// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PXS_MATERIALMANAGER #define PXS_MATERIALMANAGER #include "PxsMaterialCore.h" #include "PsAlignedMalloc.h" namespace physx { struct PxsMaterialInfo { PxU16 mMaterialIndex0; PxU16 mMaterialIndex1; }; class PxsMaterialManager { public: PxsMaterialManager() { const PxU32 matCount = 128; materials = reinterpret_cast(physx::shdfnd::AlignedAllocator<16>().allocate(sizeof(PxsMaterialCore)*matCount, __FILE__, __LINE__)); maxMaterials = matCount; for(PxU32 i=0; i().deallocate(materials); } void setMaterial(PxsMaterialCore* mat) { const PxU16 materialIndex = mat->getMaterialIndex(); resize(PxU32(materialIndex) + 1); materials[materialIndex] = *mat; } void updateMaterial(PxsMaterialCore* mat) { materials[mat->getMaterialIndex()] =*mat; } void removeMaterial(PxsMaterialCore* mat) { mat->setMaterialIndex(MATERIAL_INVALID_HANDLE); } PX_FORCE_INLINE PxsMaterialCore* getMaterial(const PxU32 index)const { PX_ASSERT(index < maxMaterials); return &materials[index]; } PxU32 getMaxSize()const { return maxMaterials; } void resize(PxU32 minValueForMax) { if(maxMaterials>=minValueForMax) return; const PxU32 numMaterials = maxMaterials; maxMaterials = (minValueForMax+31)&~31; PxsMaterialCore* mat = reinterpret_cast(physx::shdfnd::AlignedAllocator<16>().allocate(sizeof(PxsMaterialCore)*maxMaterials, __FILE__, __LINE__)); for(PxU32 i=0; i().deallocate(materials); materials = mat; } PxsMaterialCore* materials;//make sure materials's start address is 16 bytes align PxU32 maxMaterials; PxU32 mPad[2]; }; class PxsMaterialManagerIterator { public: PxsMaterialManagerIterator(PxsMaterialManager& manager) : mManager(manager), mIndex(0) { } bool getNextMaterial(PxsMaterialCore*& materialCore) { const PxU32 maxSize = mManager.getMaxSize(); PxU32 index = mIndex; while(index < maxSize && mManager.getMaterial(index)->getMaterialIndex() == MATERIAL_INVALID_HANDLE) index++; materialCore = NULL; if(index < maxSize) materialCore = mManager.getMaterial(index++); mIndex = index; return materialCore!=NULL; } private: PxsMaterialManagerIterator& operator=(const PxsMaterialManagerIterator&); PxsMaterialManager& mManager; PxU32 mIndex; }; } #endif