") SET(SQ_COMPILE_PDB_NAME_PROFILE "SceneQuery_static${CMAKE_PROFILE_POSTFIX}") SET(SQ_COMPILE_PDB_NAME_RELEASE "SceneQuery_static${CMAKE_RELEASE_POSTFIX}") ELSE() SET(SQ_COMPILE_PDB_NAME_DEBUG "SceneQuery${CMAKE_DEBUG_POSTFIX}") SET(SQ_COMPILE_PDB_NAME_CHECKED "SceneQuery${CMAKE_CHECKED_POSTFIX}") SET(SQ_COMPILE_PDB_NAME_PROFILE "SceneQuery${CMAKE_PROFILE_POSTFIX}") SET(SQ_COMPILE_PDB_NAME_RELEASE "SceneQuery${CMAKE_RELEASE_POSTFIX}") ENDIF() IF(PX_EXPORT_LOWLEVEL_PDB) SET(SCENEQUERY_COMPILE_PDB_NAME_DEBUG "${PHYSX_ROOT_DIR}/${PX_ROOT_LIB_DIR}/debug/${SQ_COMPILE_PDB_NAME_DEBUG}") SET(SCENEQUERY_COMPILE_PDB_NAME_CHECKED "${PHYSX_ROOT_DIR}/${PX_ROOT_LIB_DIR}/checked/${SQ_COMPILE_PDB_NAME_CHECKED}") SET(SCENEQUERY_COMPILE_PDB_NAME_PROFILE "${PHYSX_ROOT_DIR}/${PX_ROOT_LIB_DIR}/profile/${SQ_COMPILE_PDB_NAME_PROFILE}") SET(SCENEQUERY_COMPILE_PDB_NAME_RELEASE "${PHYSX_ROOT_DIR}/${PX_ROOT_LIB_DIR}/release/${SQ_COMPILE_PDB_NAME_RELEASE}") INSTALL(FILES ${PHYSX_ROOT_DIR}/$<$:${PX_ROOT_LIB_DIR}/debug>$<$:${PX_ROOT_LIB_DIR}/release>$<$:${PX_ROOT_LIB_DIR}/checked>$<$:${PX_ROOT_LIB_DIR}/profile>/$<$:${SQ_COMPILE_PDB_NAME_DEBUG}>$<$:${SQ_COMPILE_PDB_NAME_CHECKED}>$<$:${SQ_COMPILE_PDB_NAME_PROFILE}>$<$:${SQ_COMPILE_PDB_NAME_RELEASE}>.pdb DESTINATION $<$:${PX_ROOT_LIB_DIR}/debug>$<$:${PX_ROOT_LIB_DIR}/release>$<$:${PX_ROOT_LIB_DIR}/checked>$<$:${PX_ROOT_LIB_DIR}/profile> OPTIONAL) ELSE() SET(SCENEQUERY_COMPILE_PDB_NAME_DEBUG "${SQ_COMPILE_PDB_NAME_DEBUG}") SET(SCENEQUERY_COMPILE_PDB_NAME_CHECKED "${SQ_COMPILE_PDB_NAME_CHECKED}") SET(SCENEQUERY_COMPILE_PDB_NAME_PROFILE "${SQ_COMPILE_PDB_NAME_PROFILE}") SET(SCENEQUERY_COMPILE_PDB_NAME_RELEASE "${SQ_COMPILE_PDB_NAME_RELEASE}") ENDIF()