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IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PSFOUNDATION_PSWINDOWSINTRINSICS_H #define PSFOUNDATION_PSWINDOWSINTRINSICS_H #include "Ps.h" #include "foundation/PxAssert.h" // this file is for internal intrinsics - that is, intrinsics that are used in // cross platform code but do not appear in the API #if !PX_WINDOWS_FAMILY #error "This file should only be included by Windows builds!!" #endif #pragma warning(push) //'symbol' is not defined as a preprocessor macro, replacing with '0' for 'directives' #pragma warning(disable : 4668) #if PX_VC == 10 #pragma warning(disable : 4987) // nonstandard extension used: 'throw (...)' #endif #include #pragma warning(pop) #pragma warning(push) #pragma warning(disable : 4985) // 'symbol name': attributes not present on previous declaration #include #pragma warning(pop) #include // do not include for ARM target #if !PX_ARM && !PX_A64 #include #endif #pragma intrinsic(_BitScanForward) #pragma intrinsic(_BitScanReverse) namespace physx { namespace shdfnd { /* * Implements a memory barrier */ PX_FORCE_INLINE void memoryBarrier() { _ReadWriteBarrier(); /* long Barrier; __asm { xchg Barrier, eax }*/ } /*! Returns the index of the highest set bit. Not valid for zero arg. */ PX_FORCE_INLINE uint32_t highestSetBitUnsafe(uint32_t v) { unsigned long retval; _BitScanReverse(&retval, v); return retval; } /*! Returns the index of the highest set bit. Undefined for zero arg. */ PX_FORCE_INLINE uint32_t lowestSetBitUnsafe(uint32_t v) { unsigned long retval; _BitScanForward(&retval, v); return retval; } /*! Returns the number of leading zeros in v. Returns 32 for v=0. */ PX_FORCE_INLINE uint32_t countLeadingZeros(uint32_t v) { if(v) { unsigned long bsr = (unsigned long)-1; _BitScanReverse(&bsr, v); return 31 - bsr; } else return 32; } /*! Prefetch aligned cache size around \c ptr+offset. */ #if !PX_ARM && !PX_A64 PX_FORCE_INLINE void prefetchLine(const void* ptr, uint32_t offset = 0) { // cache line on X86/X64 is 64-bytes so a 128-byte prefetch would require 2 prefetches. // However, we can only dispatch a limited number of prefetch instructions so we opt to prefetch just 1 cache line /*_mm_prefetch(((const char*)ptr + offset), _MM_HINT_T0);*/ // We get slightly better performance prefetching to non-temporal addresses instead of all cache levels _mm_prefetch(((const char*)ptr + offset), _MM_HINT_NTA); } #else PX_FORCE_INLINE void prefetchLine(const void* ptr, uint32_t offset = 0) { // arm does have 32b cache line size __prefetch(((const char*)ptr + offset)); } #endif /*! Prefetch \c count bytes starting at \c ptr. */ #if !PX_ARM PX_FORCE_INLINE void prefetch(const void* ptr, uint32_t count = 1) { const char* cp = (char*)ptr; uint64_t p = size_t(ptr); uint64_t startLine = p >> 6, endLine = (p + count - 1) >> 6; uint64_t lines = endLine - startLine + 1; do { prefetchLine(cp); cp += 64; } while(--lines); } #else PX_FORCE_INLINE void prefetch(const void* ptr, uint32_t count = 1) { const char* cp = (char*)ptr; uint32_t p = size_t(ptr); uint32_t startLine = p >> 5, endLine = (p + count - 1) >> 5; uint32_t lines = endLine - startLine + 1; do { prefetchLine(cp); cp += 32; } while(--lines); } #endif //! \brief platform-specific reciprocal PX_CUDA_CALLABLE PX_FORCE_INLINE float recipFast(float a) { return 1.0f / a; } //! \brief platform-specific fast reciprocal square root PX_CUDA_CALLABLE PX_FORCE_INLINE float recipSqrtFast(float a) { return 1.0f / ::sqrtf(a); } //! \brief platform-specific floor PX_CUDA_CALLABLE PX_FORCE_INLINE float floatFloor(float x) { return ::floorf(x); } #define NS_EXPECT_TRUE(x) x #define NS_EXPECT_FALSE(x) x } // namespace shdfnd } // namespace physx #endif // #ifndef PSFOUNDATION_PSWINDOWSINTRINSICS_H