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IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef SQ_AABBTREE_BUILD_H #define SQ_AABBTREE_BUILD_H #include "foundation/PxMemory.h" #include "foundation/PxBounds3.h" #include "common/PxPhysXCommonConfig.h" #include "CmPhysXCommon.h" #include "PsUserAllocated.h" #include "PsVecMath.h" #include "PsArray.h" namespace physx { using namespace shdfnd::aos; namespace Gu { #if PX_VC #pragma warning(push) #pragma warning( disable : 4251 ) // class needs to have dll-interface to be used by clients of class #endif //! Contains AABB-tree build statistics struct PX_PHYSX_COMMON_API BuildStats { BuildStats() : mCount(0), mTotalPrims(0) {} PxU32 mCount; //!< Number of nodes created PxU32 mTotalPrims; //!< Total accumulated number of primitives. Should be much higher than the source //!< number of prims, since it accumulates all prims covered by each node (i.e. internal //!< nodes too, not just leaf ones) PX_FORCE_INLINE void reset() { mCount = mTotalPrims = 0; } PX_FORCE_INLINE void setCount(PxU32 nb) { mCount = nb; } PX_FORCE_INLINE void increaseCount(PxU32 nb) { mCount += nb; } PX_FORCE_INLINE PxU32 getCount() const { return mCount; } }; //! Contains AABB-tree build parameters class PX_PHYSX_COMMON_API AABBTreeBuildParams : public Ps::UserAllocated { public: AABBTreeBuildParams(PxU32 limit = 1, PxU32 nb_prims = 0, const PxBounds3* boxes = NULL) : mLimit(limit), mNbPrimitives(nb_prims), mAABBArray(boxes), mCache(NULL) {} ~AABBTreeBuildParams() { reset(); } PX_FORCE_INLINE void reset() { mLimit = mNbPrimitives = 0; mAABBArray = NULL; PX_FREE_AND_RESET(mCache); } PxU32 mLimit; //!< Limit number of primitives / node. If limit is 1, build a complete tree (2*N-1 nodes) PxU32 mNbPrimitives; //!< Number of (source) primitives. const PxBounds3* mAABBArray; //!< Shortcut to an app-controlled array of AABBs. PxVec3* mCache; //!< Cache for AABB centers - managed by build code. }; class NodeAllocator; //! AABB tree node used for building class PX_PHYSX_COMMON_API AABBTreeBuildNode : public Ps::UserAllocated { public: PX_FORCE_INLINE AABBTreeBuildNode() {} PX_FORCE_INLINE ~AABBTreeBuildNode() {} PX_FORCE_INLINE const PxBounds3& getAABB() const { return mBV; } PX_FORCE_INLINE const AABBTreeBuildNode* getPos() const { return mPos; } PX_FORCE_INLINE const AABBTreeBuildNode* getNeg() const { const AABBTreeBuildNode* P = mPos; return P ? P + 1 : NULL; } PX_FORCE_INLINE bool isLeaf() const { return !getPos(); } PxBounds3 mBV; //!< Global bounding-volume enclosing all the node-related primitives const AABBTreeBuildNode* mPos; //!< "Positive" & "Negative" children PxU32 mNodeIndex; //!< Index of node-related primitives (in the tree's mIndices array) PxU32 mNbPrimitives; //!< Number of primitives for this node // Data access PX_FORCE_INLINE PxU32 getNbPrimitives() const { return mNbPrimitives; } PX_FORCE_INLINE PxU32 getNbRuntimePrimitives() const { return mNbPrimitives; } PX_FORCE_INLINE void setNbRunTimePrimitives(PxU32 val) { mNbPrimitives = val; } PX_FORCE_INLINE const PxU32* getPrimitives(const PxU32* base) const { return base + mNodeIndex; } PX_FORCE_INLINE PxU32* getPrimitives(PxU32* base) { return base + mNodeIndex; } // Internal methods void subdivide(const AABBTreeBuildParams& params, BuildStats& stats, NodeAllocator& allocator, PxU32* const indices); void _buildHierarchy(AABBTreeBuildParams& params, BuildStats& stats, NodeAllocator& allocator, PxU32* const indices); }; //! For complete trees we can predict the final number of nodes and preallocate them. For incomplete trees we can't. //! But we don't want to allocate nodes one by one (which would be quite slow), so we use this helper class to //! allocate N nodes at once, while minimizing the amount of nodes allocated for nothing. An initial amount of //! nodes is estimated using the max number for a complete tree, and the user-defined number of primitives per leaf. //! In ideal cases this estimated number will be quite close to the final number of nodes. When that number is not //! enough though, slabs of N=1024 extra nodes are allocated until the build is complete. class PX_PHYSX_COMMON_API NodeAllocator : public Ps::UserAllocated { public: NodeAllocator(); ~NodeAllocator(); void release(); void init(PxU32 nbPrimitives, PxU32 limit); AABBTreeBuildNode* getBiNode(); AABBTreeBuildNode* mPool; struct Slab { PX_FORCE_INLINE Slab() {} PX_FORCE_INLINE Slab(AABBTreeBuildNode* pool, PxU32 nbUsedNodes, PxU32 maxNbNodes) : mPool(pool), mNbUsedNodes(nbUsedNodes), mMaxNbNodes(maxNbNodes) {} AABBTreeBuildNode* mPool; PxU32 mNbUsedNodes; PxU32 mMaxNbNodes; }; Ps::Array mSlabs; PxU32 mCurrentSlabIndex; PxU32 mTotalNbNodes; }; /* * \brief Initialize AABBtree build from given parameters. * \param params [in] AABBTree build params * \param nodeAllocator [in] Node allocator * \param stats [out] Statistics * \param indices [out] Indices buffer allocated during build */ bool PX_PHYSX_COMMON_API initAABBTreeBuild(AABBTreeBuildParams& params, NodeAllocator& nodeAllocator, BuildStats& stats, PxU32*& indices); /* * \brief Builds AABBtree from given parameters. * \note Initialize will be called! * \param params [in] AABBTree build params * \param nodeAllocator [in] Node allocator * \param stats [out] Statistics * \param indices [out] Indices buffer allocated during build */ bool PX_PHYSX_COMMON_API buildAABBTree(AABBTreeBuildParams& params, NodeAllocator& nodeAllocator, BuildStats& stats, PxU32*& indices); #if PX_VC #pragma warning(pop) #endif } // namespace Sq } #endif // SQ_AABBTREE_H