// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PXV_MANAGER_H #define PXV_MANAGER_H #include "foundation/PxVec3.h" #include "foundation/PxQuat.h" #include "foundation/PxTransform.h" #include "foundation/PxMemory.h" #include "PxvConfig.h" #include "PxvGeometry.h" namespace physx { /*! \file Manager interface */ /************************************************************************/ /* Managers */ /************************************************************************/ class PxsContactManager; struct PxsRigidCore; struct PxsShapeCore; class PxsRigidBody; /*! Type of PXD_MANAGER_CCD_MODE property */ enum PxvContactManagerCCDMode { PXD_MANAGER_CCD_NONE, PXD_MANAGER_CCD_LINEAR }; /*! Manager descriptor */ struct PxvManagerDescRigidRigid { /*! Manager user data \sa PXD_MANAGER_USER_DATA */ //void* userData; /*! Dominance setting for one way interactions. A dominance of 0 means the corresp. body will not be pushable by the other body in the constraint. \sa PXD_MANAGER_DOMINANCE0 */ PxU8 dominance0; /*! Dominance setting for one way interactions. A dominance of 0 means the corresp. body will not be pushable by the other body in the constraint. \sa PXD_MANAGER_DOMINANCE1 */ PxU8 dominance1; /*! PxsRigidBodies */ PxsRigidBody* rigidBody0; PxsRigidBody* rigidBody1; /*! Shape Core structures */ const PxsShapeCore* shapeCore0; const PxsShapeCore* shapeCore1; /*! Body Core structures */ PxsRigidCore* rigidCore0; PxsRigidCore* rigidCore1; /*! Enable contact information reporting. */ int reportContactInfo; /*! Enable contact impulse threshold reporting. */ int hasForceThreshold; /*! Enable generated contacts to be changeable */ int contactChangeable; /*! Disable strong friction */ //int disableStrongFriction; /*! Contact resolution rest distance. */ PxReal restDistance; /*! Disable contact response */ int disableResponse; /*! Disable discrete contact generation */ int disableDiscreteContact; /*! Disable CCD contact generation */ int disableCCDContact; /*! Is connected to an articulation (1 - first body, 2 - second body) */ int hasArticulations; /*! is connected to a dynamic (1 - first body, 2 - second body) */ int hasDynamics; /*! Is the pair touching? Use when re-creating the manager with prior knowledge about touch status. positive: pair is touching 0: touch state unknown (this is a new pair) negative: pair is not touching Default is 0 */ int hasTouch; /*! Identifies whether body 1 is kinematic. We can treat kinematics as statics and embed velocity into constraint because kinematic bodies' velocities will not change */ bool body1Kinematic; /* Index entries into the transform cache for shape 0 */ PxU32 transformCache0; /* Index entries into the transform cache for shape 1 */ PxU32 transformCache1; PxvManagerDescRigidRigid() { PxMemSet(this, 0, sizeof(PxvManagerDescRigidRigid)); dominance0 = 1u; dominance1 = 1u; } }; /*! Report struct for contact manager touch reports */ struct PxvContactManagerTouchEvent { PxsContactManager* manager; // Manager handle void* userData; // Manager userdata }; } #endif